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[{"key": "dc.contributor.advisor", "value": "Koskelainen, Tiina", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Teukku, Sanni", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2022-06-22T09:55:59Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2022-06-22T09:55:59Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2022", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/81962", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Teknostressi, eli teknologian aiheuttama stressi on nykyaikana yh\u00e4 yleisemp\u00e4\u00e4, kun erilaiset teknologiat lis\u00e4\u00e4ntyv\u00e4t kaikkialla ymp\u00e4rill\u00e4mme. T\u00e4ss\u00e4 tutkielmassa tutkittiin vapaa-ajalla koettua teknostressi\u00e4, erityisesti digitaalisen pelin aiheuttamaa teknostressi\u00e4. Aihe kaipaa tutkimusta, sill\u00e4 digitaalisten pelien pelaaminen on vuosi vuodelta suositumpaa, ja my\u00f6s pelien voidaan todeta aiheuttavan pelaajissa stressi\u00e4 ja negatiivisia tunteita. Tutkimuksen aihe on rajattu yhteen digitaaliseen peliin, kiinalaiseen Genshin Impact -peliin. Peli valittiin, koska se on maailmanlaajuisesti suosittu ja sopii lajityyppins\u00e4 vuoksi hyvin teknostressitutkimukseen. Tutkimuksessa selvitettiin, miten teknostressi ilme-nee pelatessa, millaisia erilaisia teknostressikokemuksia digitaalinen peli aiheuttaa, miten n\u00e4it\u00e4 kokemuksia voidaan lievent\u00e4\u00e4, ja miksi pelaamista jatketaan teknostressist\u00e4 huolimatta. Tutkimus toteutettiin kirjallisuuskatsauksena ja laadullisena teemahaastatteluna. Kirjallisuuskatsaus osoitti, ett\u00e4 vapaa-aikaan liittyv\u00e4\u00e4 teknostressitutkimusta on tehty viel\u00e4 verrattain v\u00e4h\u00e4n, ja puolestaan digitaalisiin peleihin liittyv\u00e4\u00e4 teknostressitutkimusta ei ole tehty l\u00e4hes lainkaan. Sek\u00e4 organisaatiol\u00e4ht\u00f6isest\u00e4 teknostressitutkimuksesta ett\u00e4 vapaa-aikaan liittyv\u00e4st\u00e4 teknostressitutkimuksesta saatiin kuitenkin vedetty\u00e4 liitoskohtia my\u00f6s digitaalisiin peleihin liittyv\u00e4\u00e4n teknostressiin. Tutkimuksen tulos-ten perusteella voidaan todeta, ett\u00e4 eniten teknostressi\u00e4 aiheuttivat seuraavat pelielementit: palkinnot ja hy\u00f6dyt, gacha ja satunnaislukugeneraattori, grindaus (eli saman asian toistuva tekeminen jonkin tavoitteen takia), tekemisen paljous, aikarajat, eri pelialustat, co-op (cooperative mode, yhteisty\u00f6tila) ja pelin haastavuus. Pelin aiheuttamaa teknostressi\u00e4 puolestaan lievennettiin eniten omalla asenteella, pelin k\u00e4ytt\u00f6tapaa muokkaamalla ja fyysisesti poistumalla pelilaitteen luota. Pelimotivaatioista voidaan todeta, ett\u00e4 harvalla oli yht\u00e4 yksitt\u00e4ist\u00e4 syyt\u00e4 pelaamiselle, vaan useammalla oli monia eri motiiveja. Suosituimpia motiiveja oli kuitenkin hahmot, tarina ja pelimaailman tutkiminen. Tutkimuksen tulokset tarjoavat tietoa sek\u00e4 teknostressin tutkimusalalle, pelaajille itselleen, ett\u00e4 my\u00f6s digitaalisten pelien kehitt\u00e4jille.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Technostress, i.e. the stress caused by technology, is becoming more common nowadays as ubiquitous and pervasive technologies are becoming more prominent. This study examined the technostress experienced by leisure use of technology, especially the technostress caused by digital gaming. This topic needs research, as playing digital games is becoming more popular over the years. Digital games are also found to cause stress and negative emotions in players. The subject of the study is limited to one digital game, the Chinese game Genshin Impact. The game was chosen because it is globally popular and due to its genre, is suitable for technostress research. This study examined how one experiences technostress while playing a digital game, what kind of technostress experiences are caused by a digital game, how these experiences can be mitigated, and why does one keep playing even after experiencing technostress. The study was conducted as a literature review and a qualitative semi-structured interview. The literature review relieved that relatively little research on leisure-related technostress has yet been conducted, and research on technostress related to digital games has not been conducted at all. The findings suggest that most technostress is caused by the following game-elements: awards and benefits, gacha and random number generator, grinding, excessive amount of work, time limits, different game platforms, co-op (cooperative mode) and too challenging gameplay. Most used way to mitigate technostress was to consider one\u2019s own attitude and their attitude towards the game, secondly, by modifying the way one uses the game and lastly, by physically stepping away from the game device. Regarding the game motivations, the most popular motivators were the characters, the story, and the exploration of the game world. The results of this study will provide information to the field of technostress research industry, as well as to players and game developers.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Miia Hakanen (mihakane@jyu.fi) on 2022-06-22T09:55:59Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2022-06-22T09:55:59Z (GMT). No. of bitstreams: 0\n Previous issue date: 2022", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "86", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "stressitekij\u00e4", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "teknostressin lievennys", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "pelimotivaatio", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "Genshin Impact", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Teknostressi digitaalisissa peleiss\u00e4 : case Genshin Impact", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202206223567", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "stressi", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digitaaliset pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "teknostressi", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelaaminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.type.okm", "value": "G2", "language": null, "element": "type", "qualifier": "okm", "schema": "dc"}]
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