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[{"key": "dc.contributor.advisor", "value": "Meht\u00e4l\u00e4, Saana", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Hyt\u00f6nen, Ville", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2022-05-19T07:55:17Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2022-05-19T07:55:17Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2022", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/81154", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Algoritminen ajattelu on ajatusty\u00f6t\u00e4, joka tapahtuu ohjelmoinnin takana. Algoritminen ajattelu on my\u00f6s yleisemmin ongelmanratkaisutapa, joka on ominaisimmillaan ohjelmoinnissa, mutta sit\u00e4 on ehdotettu my\u00f6s yleisell\u00e4 tasolla p\u00e4tev\u00e4ksi ongelmanratkaisutavaksi. Algoritminen ajattelu on tullut viime vuosikymmenell\u00e4 osaksi opetussuunnitelmia ymp\u00e4ri maailmaa. Haasteita on kuitenkin aiheuttanut algoritmisen ajattelun ep\u00e4selvyys ja monimutkaisuus k\u00e4sitteen\u00e4. T\u00e4ss\u00e4 tutkielmassa selvitet\u00e4\u00e4n, kuinka algoritmista ajattelua on opetettu erityisesti pelien avulla. Tutkielmassa perehdyt\u00e4\u00e4n tarkastelemaan kirjallisuutta jaottelemalla se kolmeen tyyppiin. Ensiksi oppimispeleihin, joita luodaan, ja joiden luominen raportoidaan tutkimuksena. Toiseksi jo olemassa oleviin oppimispeleihin, joita pyrit\u00e4\u00e4n soveltamaan osaksi opetusta. Kolmanneksi viihdepeleihin, ja miten niiden pelaaminen voi vaikuttaa algoritmisen ajattelun kehittymiseen. Tutkimuksia tarkastelemalla saadaan selville, ett\u00e4 oppilaiden motivaatio opiskelua kohtaan on pelej\u00e4 pelaamalla noussut, ja oppilaiden tulokset ovat olleet algoritmisen ajattelun testeiss\u00e4 parempia kuin niill\u00e4, jotka eiv\u00e4t tutkimuksien aikana pelanneet pelej\u00e4. Tutkielmassa huomattiin viihdepelej\u00e4 koskevan tutkimuksen olevan viel\u00e4 v\u00e4h\u00e4ist\u00e4 ja tarvitsevan konkreettisempia tuloksia.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Computational thinking can be considered as the thought process that underlies programming. On a more general level, computational thinking can be viewed as a way of solving problems, that is essential for programming. In the last decade, computational thinking has made its\u2019 way to curricula around the world. However, conceptualizing computational thinking has had some challenges due to its differing definitions. This literature review aims to understand how computational thinking has been taught through games. More specifically, this literature review makes distinctions between three types of literature. Firstly, literature focusing on the creation of educational games. Secondly, literature on applying existing educational games to teaching. Thirdly, the emerging research on whether or not playing entertainment games can foster computational thinking skills. The research generally shows that students have higher motivation when playing games and outperform their peers, who have not played the games, in computational thinking tests. Additionally, this review highlights that the research on entertainment games lacks concrete results and at this point has had only little impact on the research topic.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Paivi Vuorio (paelvuor@jyu.fi) on 2022-05-19T07:55:17Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2022-05-19T07:55:17Z (GMT). No. of bitstreams: 0\n Previous issue date: 2022", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "32", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "algoritminen ajattelu", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "viihdepelit", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Algoritmisen ajattelun oppiminen oppimis- ja viihdepelien avulla", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "bachelor thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202205192786", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Bachelor's thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Kandidaatinty\u00f6", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_7a1f", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "bachelorThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "oppiminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "oppimispelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}]
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