Matchmaking-järjestelmät videopeleissä

Ottelunmuodostuksella (matchmaking) tarkoitetaan tapaa valita pelaajat pelaamaan ottelua. Taitoihin perustuva matchmaking ei ole enää nykyaikana ainoa mahdollinen järjestelmä vaan parempia vaihtoehtoja on saatavilla, kuten edistyneet järjestelmät, tai pelaajien säilyttämiseen perustuva matchmaking....

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Main Author: Karppinen, Paavo
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Bachelor's thesis
Language:fin
Published: 2021
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/75747
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author Karppinen, Paavo
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Karppinen, Paavo Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Karppinen, Paavo Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Karppinen, Paavo
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description Ottelunmuodostuksella (matchmaking) tarkoitetaan tapaa valita pelaajat pelaamaan ottelua. Taitoihin perustuva matchmaking ei ole enää nykyaikana ainoa mahdollinen järjestelmä vaan parempia vaihtoehtoja on saatavilla, kuten edistyneet järjestelmät, tai pelaajien säilyttämiseen perustuva matchmaking. Tässä tutkielmassa käydään läpi mitä tarkoittaa matchmaking videopeleissä, mitä matchmaking-järjestelmiä on olemassa, kuinka ne toimivat ja mitä ne pyrkivät saavuttamaan kyseisellä toteutuksella. Aihe on valittu sen ajankohtaisuuden takia, sillä erityisesti taitoihin perustuvaa matchmaking-tapaa on kritisoitu, ja täten pyritään löytämään mahdollisesti korvaavia järjestelmiä. Tutkimusmenetelmä on kirjallisuuskatsaus. Skill-based matchmaking is no longer the only nor best matchmaking system for modern games, and there are better options available to manage a game's matchmaking, such as advanced ones, or systems based on player retention. In this document are gone through what matchmaking in video games mean, what kind of matchmaking systems there are, how they work, and what they try to reach with such implementation. Matchmaking is an event in which the players are chosen to a single match. The topic is chosen for its timeliness as especially skill-based matchmaking (SBMM) has been talked a lot recently. Chosen research method is literature review.
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spellingShingle Karppinen, Paavo Matchmaking-järjestelmät videopeleissä matchmaking ottelunmuodostus Tietotekniikka Mathematical Information Technology 602 koneoppiminen algoritmit videopelit pelit tietokonepelit
title Matchmaking-järjestelmät videopeleissä
title_full Matchmaking-järjestelmät videopeleissä
title_fullStr Matchmaking-järjestelmät videopeleissä Matchmaking-järjestelmät videopeleissä
title_full_unstemmed Matchmaking-järjestelmät videopeleissä Matchmaking-järjestelmät videopeleissä
title_short Matchmaking-järjestelmät videopeleissä
title_sort matchmaking järjestelmät videopeleissä
title_txtP Matchmaking-järjestelmät videopeleissä
topic matchmaking ottelunmuodostus Tietotekniikka Mathematical Information Technology 602 koneoppiminen algoritmit videopelit pelit tietokonepelit
topic_facet 602 Mathematical Information Technology Tietotekniikka algoritmit koneoppiminen matchmaking ottelunmuodostus pelit tietokonepelit videopelit
url https://jyx.jyu.fi/handle/123456789/75747 http://www.urn.fi/URN:NBN:fi:jyu-202105193012
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