Systems & design thinking from practice to theory in game design

Pelisuunnittelu on sekä tutkimuksellisesti, että ammatillisesti vielä suhteellisen nuori ala. Tämä näkyy jatkuvana muutoksena ja tyytymättömyytenä alalla työskentelevillä sekä aihetta tutkivilla. Erityinen pelisuunnittelussa käytettävä ammattisanasto, mallit sekä työkalut odottavat vielä vakiintumis...

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Main Author: Harja, Jonne
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Bachelor's thesis
Language:eng
Published: 2020
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/73534
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author Harja, Jonne
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Harja, Jonne Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Harja, Jonne Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Harja, Jonne
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description Pelisuunnittelu on sekä tutkimuksellisesti, että ammatillisesti vielä suhteellisen nuori ala. Tämä näkyy jatkuvana muutoksena ja tyytymättömyytenä alalla työskentelevillä sekä aihetta tutkivilla. Erityinen pelisuunnittelussa käytettävä ammattisanasto, mallit sekä työkalut odottavat vielä vakiintumistaan ja projektien kaupallinen onnistumisprosentti on hyvin heikko. Tässä kirjallisuuskatsauksessa tarkasteltiin pelitutkimuksen avaintutkimusta sekä arvostettua ammatillista kirjallisuutta selvittäen, kuinka arvostetut pelisuunnittelijat puhuvat ammatistaan ja työskentelytavoistaan sekä kuinka kokonaisuutta on tutkittu tieteellisesti. Lisäksi tarkasteltiin mitä kognitiivisia ja teoreettisia malleja pelisuunnittelussa on tutkittu sekä mihin suuntaan tältä osalta ollaan pelitutkimuksessa menossa. Tutkimuksessa havaittiin, että vaikka joitakin pelisuunnittelun viitekehyksiä ja malleja on kehitetty, ei niitä olla päästy vertaamaan laadullisesti toisiinsa. Kuitenkin sanasto on vakiintumassa ja kehitys on oikeaan suuntaan. Peliala olisi tahtoa omaksua lisää yhteistä kieltä ja myös digitaalisia työkaluja. Game design is relatively young and immature as a practice and a field of study. This is clearly evident as a constant turmoil in professional vocabulary, models and education, but also as a frustration in general within the trade and also in the academic research. Especially the common notations and professional (digital) design tools are painfully lacking. In this concept-centric approach literature review central literature was collected on the topics of game design, systems thinking and design thinking to establish the status of professional discourse and research of the field. In addition, there was efforts to review if there is discussion about more general theory behind game design, and on which topics game studies are focusing at the moment on aforementioned section. Research found out that there isn’t established game design models or tools, and of those that have been discussed more broadly are still lacking evidence to support their effectiveness and proper evaluation. However, there is demand for such development while there is some foundational progress on the professional vocabulary and more universal tools for game designers.
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spellingShingle Harja, Jonne Systems & design thinking : from practice to theory in game design design thinking Tietojärjestelmätiede Information Systems Science 601 ongelmanratkaisu pelisuunnittelu suunnittelu systeemiajattelu pelit tutkimus pelitutkimus järjestelmät problem solving game design planning and design systems thinking games research game research systems
title Systems & design thinking : from practice to theory in game design
title_full Systems & design thinking : from practice to theory in game design
title_fullStr Systems & design thinking : from practice to theory in game design Systems & design thinking : from practice to theory in game design
title_full_unstemmed Systems & design thinking : from practice to theory in game design Systems & design thinking : from practice to theory in game design
title_short Systems & design thinking
title_sort systems design thinking from practice to theory in game design
title_sub from practice to theory in game design
title_txtP Systems & design thinking : from practice to theory in game design
topic design thinking Tietojärjestelmätiede Information Systems Science 601 ongelmanratkaisu pelisuunnittelu suunnittelu systeemiajattelu pelit tutkimus pelitutkimus järjestelmät problem solving game design planning and design systems thinking games research game research systems
topic_facet 601 Information Systems Science Tietojärjestelmätiede design thinking game design game research games järjestelmät ongelmanratkaisu pelisuunnittelu pelit pelitutkimus planning and design problem solving research suunnittelu systeemiajattelu systems systems thinking tutkimus
url https://jyx.jyu.fi/handle/123456789/73534 http://www.urn.fi/URN:NBN:fi:jyu-202101051015
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