Conceptualizing video game updates

Videopelien kasvava suosio on tuonut mukanaan erinäisiä muutoksia peliteollisuuteen. Pelejä kehitetään, ostetaan, ja pelataan yhä useammalla tavalla kuin ennen. Pelien elinkaarien lyhentyminen ja pelinkehityksen kallistuminen ovat saaneet pelinkehittäjät kokeilemaan palvelupohjaista mallia, jossa pe...

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Main Author: Jussila, Aapo
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:eng
Published: 2022
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/84235
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author Jussila, Aapo
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Jussila, Aapo Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Jussila, Aapo Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Jussila, Aapo
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description Videopelien kasvava suosio on tuonut mukanaan erinäisiä muutoksia peliteollisuuteen. Pelejä kehitetään, ostetaan, ja pelataan yhä useammalla tavalla kuin ennen. Pelien elinkaarien lyhentyminen ja pelinkehityksen kallistuminen ovat saaneet pelinkehittäjät kokeilemaan palvelupohjaista mallia, jossa pelejä päivitetään pitkiä aikoja vuosien ajan. Tällainen palvelupohjainen malli voi auttaa useassa osa-alueessa, kuten pelin julkaisuvaiheen riskienhallinnassa, pelaajien sitoutumisessa pitkällä aikavälillä, vaihtoehtoisten ansaintamallien hyödyntämisessä, ja ylipäätään kilpailuedun saavuttamisessa. Tämä tutkielma pyrkii käsitteellistämään päivityspohjaisten pelien keskeisen osan, pelipäivityksen. Tämän aiheen tutkimiseksi suoritettiin viisi teemahaastattelua laadullisena tutkimuksena. Pelaajilta pyrittiin selvittämään mitä asenteita ja mielipiteitä heillä on pelipäivityksiin liittyviin aiheisiin. Vastauksia hyödyntämällä pystyttiin löytämään pelipäivitysten kolme pääkategoriaa, joihin ne voidaan lajitella ja joista jokaisella on omat erityiset piirteensä. Vastauksista koottiin myös muut keskeiset löydökset kuuden kategorian alle: sisältö, hinnoittelu, sosiaalinen, fasilitointi, pitkäaikainen, ja strategia. Yksi esimerkki näistä löydöksistä on kuinka pelaajat saattavat arvioida pelipäivityksen hyödyllisyyttä sen mukaan miten se vastaa tiettyihin perustavanlaatuisiin laatuvaatimuksiin pelin eri osa-alueissa, kuten suorituskyvyssä tai pelattavassa sisällössä. The rising popularity of video games has introduced changes in the game industry. Games are developed, purchased, and played in a wider variety of ways than they used to. Some game developers have responded to the shortened lifespan of games and increased development costs by adopting a service-oriented model where games are updated over long periods of time. Doing so benefits them in a number of ways, such as avoiding the risks of a failed launch, gaining player trust and engagement over time, adopting alternative revenue models, and ultimately gaining competitive advantage. This paper attempts to conceptualize the central piece of service-oriented games, the game update. Insight on this topic is formed by conducting a qualitative study with five semi-structured interviews. Players are asked about their attitudes and opinions on various topics that could explain how game updates are perceived and received in the gaming community. The answers are used to identify three main categories of game updates and their respective unique properties. Then, the main findings and observations are placed under six separate categories: content, pricing, social, facilitation, long-term, and strategy. An example on one of the findings is that players might evaluate game updates based on how well they address certain baseline expectations on various aspects of the game, such as technical performance or playable content.
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spellingShingle Jussila, Aapo Conceptualizing video game updates video game updates games-as-a-service update strategy Tietojärjestelmätiede Information Systems Science 601 videopelit pelitutkimus pelit tietokonepelit peliteollisuus pelisuunnittelu video games game research games computer games game industry game design
title Conceptualizing video game updates
title_full Conceptualizing video game updates
title_fullStr Conceptualizing video game updates Conceptualizing video game updates
title_full_unstemmed Conceptualizing video game updates Conceptualizing video game updates
title_short Conceptualizing video game updates
title_sort conceptualizing video game updates
title_txtP Conceptualizing video game updates
topic video game updates games-as-a-service update strategy Tietojärjestelmätiede Information Systems Science 601 videopelit pelitutkimus pelit tietokonepelit peliteollisuus pelisuunnittelu video games game research games computer games game industry game design
topic_facet 601 Information Systems Science Tietojärjestelmätiede computer games game design game industry game research games games-as-a-service pelisuunnittelu pelit peliteollisuus pelitutkimus tietokonepelit update strategy video game updates video games videopelit
url https://jyx.jyu.fi/handle/123456789/84235 http://www.urn.fi/URN:NBN:fi:jyu-202212085497
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