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[{"key": "dc.contributor.advisor", "value": "Clements, Kati", "language": null, "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Pietil\u00e4, Tiia", "language": null, "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2022-12-20T05:15:35Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2022-12-20T05:15:35Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2022", "language": null, "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/84501", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Oppimispelej\u00e4 on tutkittu aikaisemmin l\u00e4hinn\u00e4 lasten ja nuorten n\u00e4k\u00f6kulmasta, vaikka oppiminen k\u00e4sitteen\u00e4 koskettaa jokaista ihmist\u00e4 ik\u00e4\u00e4n katsomatta. Kieltenoppimiseen k\u00e4ytettyjen oppimispelien kohdalla tutkimukset ovat olleet t\u00e4t\u00e4kin suppeampia, sill\u00e4 niiss\u00e4 on keskitytty pitk\u00e4lti englannin opettamiseen peruskouluik\u00e4isill\u00e4 lapsilla. T\u00e4ss\u00e4 tutkielmassa tarkastellaan oppimispelien vaikutuksia aikuisilla kieltenoppijoilla. Kirjallisuuskatsauksessa selvitet\u00e4\u00e4n lapsilla havaittuja oppimispelien vaikutuksia, joita sovelletaan aikuisiin k\u00e4ytt\u00e4m\u00e4ll\u00e4 apuna kieltenoppimiseen ja aikuisten oppimiseen liittyv\u00e4\u00e4 kirjallisuutta, sek\u00e4 oppimiseen liittyvi\u00e4 teorioita. Kirjallisuuskatsauksen avulla saatujen tulosten perusteella n\u00e4ytt\u00e4\u00e4 silt\u00e4, ett\u00e4 ainakin oppimispelien hy\u00f6dyt aikuisilla ovat pitk\u00e4lti samat kuin lapsilla, mutta tiettyjen hy\u00f6tyjen ilmenemist\u00e4 aikuisilla ei ole viel\u00e4 todennettu k\u00e4yt\u00e4nn\u00f6ss\u00e4. Viidest\u00e4 kirjallisuuskatsauksessa havaitusta vaikutuksesta kahta ei ole aikaisemmissa tutkimuksissa varmistettu hy\u00f6dytt\u00e4v\u00e4n aikuisia oppijoita. N\u00e4m\u00e4 kaksi vaikutusta ovat oppiminen ilman painetta ja parantunut min\u00e4pystyvyys. Selvitt\u00e4\u00e4ksemme sen, voivatko aikuiset oppijat hy\u00f6ty\u00e4 n\u00e4ist\u00e4 vaikutuksista, tehtiin empiirinen kyselytutkimus, jossa 12 aikuista kokeili yht\u00e4 kahdesta oppimispelist\u00e4, jotka olivat Influent ja LingoDeer. Litteroinnin j\u00e4lkeen kyselyn tulokset analysointiin k\u00e4ytt\u00e4m\u00e4ll\u00e4 teemoittelua ja luokittelua. Teemat muodostettiin k\u00e4ytt\u00e4m\u00e4ll\u00e4 aikaisemmin lapsilla todettuja vaikutuksia, ja luokittelua k\u00e4ytettiin m\u00e4\u00e4ritt\u00e4m\u00e4\u00e4n, ovatko yksitt\u00e4iset vastaukset positiivisia, neutraaleja tai negatiivisia. Johtop\u00e4\u00e4t\u00f6ksen\u00e4 voitiin todeta tulosten viittaavan siihen, ett\u00e4 kaikkia aikaisemmin lapsilla l\u00f6ytyneit\u00e4 vaikutuksia voidaan soveltaa my\u00f6s aikuisiin oppijoihin.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Educational games have been studied earlier primarily from the point of view of children and other younger individuals, even though learning is a concept that affects all people regardless of their age. In educational games used in language learning, the studies have been even more limited, because the focus has been in teaching English to K-12 students. In this study, the effects of educational video games will be examined from the point of view of adult foreign language learners. The literature review part will study the effects of educational games found on children, which are then applied to adult learners with the help of literature regarding language learning and adult learning, as well as learning theories. Based on the results found in the literature review, it looks like many positive effects found on adults are similar to those found on children. However, out of five positive effects that were found on children, there were two positive effects that had not been confirmed on adult learners during the previous studies about educational games. These effects were pressure-free learning and improved self-efficacy. To determine whether adult learners could benefit from these two effects or not, an empirical study was conducted in a form of a qualitative survey that was given to 12 adult individuals who tried one of the two following educational games: Influent or LingoDeer. After the results were transripted, they were analysed by using thematic analysis and classification. The themes used were the effects that had been found on children, and the classification was used to determine whether individual survey answers were positive, neutral or negative. In conclusion, the results were able to show that all the effects that were found on children can be applied to adult learners as well.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Miia Hakanen (mihakane@jyu.fi) on 2022-12-20T05:15:35Z\r\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2022-12-20T05:15:35Z (GMT). No. of bitstreams: 0\r\n Previous issue date: 2022", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "69", "language": null, "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "eng", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "adult learning", "language": null, "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "qualitative research", "language": null, "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "The Effects of Educational Video Games on Adult Language Learners", "language": null, "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202212205754", "language": null, "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": null, "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": null, "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "oppiminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "oppimispelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "aikuiset", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "kielen oppiminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "aikuiskoulutus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digitaaliset pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "learning", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "educational games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "adults", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "video games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "language learning", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "adult education", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digital games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.type.okm", "value": "G2", "language": null, "element": "type", "qualifier": "okm", "schema": "dc"}]
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