Pietilä, T., tiedekunta, I., Technology, F. o. I., Informaatioteknologia, Technology, I., yliopisto, J., & Jyväskylä, U. o. (2022). The Effects of Educational Video Games on Adult Language Learners.
Chicago Style (17th ed.) CitationPietilä, Tiia, Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, and University of Jyväskylä. The Effects of Educational Video Games on Adult Language Learners. 2022.
MLA (9th ed.) CitationPietilä, Tiia, et al. The Effects of Educational Video Games on Adult Language Learners. 2022.
Warning: These citations may not always be 100% accurate.