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[{"key": "dc.contributor.advisor", "value": "Lakanen, Antti-Jussi", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Koskinen, Laura", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2021-12-09T07:09:01Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2021-12-09T07:09:01Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2021", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/78920", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Immersio on olennainen elementti videopelien kontekstissa. Immersiota on\ntutkittu jo l\u00e4hes kaksi vuosikymment\u00e4, mutta se on k\u00e4sitteen\u00e4 silti hajanainen.\nMuut k\u00e4sitteet, kuten flow ja l\u00e4sn\u00e4olo, jakavat joitakin piirteit\u00e4 immersion kanssa\nja ovat vahvasti immersion taustavaikuttajina. Immersio on todettu t\u00e4rke\u00e4ksi\nelementiksi pelikokemuksen kannalta. Immersion ja pelikokemuksen\nmittaamiseen on olemassa muutamia ty\u00f6kaluja. Yhdell\u00e4 n\u00e4ist\u00e4 on voitu todeta\nimmersion olevan vahvempi The Elder Scrolls V: Skyrimi\u00e4 pelatessa ensimm\u00e4isen\npersoonan perspektiivist\u00e4. Skyrim on peli, jota pelaaja voi itse valita pelaavansa\nensimm\u00e4isen tai kolmannen persoonan perspektiivist\u00e4.\nT\u00e4ss\u00e4 tutkielmassa tarkastellaan immersiota ja pelikokemusta Skyrimiss\u00e4.\nEmpiirisess\u00e4 tutkimuksessa 10 osallistujaa vastasivat alkukyselyyn, jonka j\u00e4lkeen\nhe pelasivat Skyrimi\u00e4 v\u00e4hemm\u00e4n k\u00e4ytt\u00e4m\u00e4st\u00e4\u00e4n kuvakulmasta, joka m\u00e4\u00e4r\u00e4ytyi\nalkukyselyn vastausten perusteella. Noin 15 \u2013 20 minuutin mittaisen pelisession\nj\u00e4lkeen haastateltavat t\u00e4yttiv\u00e4t j\u00e4lkikyselyn, joka koostui immersiokyselyst\u00e4 (IEQ)\nsek\u00e4 pelikokemuskyselyn (GEQ) pelin j\u00e4lkeisest\u00e4 moduulista. T\u00e4m\u00e4n j\u00e4lkeen\nosallistujia haastateltiin puolistrukturoidulla haastattelulla. Tutkimuksen\ntulokset viittaavat siihen, ett\u00e4 pelaaja voi kokea positiivisen pelikokemuksen\nolematta t\u00e4ysin immersoitunut, pelatessaan Skyrimi\u00e4 v\u00e4hemm\u00e4n k\u00e4ytt\u00e4m\u00e4st\u00e4\u00e4n\nkameraperspektiivist\u00e4.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Immersion is an essential element in the context of video games. Immersion has\nbeen researched for almost two decades, yet it is still a scattered concept. Other\nconcepts, such as flow and presence, share some traits with immersion and are\nstrong influence in the background of immersion. Immersion is believed to be an\nimportant element for game experience. There are a few tools to measure immersion\nand game experience. Using one of them, a study has concluded that immersion\nis stronger in The Elder Scrolls V: Skyrim when played from first-person\nperspective. Skyrim is a game that lets the player choose whether they play in\nfirst- or third-person perspective.\nThis thesis focuses on immersion and game experience in Skyrim. For the\nempirical study, 10 participants answered a pre-questionnaire and then played\nSkyrim from their least preferred perspective that they reported in the prequestionnaire.\nAfter an approximately 15- to 20-minute-long gameplay session,\nthe participants filled a post-questionnaire consisting of the Immersive\nExperience Questionnaire (IEQ) and the Game Experience Questionnaire (GEQ)\nPost-game module. The participants were then interviewed with a semistructured\ninterview. The results of this study suggest that a player can\nexperience a positive gaming experience without being fully immersed, while\nplaying Skyrim from an unfamiliar camera perspective.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Paivi Vuorio (paelvuor@jyu.fi) on 2021-12-09T07:09:01Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2021-12-09T07:09:01Z (GMT). No. of bitstreams: 0\n Previous issue date: 2021", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "66", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "eng", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "immersion", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "camera perspective", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "game experience", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "fulfilling gaming experience", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Fulfilling gaming experience without being fully immersed", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202112095909", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "flow-tila", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "l\u00e4sn\u00e4olo", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digitaaliset pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "flow (experiences)", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "presence", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "video games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digital games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.type.okm", "value": "G2", "language": null, "element": "type", "qualifier": "okm", "schema": "dc"}]
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