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[{"key": "dc.contributor.advisor", "value": "Isom\u00f6tt\u00f6nen, Ville", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Tamminen, Aleksi", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Tamminen, Sakari", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2021-05-31T09:57:34Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2021-05-31T09:57:34Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2021", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/76075", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Virtuaalitodellisuus on kasvattanut suosiotaan viimeisen 10 vuoden aikana. Suosion lis\u00e4\u00e4ntymisen takia virtuaalitodellisuuspeleist\u00e4 tehtyjen tutkimusten m\u00e4\u00e4r\u00e4 on noussut huomattavasti. Kyseess\u00e4 on systemaattinen kirjallisuuskartoitus, mik\u00e4 pyrkii kartoittamaan virtuaalitodellisuuspeleist\u00e4 tehdyt tutkimukset vuosilta 2010-2020 ja saada tietoa, mill\u00e4 tavoilla niit\u00e4 ollaan tutkittu, mit\u00e4 aihepiirej\u00e4 on tutkittu ja mit\u00e4 laitteita niiss\u00e4 on k\u00e4ytetty. Tutkimuksen tuloksista voidaan huomata, ett\u00e4 Oculus Riftin ja HTC Vive:n julkaisemisen j\u00e4lkeen virtuaalitodellisuuspeleist\u00e4 tehtyjen tutkimusten m\u00e4\u00e4r\u00e4 on kasvanut huomattavasti. Suosituin tutkimustyyppi oli validointitutkimukset ja aihepiireist\u00e4 suosituin oli k\u00e4ytt\u00e4j\u00e4kokemus. Validointitutkimusten m\u00e4\u00e4r\u00e4st\u00e4 voidaan p\u00e4\u00e4tell\u00e4, ett\u00e4 k\u00e4yt\u00e4nn\u00f6n testaaminen on t\u00e4rke\u00e4\u00e4, kun tutkitaan virtuaalitodellisuuspelej\u00e4. K\u00e4ytt\u00e4j\u00e4kokemusta tutkivat tutkimukset taas pyrkiv\u00e4t selitt\u00e4m\u00e4\u00e4n, miten virtuaalitodellisuudessa pelaaminen eroaa normaalista pelaamisesta.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Virtual reality has increased in popularity during the last 10 years. This popularity has also increased the amount of studies conducted about virtual reality games considerably. This thesis is a systematic mapping study about virtual reality games during the years of 2010-2020 and aims to investigate how the studies were conducted, what topics were studied and what devices were used in the studies. The results show that since the release of Oculus Rift and HTC Vive the amount of studies conducted about virtual reality games have increased considerably. Most studies were validation studies and the most studied topic was user experience which indicates that practical testing is very important for studying virtual reality games. User experience studies on the other hand aim to explain how virtual reality games differ from traditional games.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Paivi Vuorio (paelvuor@jyu.fi) on 2021-05-31T09:57:34Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2021-05-31T09:57:34Z (GMT). No. of bitstreams: 0\n Previous issue date: 2021", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "50", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.title", "value": "Kirjallisuuskartoitus virtuaalitodellisuuspeleist\u00e4 tehdyist\u00e4 tutkimuksista", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202105313318", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietotekniikka", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Mathematical Information Technology", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "602", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "virtuaalitodellisuus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "systemaattiset kirjallisuuskatsaukset", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "virtual reality", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.type.okm", "value": "G2", "language": null, "element": "type", "qualifier": "okm", "schema": "dc"}]
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