Digitaalisten pelien dialogien kehittäminen automaattisen tekstinluonnin avulla

Tämän kandidaatintutkielman tarkoitus oli selvittää voidaanko digitaalisten narratiivisten pelien dialogeja kehittää automaattisen tekstinluonnin avulla. Kirjallisuuskatsauksessa tarkasteltiin pelikehitykseen suunnattuja automaattisen tekstinluonnin menetelmiä. Tarkasteltujen menetelmien pohjalta kä...

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Main Author: Mäntysaari, Pekka
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Bachelor's thesis
Language:fin
Published: 2022
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/84818
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author Mäntysaari, Pekka
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Mäntysaari, Pekka Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Mäntysaari, Pekka Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Mäntysaari, Pekka
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description Tämän kandidaatintutkielman tarkoitus oli selvittää voidaanko digitaalisten narratiivisten pelien dialogeja kehittää automaattisen tekstinluonnin avulla. Kirjallisuuskatsauksessa tarkasteltiin pelikehitykseen suunnattuja automaattisen tekstinluonnin menetelmiä. Tarkasteltujen menetelmien pohjalta käsiteltiin automaattisen tekstinluonnin hyötyjä, dialogien varioimisen vaikutusta immersioon, ja eri menetelmien käyttöön liittyviä haasteita. The purpose of this bachelor´s thesis was to find out whether dialogues of digital narrative games can be developed using automatic text generation. In the literature review, automatic text generation methods aimed at game development were examined. Based on the reviewed methods, the benefits of automatic text generation, the impact of varying dialogues on immersion, and the challenges associated with the use of different methods were discussed.
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spellingShingle Mäntysaari, Pekka Digitaalisten pelien dialogien kehittäminen automaattisen tekstinluonnin avulla automaattinen tekstinluonti Tietotekniikka Mathematical Information Technology 602 pelit tietotekniikka dialogi digitaaliset pelit menetelmät
title Digitaalisten pelien dialogien kehittäminen automaattisen tekstinluonnin avulla
title_full Digitaalisten pelien dialogien kehittäminen automaattisen tekstinluonnin avulla
title_fullStr Digitaalisten pelien dialogien kehittäminen automaattisen tekstinluonnin avulla Digitaalisten pelien dialogien kehittäminen automaattisen tekstinluonnin avulla
title_full_unstemmed Digitaalisten pelien dialogien kehittäminen automaattisen tekstinluonnin avulla Digitaalisten pelien dialogien kehittäminen automaattisen tekstinluonnin avulla
title_short Digitaalisten pelien dialogien kehittäminen automaattisen tekstinluonnin avulla
title_sort digitaalisten pelien dialogien kehittäminen automaattisen tekstinluonnin avulla
title_txtP Digitaalisten pelien dialogien kehittäminen automaattisen tekstinluonnin avulla
topic automaattinen tekstinluonti Tietotekniikka Mathematical Information Technology 602 pelit tietotekniikka dialogi digitaaliset pelit menetelmät
topic_facet 602 Mathematical Information Technology Tietotekniikka automaattinen tekstinluonti dialogi digitaaliset pelit menetelmät pelit tietotekniikka
url https://jyx.jyu.fi/handle/123456789/84818 http://www.urn.fi/URN:NBN:fi:jyu-202301091173
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