Exploring music induced anxiety in virtual reality games a literature review

Pelimusiikin tutkimuksen kasvavalla kentällä, kuten musiikkitieteissä negatiivisten tunteiden tutkimusta on pitkään ylenkatsottu siitäkin huolimatta, että näillä negatiiviseksi miellettävillä tunteilla on suurikin rooli suosituimmissa peligenreissä. Erityisesti kauhupelit, joiden äänimaisemia voisi...

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Main Author: Salmirinne, Santeri
Other Authors: Humanistis-yhteiskuntatieteellinen tiedekunta, Faculty of Humanities and Social Sciences, Musiikin, taiteen ja kulttuurin tutkimuksen laitos, Department of Music, Art and Culture Studies, Jyväskylän yliopisto, University of Jyväskylä
Format: Bachelor's thesis
Language:eng
Published: 2022
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/80620
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author Salmirinne, Santeri
author2 Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Musiikin, taiteen ja kulttuurin tutkimuksen laitos Department of Music, Art and Culture Studies Jyväskylän yliopisto University of Jyväskylä
author_facet Salmirinne, Santeri Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Musiikin, taiteen ja kulttuurin tutkimuksen laitos Department of Music, Art and Culture Studies Jyväskylän yliopisto University of Jyväskylä Salmirinne, Santeri Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Musiikin, taiteen ja kulttuurin tutkimuksen laitos Department of Music, Art and Culture Studies Jyväskylän yliopisto University of Jyväskylä
author_sort Salmirinne, Santeri
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description Pelimusiikin tutkimuksen kasvavalla kentällä, kuten musiikkitieteissä negatiivisten tunteiden tutkimusta on pitkään ylenkatsottu siitäkin huolimatta, että näillä negatiiviseksi miellettävillä tunteilla on suurikin rooli suosituimmissa peligenreissä. Erityisesti kauhupelit, joiden äänimaisemia voisi kuvata usein juuri parhaiten sanalla ahdistava, ovat saaneet osakseen vain kourallisen tutkimuksia, jotka keskittyisivät tähän omalaatuiseen äänisuunnitteluun. Olisi tärkeää koittaa ymmärtää niitä toimintamekanismeja, jotka saavat meidät ahdistuneeksi videopelissä, ja että miten tämä virtuaalinen ahdistus vaikuttaa meihin pelaajana. Tässä integroivassa kirjallisuuskatsauksessa esittelen eri näkökulmia siihen, miten voisimme määritellä ahdistuksen tunteena, ja miten se tarkalleen ottaen toimii kauhupelikontekstissa. Kysymykset, joihin toivon tällä tutkimuksella vastaavani ovat: - Mitä on ahdistus, ja miten se toimii taiteen ja median kontekstissa? - Voiko musiikki saada aikaan ahdistusta? - Miten ahdistava musiikki toimii videopeleissä? - Miten määrittelemme immersion videopelikontekstissa, ja miten vahvasti immersiivinen virtuaalitodellisuusteknologia vaikuttaa ahdistuksen kokemukseen? In the growing field of ludomusicology (video game music studies), much like in musicology, the study of negative emotions has been long overlooked despite these negative emotions playing a major role in many of the most popular gaming genres. Most notably horror, a genre that often comes with soundtracks and sonic atmospheres that can only be described most aptly as anxiety inducing, has only a handful of studies relating to its distinct style of sound design. It is important to try to understand the mechanisms behind what makes us feel anxious about a video game, and how this kind of virtual anxiety affects us as the player. In this study I will first shine light on some different views on how we might define anxiety as an emotion, and how exactly it functions within the context of hor-ror games. The main questions I hope to answer are: - What is anxiety and how it functions in the context of art and media? - Can music induce anxiety? - How anxious music works in the context of video games? - How do we define immersion within the context of video games and how highly immersive VR-technology affects the experience of anxiety?
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spellingShingle Salmirinne, Santeri Exploring music induced anxiety in virtual reality games : a literature review immersion ludology video game music Musiikkitiede Musicology 3051 musiikintutkimus pelimusiikki musiikki videopelit tunteet ahdistus digitaaliset pelit virtuaalitodellisuus pelko pelitutkimus pelit music research game music music video games emotions anxiety digital games virtual reality fear (emotions) game research games
title Exploring music induced anxiety in virtual reality games : a literature review
title_full Exploring music induced anxiety in virtual reality games : a literature review
title_fullStr Exploring music induced anxiety in virtual reality games : a literature review Exploring music induced anxiety in virtual reality games : a literature review
title_full_unstemmed Exploring music induced anxiety in virtual reality games : a literature review Exploring music induced anxiety in virtual reality games : a literature review
title_short Exploring music induced anxiety in virtual reality games
title_sort exploring music induced anxiety in virtual reality games a literature review
title_sub a literature review
title_txtP Exploring music induced anxiety in virtual reality games : a literature review
topic immersion ludology video game music Musiikkitiede Musicology 3051 musiikintutkimus pelimusiikki musiikki videopelit tunteet ahdistus digitaaliset pelit virtuaalitodellisuus pelko pelitutkimus pelit music research game music music video games emotions anxiety digital games virtual reality fear (emotions) game research games
topic_facet 3051 Musicology Musiikkitiede ahdistus anxiety digitaaliset pelit digital games emotions fear (emotions) game music game research games immersion ludology music music research musiikintutkimus musiikki pelimusiikki pelit pelitutkimus pelko tunteet video game music video games videopelit virtuaalitodellisuus virtual reality
url https://jyx.jyu.fi/handle/123456789/80620 http://www.urn.fi/URN:NBN:fi:jyu-202204202304
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