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English language
video games
learning
simulation games
console games
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http://www.yso.fi/onto/yso/p2573
http://www.yso.fi/onto/yso/p17281
http://www.yso.fi/onto/yso/p2945
http://www.yso.fi/onto/yso/p26450
http://www.yso.fi/onto/yso/p21628
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author |
Parkatti, Panu
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author2 |
Humanistis-yhteiskuntatieteellinen tiedekunta
Faculty of Humanities and Social Sciences
Kieli- ja viestintätieteiden laitos
Department of Language and Communication Studies
Jyväskylän yliopisto
University of Jyväskylä
Englannin kieli
English
301
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author_facet |
Parkatti, Panu
Humanistis-yhteiskuntatieteellinen tiedekunta
Faculty of Humanities and Social Sciences
Kieli- ja viestintätieteiden laitos
Department of Language and Communication Studies
Jyväskylän yliopisto
University of Jyväskylä
Englannin kieli
English
301
Parkatti, Panu
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Parkatti, Panu
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Jyväskylän yliopisto
JYX-julkaisuarkisto
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Kieli- ja viestintätieteiden laitos
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Humanistis-yhteiskuntatieteellinen tiedekunta
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Parkatti, Panu
An analysis of commercial video game Animal Crossing: New Horizons' potential as a platform for learning English as a foreign language (EFL) in an extramural context
extramural
EFL
simulation
informaali oppiminen
videopelit
englannin kieli
oppiminen
pelit
kieli ja kielet
kielen oppiminen
simulaatiopelit
digitaaliset pelit
informal learning
video games
English language
learning
games
languages
language learning
simulation games
digital games
|
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Englannin kieli
|
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https://jyu.finna.fi/Cover/Show?source=Solr&id=jyx.123456789_76274&index=0&size=large
|
title |
An analysis of commercial video game Animal Crossing: New Horizons' potential as a platform for learning English as a foreign language (EFL) in an extramural context
|
title_full |
An analysis of commercial video game Animal Crossing: New Horizons' potential as a platform for learning English as a foreign language (EFL) in an extramural context
|
title_fullStr |
An analysis of commercial video game Animal Crossing: New Horizons' potential as a platform for learning English as a foreign language (EFL) in an extramural context
An analysis of commercial video game Animal Crossing: New Horizons' potential as a platform for learning English as a foreign language (EFL) in an extramural context
|
title_full_unstemmed |
An analysis of commercial video game Animal Crossing: New Horizons' potential as a platform for learning English as a foreign language (EFL) in an extramural context
An analysis of commercial video game Animal Crossing: New Horizons' potential as a platform for learning English as a foreign language (EFL) in an extramural context
|
title_short |
An analysis of commercial video game Animal Crossing: New Horizons' potential as a platform for learning English as a foreign language (EFL) in an extramural context
|
title_sort |
analysis of commercial video game animal crossing new horizons potential as a platform for learning english as a foreign language efl in an extramural context
|
title_txtP |
An analysis of commercial video game Animal Crossing: New Horizons' potential as a platform for learning English as a foreign language (EFL) in an extramural context
|
topic |
extramural
EFL
simulation
informaali oppiminen
videopelit
englannin kieli
oppiminen
pelit
kieli ja kielet
kielen oppiminen
simulaatiopelit
digitaaliset pelit
informal learning
video games
English language
learning
games
languages
language learning
simulation games
digital games
|
topic_facet |
EFL
English language
digitaaliset pelit
digital games
englannin kieli
extramural
games
informaali oppiminen
informal learning
kielen oppiminen
kieli ja kielet
language learning
languages
learning
oppiminen
pelit
simulaatiopelit
simulation
simulation games
video games
videopelit
|
url |
https://jyx.jyu.fi/handle/123456789/76274
http://www.urn.fi/URN:NBN:fi:jyu-202106073491
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