Huijareiden havaitseminen moninpelivideopeleissä tekoälyn avulla

Videopelihuijaaminen on yleinen ongelma, joka vaikuttaa ennen kaikkea pelaajien ja peliteollisuuden intresseihin. Huijaaminen voi ilmetä monin tavoin ja aiheuttaa pelien epätasapainoa, turhautumista, peliyhteisöjen hajoamista ja taloudellisia tappioita. Kirjallisuuskatsauksen tarkoituksena on tutkia...

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Main Author: Liimatta, Teemu
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Bachelor's thesis
Language:fin
Published: 2023
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/87055
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author Liimatta, Teemu
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Liimatta, Teemu Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Liimatta, Teemu Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Liimatta, Teemu
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description Videopelihuijaaminen on yleinen ongelma, joka vaikuttaa ennen kaikkea pelaajien ja peliteollisuuden intresseihin. Huijaaminen voi ilmetä monin tavoin ja aiheuttaa pelien epätasapainoa, turhautumista, peliyhteisöjen hajoamista ja taloudellisia tappioita. Kirjallisuuskatsauksen tarkoituksena on tutkia, miten tekoälyä voidaan hyödyntää videopelihuijaamisen havaitsemisessa ja torjumisessa. Tekoälyllä on monia sovelluksia pelialalla, ja se voi analysoida suuria määriä pelidataa, tunnistaa huijaamisen merkkejä ja malleja, reagoida huijaamiseen reaaliaikaisesti ja oppia uusista huijausmuodoista. Kirjallisuuskatsauksessa tarkastellaan erilaisia tekoälymenetelmiä ja -tekniikoita, joita on käytetty tai ehdotettu videopelihuijaamisen havaitsemiseen ja torjumiseen. Lisäksi käsitellään tekoälyyn liittyviä haasteita ja mahdollisuuksia videopelihuijaamisen yhteydessä sekä esitetään avoimia tutkimuskysymyksiä ja -aukkoja aiheesta. Video game cheating is a common problem that affects the interests of the gaming industry and players. Cheating can manifest in many ways and can cause game imbalance, player frustration, community breakdown, and loss of revenue for game developers. The purpose of the literature review is to examine how artificial intelligence can be used to detect and prevent video game cheating. AI has many applications in the gaming industry, and it can analyze large amounts of game data, identify cheating signs and patterns, react to cheating i in real-time, and learn about new forms of cheating. The aim of the literature review is to map out what types of AI methods and techniques have been used or proposed to detect and prevent video game cheating, what challenges and opportunities are associated with AI in the context of video game cheating, and what research gaps and questions exist on the topic.
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Huijaaminen voi ilmet\u00e4 monin tavoin ja aiheuttaa pelien ep\u00e4tasapainoa, turhautumista, peliyhteis\u00f6jen hajoamista ja taloudellisia tappioita. Kirjallisuuskatsauksen tarkoituksena on tutkia, miten teko\u00e4ly\u00e4 voidaan hy\u00f6dynt\u00e4\u00e4 videopelihuijaamisen havaitsemisessa ja torjumisessa. Teko\u00e4lyll\u00e4 on monia sovelluksia pelialalla, ja se\nvoi analysoida suuria m\u00e4\u00e4ri\u00e4 pelidataa, tunnistaa huijaamisen merkkej\u00e4 ja malleja, reagoida huijaamiseen reaaliaikaisesti ja oppia uusista huijausmuodoista. Kirjallisuuskatsauksessa tarkastellaan erilaisia teko\u00e4lymenetelmi\u00e4 ja -tekniikoita, joita on k\u00e4ytetty tai ehdotettu\nvideopelihuijaamisen havaitsemiseen ja torjumiseen. 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spellingShingle Liimatta, Teemu Huijareiden havaitseminen moninpelivideopeleissä tekoälyn avulla Tietotekniikka Mathematical Information Technology 602 tekoäly tietokonepelit pelit tutkimus videopelit koneoppiminen huijaus
title Huijareiden havaitseminen moninpelivideopeleissä tekoälyn avulla
title_full Huijareiden havaitseminen moninpelivideopeleissä tekoälyn avulla
title_fullStr Huijareiden havaitseminen moninpelivideopeleissä tekoälyn avulla Huijareiden havaitseminen moninpelivideopeleissä tekoälyn avulla
title_full_unstemmed Huijareiden havaitseminen moninpelivideopeleissä tekoälyn avulla Huijareiden havaitseminen moninpelivideopeleissä tekoälyn avulla
title_short Huijareiden havaitseminen moninpelivideopeleissä tekoälyn avulla
title_sort huijareiden havaitseminen moninpelivideopeleissä tekoälyn avulla
title_txtP Huijareiden havaitseminen moninpelivideopeleissä tekoälyn avulla
topic Tietotekniikka Mathematical Information Technology 602 tekoäly tietokonepelit pelit tutkimus videopelit koneoppiminen huijaus
topic_facet 602 Mathematical Information Technology Tietotekniikka huijaus koneoppiminen pelit tekoäly tietokonepelit tutkimus videopelit
url https://jyx.jyu.fi/handle/123456789/87055 http://www.urn.fi/URN:NBN:fi:jyu-202305223128
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