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[{"key": "dc.contributor.advisor", "value": "Silvennoinen, Johanna", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.advisor", "value": "Kujala, Tuomo", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Peltonen, Pinja", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2023-04-05T10:13:23Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2023-04-05T10:13:23Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2023", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/86269", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Yksi hyv\u00e4n pelin tuntomerkeist\u00e4 sanotaan olevan immersiivisen kokemuksen tuottaminen, mutta immersion k\u00e4site itsess\u00e4\u00e4n on vaikeasti selitett\u00e4viss\u00e4. Sill\u00e4 on limitt\u00e4isi\u00e4 ominaisuuksia monien muiden samantyylisten kokemusten kanssa, kuten flow-kokemuksen, l\u00e4sn\u00e4olon ja kognitiivisen syventymisen kanssa. T\u00e4ss\u00e4 pro gradu -tutkielmassa huomion keskipisteen\u00e4 on kysymys siit\u00e4, onko VR-laitteistolla ja p\u00f6yt\u00e4koneella pelatessa eroa siihen, kuinka voimakas immersion kokemus pelist\u00e4 syntyy. Lis\u00e4ksi tutkitaan, onko peligenrell\u00e4 yhteys immersion kokemukseen. Tutkimusosiossa 24 koehenkil\u00f6\u00e4 pelasivat Assetto Corsa ja Adr1ft -nimisi\u00e4 pelej\u00e4 sek\u00e4 HTC Vive-laitteistolla VR:ss\u00e4 ett\u00e4 p\u00f6yt\u00e4-koneella. Jokaisen pelisession j\u00e4lkeen koehenkil\u00f6t t\u00e4yttiv\u00e4t IEQ-kyselyn (Immersion Experience Questionnaire), sek\u00e4 SSQ-kyselyn (Simulator Sickness Questionnaire). Tuloksista n\u00e4hd\u00e4\u00e4n, ett\u00e4 vaikka kaikista eri pelisessioista syntyi immersion kokemus, oli immersion kokemus voimakkain Adr1ft-pelin kohdalla VR:ss\u00e4 pelatessa. Lis\u00e4ksi IEQ-kyselytuloksista voidaan n\u00e4hd\u00e4, ett\u00e4 Adr1ft-peli tuotti voimakkaamman immersion kokemuksen tunteellisen osallistumisen osa-alueella, mik\u00e4 voi osoittaa, ett\u00e4 tarinallisempi peli voi loppujen lopuksi johtaa voimakkaampaan immersion kokemukseen. Tutkimuksen tulokset voivat antaa n\u00e4ytt\u00f6\u00e4 pelinkehitt\u00e4jille ja laitekehitt\u00e4jille siit\u00e4, mink\u00e4laisia eroja immersion kokemuksessa on peligenrejen ja pelilaitteiden v\u00e4lill\u00e4.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "One characteristic sign of a good game is that it creates an immersive gaming experience. However, the concept of immersion itself has not been easy to ex-plain. It has overlapping qualities with multiple other similar concepts, such as flow, presence, and cognitive absorption. In this master\u2019s thesis the focus is whether there is a difference when playing with VR equipment and on a desktop computer, when it comes to how strong the is immersion experience creat-ed from the game. The thesis also investigates whether the game genre has a connection to the immersion experience. In the research section, 24 subjects played games called Assetto Corsa and Adr1ft both on HTC Vive hardware in virtual reality and on a desktop computer. After each gaming session, the subjects filled out two questionnaires: the IEQ (Immersion Experience Question-naire) and the SSQ (Simulator Sickness Questionnaire). The results show that even though all gaming sessions created an immersive experience, the immer-sion experience was strongest when Adr1ft was played with VR equipment. Furthermore, the IEQ questionnaire results show that the Adr1ft game produced a stronger immersive experience of emotional involvement, which can show that more story-driven games can ultimately lead to a stronger experience of immersion. The results of the study can provide evidence for developers of games and devices about the differences in the experience of immersion between game genres and gaming devices.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Paivi Vuorio (paelvuor@jyu.fi) on 2023-04-05T10:13:22Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2023-04-05T10:13:23Z (GMT). No. of bitstreams: 0\n Previous issue date: 2023", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "68", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": null, "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "immersio", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "kognitiivinen syventyminen", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "VR", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "peligenre", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Erot immersion kokemuksessa VR-laitteiston ja p\u00f6yt\u00e4koneen v\u00e4lill\u00e4 pelitilanteessa", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202304052400", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Kognitiotiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Cognitive Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.copyright", "value": "\u00a9 The Author(s)", "language": null, "element": "rights", "qualifier": "copyright", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "kokemukset", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "tietokonepelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digitaaliset pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "flow-tila", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "virtuaalitodellisuus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelaaminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "l\u00e4sn\u00e4olo", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.type.okm", "value": "G2", "language": null, "element": "type", "qualifier": "okm", "schema": "dc"}]
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