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[{"key": "dc.contributor.advisor", "value": "Ekonoja, Antti", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Varjosalo, Jeri", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2021-05-20T12:32:05Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2021-05-20T12:32:05Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2021", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/75814", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Tutkielman tavoitteena oli selvitt\u00e4\u00e4 konstruktiivisen menetelm\u00e4n avulla, miten oppimispelit opettavat ja toimivat ja muodostaa t\u00e4m\u00e4n pohjalta malli, jolla kaikenlaisten pelien opetuksellisuutta voitaisiin arvioida. Parhaimmillaan opetuspelit k\u00e4ytt\u00e4v\u00e4t samoja keinoja kuin kaupalliset pelit ja ovat immersiivisi\u00e4 kokemuksia, joissa oppiminen on tutkivaa ja sidottua pelin maailmaan. Pelit ovat entist\u00e4 n\u00e4kyv\u00e4mpi osa niin koulujen opetussuunnitelmia kuin oppilaiden arkea, mutta niiden k\u00e4ytt\u00f6\u00f6nottoon liittyy monia ongelmia. Pelej\u00e4 voi\nolla vaikea hankkia, opettajien osaaminen voi olla puutteellista tai voi olla vaikea selvitt\u00e4\u00e4, mitk\u00e4 pelit voisivat olla soveltuvia opetusk\u00e4ytt\u00f6\u00f6n. Avuksi t\u00e4h\u00e4n muodostettiin heuristinen VaJe-arviointimalli, jonka tarkoituksena on arvioida opetuspelien opetuksellisuutta tutkimalla pelien eri osa-alueita. Mallin tyyli ja rakenne pohjattiin edelt\u00e4viin tutkimuksiin, jonka lis\u00e4ksi mallia testattiin ulkoisilla testaajilla. Sen j\u00e4lkeen mallia paranneltiin tulosten ja palautteen pohjalta. Luotu malli vaikuttaisi olevan toimiva v\u00e4line auttamaan pelien arvioinnissa ja tulevaisuudessa sit\u00e4 voitaisiin mahdollisesti laajentaa entist\u00e4 kattavammaksi. Lis\u00e4ksi mallin avulla voitaisiin helpottaa pelien k\u00e4ytt\u00f6\u00f6nottoa opetustilanteissa ja ylip\u00e4\u00e4t\u00e4\u00e4n rakentaa parempaa kuvaa hyvist\u00e4 oppimispeleist\u00e4.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "The goal of this thesis was to find out how educational games work and how they teach. Based on the findings an evaluation model for evaluating educational games was\ncreated. The best educational games use the same fundamentals as commercial games. They are immersive experiences where learning is a part of the game world and naturally occurring through experimentation. Games are an ever-growing presence in today\u2019s schools and form a major part of students\u2019 daily lives, but there are some problems involved in introducing games to schools. Games can be hard to procure, teachers may lack experience and it can be hard to find out what games are suitable for learning. The VaJe model was created to alleviate these problems. With the VaJe model, people can evaluate different aspects of all kinds of games. The style and inner workings of the model are based on previous studies. An experiment to test the model was conducted with an outsider evaluator group. After the experiment, utilising results and feedback, the VaJe model was improved even further. The VaJe model appears to be a promising tool for evaluating games and in the future its scope could be broadened. By using the VaJe model, one can attempt to alleviate problems with using digital games in different learning environments and overall create a better overview of excellent educational games.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Paivi Vuorio (paelvuor@jyu.fi) on 2021-05-20T12:32:05Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2021-05-20T12:32:05Z (GMT). No. of bitstreams: 0\n Previous issue date: 2021", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "101", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "opetuspeli", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "DBGL", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "opettaminen", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Digitaalisten oppimispelien opetuksellisen hy\u00f6dyn arviointi", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202105203076", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietotekniikka", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Mathematical Information Technology", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "602", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "tietokonepelit", "language": null, "element": "subject", "qualifier": "yso", "schema": 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