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[{"key": "dc.contributor.advisor", "value": "Sepp\u00e4nen, Ville", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Jussila, Aapo", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2022-12-08T10:23:56Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2022-12-08T10:23:56Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2022", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/84235", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Videopelien kasvava suosio on tuonut mukanaan erin\u00e4isi\u00e4 muutoksia peliteollisuuteen. Pelej\u00e4 kehitet\u00e4\u00e4n, ostetaan, ja pelataan yh\u00e4 useammalla tavalla kuin ennen. Pelien elinkaarien lyhentyminen ja pelinkehityksen kallistuminen ovat saaneet pelinkehitt\u00e4j\u00e4t kokeilemaan palvelupohjaista mallia, jossa pelej\u00e4 p\u00e4ivitet\u00e4\u00e4n pitki\u00e4 aikoja vuosien ajan. T\u00e4llainen palvelupohjainen malli voi auttaa useassa osa-alueessa, kuten pelin julkaisuvaiheen riskienhallinnassa, pelaajien sitoutumisessa pitk\u00e4ll\u00e4 aikav\u00e4lill\u00e4, vaihtoehtoisten ansaintamallien hy\u00f6dynt\u00e4misess\u00e4, ja ylip\u00e4\u00e4t\u00e4\u00e4n kilpailuedun saavuttamisessa. T\u00e4m\u00e4 tutkielma pyrkii k\u00e4sitteellist\u00e4m\u00e4\u00e4n p\u00e4ivityspohjaisten pelien keskeisen osan, pelip\u00e4ivityksen. T\u00e4m\u00e4n aiheen tutkimiseksi suoritettiin viisi teemahaastattelua laadullisena tutkimuksena. Pelaajilta pyrittiin selvitt\u00e4m\u00e4\u00e4n mit\u00e4 asenteita ja mielipiteit\u00e4 heill\u00e4 on pelip\u00e4ivityksiin liittyviin aiheisiin. Vastauksia hy\u00f6dynt\u00e4m\u00e4ll\u00e4 pystyttiin l\u00f6yt\u00e4m\u00e4\u00e4n pelip\u00e4ivitysten kolme p\u00e4\u00e4kategoriaa, joihin ne voidaan lajitella ja joista jokaisella on omat erityiset piirteens\u00e4. Vastauksista koottiin my\u00f6s muut keskeiset l\u00f6yd\u00f6kset kuuden kategorian alle: sis\u00e4lt\u00f6, hinnoittelu, sosiaalinen, fasilitointi, pitk\u00e4aikainen, ja strategia. Yksi esimerkki n\u00e4ist\u00e4 l\u00f6yd\u00f6ksist\u00e4 on kuinka pelaajat saattavat arvioida pelip\u00e4ivityksen hy\u00f6dyllisyytt\u00e4 sen mukaan miten se vastaa tiettyihin perustavanlaatuisiin laatuvaatimuksiin pelin eri osa-alueissa, kuten suorituskyvyss\u00e4 tai pelattavassa sis\u00e4ll\u00f6ss\u00e4.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "The rising popularity of video games has introduced changes in the game industry. Games are developed, purchased, and played in a wider variety of ways than they used to. Some game developers have responded to the shortened lifespan of games and increased development costs by adopting a service-oriented model where games are updated over long periods of time. Doing so benefits them in a number of ways, such as avoiding the risks of a failed launch, gaining player trust and engagement over time, adopting alternative revenue models, and ultimately gaining competitive advantage. This paper attempts to conceptualize the central piece of service-oriented games, the game update. Insight on this topic is formed by conducting a qualitative study with five semi-structured interviews. Players are asked about their attitudes and opinions on various topics that could explain how game updates are perceived and received in the gaming community. The answers are used to identify three main categories of game updates and their respective unique properties. Then, the main findings and observations are placed under six separate categories: content, pricing, social, facilitation, long-term, and strategy. An example on one of the findings is that players might evaluate game updates based on how well they address certain baseline expectations on various aspects of the game, such as technical performance or playable content.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Paivi Vuorio (paelvuor@jyu.fi) on 2022-12-08T10:23:56Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2022-12-08T10:23:56Z (GMT). No. of bitstreams: 0\n Previous issue date: 2022", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "59", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "eng", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "video game updates", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "games-as-a-service", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "update strategy", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Conceptualizing video game updates", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202212085497", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelitutkimus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "tietokonepelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "peliteollisuus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelisuunnittelu", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "video games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "game research", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "computer games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "game industry", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "game design", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.type.okm", "value": "G2", "language": null, "element": "type", "qualifier": "okm", "schema": "dc"}]
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