fullrecord |
[{"key": "dc.contributor.advisor", "value": "Halttunen, Veikko", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Kovanen, Valtteri", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2022-09-30T05:47:54Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2022-09-30T05:47:54Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2022", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/83389", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Peliala on kokenut viime vuosikymmenen aikana suurta kasvua ja t\u00e4m\u00e4n mukana uusi free-to-play ansaintamalli on noussut suosioon. Ensiksi t\u00e4ss\u00e4 kandidaatintutkielmassa k\u00e4sitell\u00e4\u00e4n kirjallisuuskatsauksen keinoin t\u00e4t\u00e4 suurta suosiota saavuttanutta free-to-play-mallia, jossa videopeli itsess\u00e4\u00e4n tarjotaan kuluttajien saataville ilmaiseksi. Pyrkimyksen\u00e4 on m\u00e4\u00e4rittell\u00e4 sen keskeisi\u00e4 ominaisuuksia ja erot perinteiseen videopelien v\u00e4hitt\u00e4ismyyntiin. Tarkastelun kohteen olivat my\u00f6s mallin hy\u00f6dyt ja ongelmat, joita pelinkehitt\u00e4jien tulee ottaa huomioon hy\u00f6dynt\u00e4ess\u00e4\u00e4n mallia peleiss\u00e4\u00e4n. Keskeiseksi kysymykseksi muodostui, kuinka pelinkehitt\u00e4j\u00e4t korvaavat pelin ilmaisena tarjoamisesta aiheutuvan tulonmenetyksen muilla keinoilla. Suosituimmaksi menetelm\u00e4ksi nousi ennen kaikkea pelin sis\u00e4inen virtuaalisten esineiden myynti. N\u00e4ist\u00e4 virtuaalista esineist\u00e4 perehdyttiin viel\u00e4 tarkemmin free-to-play-mallissa yleisiin loot boxeihin, jotka eroavat toimintaperiaatteeltaan muista virtuaalisista esineist\u00e4. Loot boxit ovat virtuaalisia laatikoita, joista saatavat esineet arvotaan satunnaisesti. Suhteellisesta yksinkertaisuudestaan huolimatta loot boxit voivat kuitenkin erota pelien v\u00e4lill\u00e4 huomattavasti toisistaan. N\u00e4in ollen ensimm\u00e4isen\u00e4 kartoitettiin loot boxien t\u00e4rkeimm\u00e4t ominaisuudet ja variaatiot yritt\u00e4en luoda niist\u00e4 kattava kokonaiskuva. T\u00e4m\u00e4n havainnollistamisen j\u00e4lkeen etsittiin yhteytt\u00e4 uhkapelaamiseen ja loot boxien v\u00e4lilt\u00e4, tarkastellen kuinka viranomaiset, sek\u00e4 varsinkin tieteellinen yhteis\u00f6 ovat suhtautuneet ilmi\u00f6\u00f6n. Empiiriset tutkimukset osoittivat selv\u00e4n korrelaation uhkapelaamiseen ja loot boxien v\u00e4lill\u00e4, joten voitiin suurella varmuudella todeta, ett\u00e4 loot boxien rajoittamiselle oli perusteltu tarve.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "The gaming industry has experienced rapid growth over the past decade and \nwith this, the new free-to-play revenue model has risen in popularity. Firstly, this bachelor's thesis discusses this highly popular free-to-play model by means of a literature review. In free-to-play model the video game itself is made available to consumers for free. The goal is to define model\u2019s key characteristics and differences from traditional video game revenue model. The benefits and \nproblems of the free-to-play model, which game developers should take into \naccount when using the model in their games, were also the subject of the review. The key question become how the game developers compensate the loss of income caused by offering the game for free with other means. Above all, the in game sale of virtual items became the most popular method. In the case of virtual items, loot boxes, which are common in the free-to-play model and differ in their operating principle from other virtual items, were studied in more detail. Loot boxes are virtual boxes from which items are drawn based on chance. Despite their relative simplicity, loot boxes can differ considerably between games. Therefore, the most important features and variations were mapped first, trying to create a comprehensive overall picture of loot boxes. After illustrating this phenomenon, we looked for a connection between gambling and loot boxes, taking a look how the authorities, and especially the scientific community, have reacted to loot boxes. Empirical studies showed a clear correlation between gambling and loot boxes, so it could be stated with great certainty that there was a justified need to restrict loot boxes.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Paivi Vuorio (paelvuor@jyu.fi) on 2022-09-30T05:47:54Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2022-09-30T05:47:54Z (GMT). No. of bitstreams: 0\n Previous issue date: 2022", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "32", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "free-to-play", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "loot box", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "virtuaaliset esineet", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "ansaintamalli", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Free-to-play ja loot boxit : virtuaaliset esineet videopelien ansaintamallina", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "bachelor thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202209304741", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Bachelor's thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Kandidaatinty\u00f6", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_7a1f", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "bachelorThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "uhkapelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}]
|