The electric brain new intelligent agents in esports

This thesis studies an emerging technology in artificial intelligence related to esports. Intelligent agents in video games like StarCraft and Dota 2, have become phenomenal in the game communities. Those video games are called esports because they are designed for competition, with a requirement of...

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Main Author: Wang, Ziqi
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:eng
Published: 2022
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/81203
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author Wang, Ziqi
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Wang, Ziqi Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Wang, Ziqi Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
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description This thesis studies an emerging technology in artificial intelligence related to esports. Intelligent agents in video games like StarCraft and Dota 2, have become phenomenal in the game communities. Those video games are called esports because they are designed for competition, with a requirement of excellent skill. Creating electronic players in video games is a routine for game developers. However, those agent players in history never astonished human players by reaching high performance in a fair way. The recent agents are created using the same type of AI technology which gave birth to the famous Go program, AlphaGo, and they play the games showing human-like understanding and behaviors. The thesis identifies the generality of those agents by checking the fundamental requirements. The thesis also interprets the impact of these agents to the game community and studies existing cooperation between human and game agents. Two major agent creation procedures were included in comparative analysis and feedbacks to the show matches were collected for case study. The result found the boundaries of the agent's ability and the training procedure, summarized people's attitude, and proposed ways of cooperation and discussion about achieving higher generality.
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spellingShingle Wang, Ziqi The electric brain : new intelligent agents in esports deep learning reinforcement learning game community pro-gamer Kognitiotiede Cognitive Science 601 elektroninen urheilu tekoäly videopelit älykkäät agentit electronic sports artificial intelligence video games intelligent agents
title The electric brain : new intelligent agents in esports
title_full The electric brain : new intelligent agents in esports
title_fullStr The electric brain : new intelligent agents in esports The electric brain : new intelligent agents in esports
title_full_unstemmed The electric brain : new intelligent agents in esports The electric brain : new intelligent agents in esports
title_short The electric brain
title_sort electric brain new intelligent agents in esports
title_sub new intelligent agents in esports
title_txtP The electric brain : new intelligent agents in esports
topic deep learning reinforcement learning game community pro-gamer Kognitiotiede Cognitive Science 601 elektroninen urheilu tekoäly videopelit älykkäät agentit electronic sports artificial intelligence video games intelligent agents
topic_facet 601 Cognitive Science Kognitiotiede artificial intelligence deep learning electronic sports elektroninen urheilu game community intelligent agents pro-gamer reinforcement learning tekoäly video games videopelit älykkäät agentit
url https://jyx.jyu.fi/handle/123456789/81203 http://www.urn.fi/URN:NBN:fi:jyu-202205202835
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