The utilization of crowdsourcing in video game development in the Finnish video game industry

Crowdsourcing is a tool which enables businesses and organizations to tap into the power and knowledge of the crowd by outsourcing tasks normally taken on by in-house resources. By utilizing the crowd, it is possible to initiate software development projects with lesser needs for in-house resources...

Full description

Bibliographic Details
Main Author: Paasonen, Ville
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:eng
Published: 2020
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/73083
_version_ 1826225748215595008
author Paasonen, Ville
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Paasonen, Ville Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Paasonen, Ville Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Paasonen, Ville
datasource_str_mv jyx
description Crowdsourcing is a tool which enables businesses and organizations to tap into the power and knowledge of the crowd by outsourcing tasks normally taken on by in-house resources. By utilizing the crowd, it is possible to initiate software development projects with lesser needs for in-house resources and to utilize creative, quick, and effective task solving capabilities. The creation of value is one of the most important aspects for any business. Value co-creation remains an increasingly emergent and important trend in various markets. Despite the positive results and major possibilities to create value for organizations, businesses and their customers, crowdsourcing seems to have been underutilized in the context of the Finnish gaming industry, due to the lack of available in-formation online. The concept of value remains complex, intangible, and often subjective, but extremely important for any business to understand, and the value creating properties of crowdsourcing remain relatively sparsely studied. This study aims to find out how crowdsourcing activities can create additional value in game development projects of Finnish game studios and organizations. The aim of this study is to spread information of the phenomenon of crowdsourcing and to help businesses realize, how and when crowdsourcing could be utilized in a game development project, by creating a conceptual framework depicting the crowdsourcing process, critical success factors, value creation and perception of value for game studios, organizations, related third party operators and customers.
first_indexed 2020-12-10T21:00:44Z
format Pro gradu
free_online_boolean 1
fullrecord [{"key": "dc.contributor.advisor", "value": "Tuunanen, Tuure", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Paasonen, Ville", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2020-12-10T06:39:56Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2020-12-10T06:39:56Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2020", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/73083", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Crowdsourcing is a tool which enables businesses and organizations to tap into the power and knowledge of the crowd by outsourcing tasks normally taken on by in-house resources. By utilizing the crowd, it is possible to initiate software development projects with lesser needs for in-house resources and to utilize creative, quick, and effective task solving capabilities. The creation of value is one of the most important aspects for any business. Value co-creation remains an increasingly emergent and important trend in various markets. Despite the positive results and major possibilities to create value for organizations, businesses and their customers, crowdsourcing seems to have been underutilized in the context of the Finnish gaming industry, due to the lack of available in-formation online. The concept of value remains complex, intangible, and often subjective, but extremely important for any business to understand, and the value creating properties of crowdsourcing remain relatively sparsely studied. This study aims to find out how crowdsourcing activities can create additional value in game development projects of Finnish game studios and organizations. The aim of this study is to spread information of the phenomenon of crowdsourcing and to help businesses realize, how and when crowdsourcing could be utilized in a game development project, by creating a conceptual framework depicting the crowdsourcing process, critical success factors, value creation and perception of value for game studios, organizations, related third party operators and customers.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Paivi Vuorio (paelvuor@jyu.fi) on 2020-12-10T06:39:56Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2020-12-10T06:39:56Z (GMT). No. of bitstreams: 0\n Previous issue date: 2020", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "142", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "eng", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "video game industry", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "game development", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "value co-creation", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "The utilization of crowdsourcing in video game development in the Finnish video game industry", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202012107023", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "palvelut", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "joukkoistaminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "arvonluonti", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "ohjelmistokehitys", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "peliteollisuus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "projektit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "video games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "services", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "crowdsourcing", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "value creation", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "software development", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "game industry", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "projects", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.type.okm", "value": "G2", "language": null, "element": "type", "qualifier": "okm", "schema": "dc"}]
id jyx.123456789_73083
language eng
last_indexed 2025-02-18T10:55:02Z
main_date 2020-01-01T00:00:00Z
main_date_str 2020
online_boolean 1
online_urls_str_mv {"url":"https:\/\/jyx.jyu.fi\/bitstreams\/f1c30d5a-a21a-4e16-b792-9499c3cd3a36\/download","text":"URN:NBN:fi:jyu-202012107023.pdf","source":"jyx","mediaType":"application\/pdf"}
publishDate 2020
record_format qdc
source_str_mv jyx
spellingShingle Paasonen, Ville The utilization of crowdsourcing in video game development in the Finnish video game industry video game industry game development value co-creation Tietojärjestelmätiede Information Systems Science 601 videopelit palvelut joukkoistaminen pelit arvonluonti ohjelmistokehitys peliteollisuus projektit video games services crowdsourcing games value creation software development game industry projects
title The utilization of crowdsourcing in video game development in the Finnish video game industry
title_full The utilization of crowdsourcing in video game development in the Finnish video game industry
title_fullStr The utilization of crowdsourcing in video game development in the Finnish video game industry The utilization of crowdsourcing in video game development in the Finnish video game industry
title_full_unstemmed The utilization of crowdsourcing in video game development in the Finnish video game industry The utilization of crowdsourcing in video game development in the Finnish video game industry
title_short The utilization of crowdsourcing in video game development in the Finnish video game industry
title_sort utilization of crowdsourcing in video game development in the finnish video game industry
title_txtP The utilization of crowdsourcing in video game development in the Finnish video game industry
topic video game industry game development value co-creation Tietojärjestelmätiede Information Systems Science 601 videopelit palvelut joukkoistaminen pelit arvonluonti ohjelmistokehitys peliteollisuus projektit video games services crowdsourcing games value creation software development game industry projects
topic_facet 601 Information Systems Science Tietojärjestelmätiede arvonluonti crowdsourcing game development game industry games joukkoistaminen ohjelmistokehitys palvelut pelit peliteollisuus projects projektit services software development value co-creation value creation video game industry video games videopelit
url https://jyx.jyu.fi/handle/123456789/73083 http://www.urn.fi/URN:NBN:fi:jyu-202012107023
work_keys_str_mv AT paasonenville theutilizationofcrowdsourcinginvideogamedevelopmentinthefinnishvideogameindustry AT paasonenville utilizationofcrowdsourcinginvideogamedevelopmentinthefinnishvideogameindustry