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[{"key": "dc.contributor.advisor", "value": "Clements, Kati", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Nyk\u00e4nen, Niko", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2021-06-21T10:11:26Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2021-06-21T10:11:26Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2021", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/76748", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "VR-ala on kasvamassa. Vaikka modernia VR teknologiaa mainostetaan erityisesti viihdek\u00e4ytt\u00f6\u00f6n, VR:\u00e4\u00e4 on k\u00e4ytetty lukuisissa ammateissa, ja uskotaan, ett\u00e4 VR teknologia tullaan ottamaan k\u00e4ytt\u00f6\u00f6n useissa muissa, kun teknologia yleistyy. Siten, on yh\u00e4 t\u00e4rke\u00e4mp\u00e4\u00e4 tutkia tapoja, joilla sen k\u00e4ytt\u00f6kokemusta voidaan parantaa.\nImmersion kokemuksen on kerrottu olevan keskeinen komponentti interaktiivisten mediakokemusten nautinnollisuudessa, joten t\u00e4m\u00e4 tutkielma l\u00e4hti vastaamaan tutkimuskysymykseen, kuinka immersion kokemus saavutetaan moderneilla VR teknologioilla.\nKirjallisuuskatsaus esitti k\u00e4sitteellisen mallin immersion kokemuksesta XR (extended reality) teknologioilla. T\u00e4m\u00e4 malli esitti, ett\u00e4 immersion kokemus koostuu kolmesta dimensiosta: fyysinen l\u00e4sn\u00e4olo (physical presence, PP), sosiaalinen/itse l\u00e4sn\u00e4olo (social/self presence, SP), ja osallisuus (involvement, INV). N\u00e4ihin dimensioihin vaikuttavat teknologia, sis\u00e4lt\u00f6 (content), ja subjektiiviset tekij\u00e4t. Koska t\u00e4t\u00e4 mallia ei ollut empiirisesti tutkittu, t\u00e4ss\u00e4 tutkielmassa suoritettu empiirinen tutkimus pyrki ottamaan ensimm\u00e4isen askeleen sen empiiriseen tutkimiseen.\nTutkielman empiirinen tutkimusosuus suoritettiin strukturoidulla kyselytutkimuksella kev\u00e4\u00e4n 2021 aikana. Aineisto ker\u00e4ttiin VR settien omistajilta, joilla oli keskinkertaisesti tai paljon kokemusta VR:n k\u00e4yt\u00f6st\u00e4 (N=347). Kuitenkin\ntodenn\u00e4k\u00f6isesti kyselylomakkeesta johtuvien ongelmien vuoksi, t\u00e4ytt\u00e4 mallia ei pystytty testaamaan. Osittaisen mallin tarkastelu kuitenkin l\u00f6ysi mielenkiintoisia tuloksia, jotka mallin tulevissa tutkimuksissa tulisi ottaa huomioon.\nOsittaisen mallin tarkastelu n\u00e4ytti, ett\u00e4 PP, SP, ja INV selittiv\u00e4t 41,9 % immersion kokemuksen varianssista.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "The VR industry is growing. Despite modern VR technologies being primarily marketed for entertainment purposes, VR has also been used in numerous professional settings and is expected to be adopted into countless others as the technology becomes more widespread. Therefore, researching ways to provide the best possible experience for its users is becoming more and more important.\nAs the experience of immersion has been stated as a key component of the enjoyment of interactive media experiences, this thesis set out to answer the research question of how the experience of immersion is achieved with modern\nVR technologies.\nThe literature review presented a conceptual model of the experience of immersion for extended reality technologies, which suggested that the experience of immersion consists of three dimensions: physical presence (PP), social/self presence (SP), and involvement (INV). These dimensions are influenced by the technology, the content, and subjective factors. As this model had not been previously examined, the empirical study conducted in this thesis took the first step in examining this model.\nThe empirical study was done as an online structured survey during the spring of 2021. The study was targeted towards VR set owners with moderate to high levels of experience (N=347). Likely due to problems with the questionnaire, the full model could not be examined. However, examination into a partial model showed interesting results that future studies examining the model should consider.\nExamination of the partial model showed that PP, SP, and INV explained 41,9% of the variance in the experience of immersion.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Miia Hakanen (mihakane@jyu.fi) on 2021-06-21T10:11:26Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2021-06-21T10:11:26Z (GMT). No. of bitstreams: 0\n Previous issue date: 2021", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "104", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "eng", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "immersion", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "human-computer interaction", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Achieving the Experience of Immersion in Virtual Reality", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202106213941", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", 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"element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "teknologia", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "complicity", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "presence", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "virtual reality", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "technology", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.type.okm", 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