Toivakka, A., laitos, T., Jyväskylä, U. o., & yliopisto, J. (2014). Why to buy virtual goods in first-person-shooter games: A customer value perspective.
Chicago Style (17th ed.) CitationToivakka, Anssi, Tietojenkäsittelytieteiden laitos, University of Jyväskylä, and Jyväskylän yliopisto. Why to Buy Virtual Goods in First-person-shooter Games: A Customer Value Perspective. 2014.
MLA (9th ed.) CitationToivakka, Anssi, et al. Why to Buy Virtual Goods in First-person-shooter Games: A Customer Value Perspective. 2014.
Warning: These citations may not always be 100% accurate.