Paasonen, V., tiedekunta, I., Technology, F. o. I., Informaatioteknologia, Technology, I., yliopisto, J., & Jyväskylä, U. o. (2020). The utilization of crowdsourcing in video game development in the Finnish video game industry.
Chicago Style (17th ed.) CitationPaasonen, Ville, Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, and University of Jyväskylä. The Utilization of Crowdsourcing in Video Game Development in the Finnish Video Game Industry. 2020.
MLA (9th ed.) CitationPaasonen, Ville, et al. The Utilization of Crowdsourcing in Video Game Development in the Finnish Video Game Industry. 2020.
Warning: These citations may not always be 100% accurate.