Resistance against microtransactions in pc games

Tietojärjestelmien käyttöönotossa yksi isoimmista haasteista on vastustus järjestelmän käyttöönottoa kohtaan. Vastustus on yleensä määritelty hyväksymisen vastakohtana ilman tarkempaa tutkimista siitä mitä vastustus on ja miten se esiintyy. Tämän pro gradu -tutkimuksen tarkoituksena on soveltaa olem...

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Main Author: Qvick, Pyry
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:eng
Published: 2020
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/72886
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author Qvick, Pyry
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Qvick, Pyry Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Qvick, Pyry Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Qvick, Pyry
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description Tietojärjestelmien käyttöönotossa yksi isoimmista haasteista on vastustus järjestelmän käyttöönottoa kohtaan. Vastustus on yleensä määritelty hyväksymisen vastakohtana ilman tarkempaa tutkimista siitä mitä vastustus on ja miten se esiintyy. Tämän pro gradu -tutkimuksen tarkoituksena on soveltaa olemassa olevia vastustamiseen liittyviä teorioita PC peleissä esiintyvien mikromaksujen vastustamisen tutkimiseen. Mikromaksut ovat pienellä rahallisella maksulla ostettavia digitaalisia hyödykkeitä. Tämän ilmiön tutkiminen vaatii vastustamisen tutkimista kuluttajien keskuudessa, jota ei ole juurikaan tutkittu tietojärjestelmätieteiden tutkimuksissa. Pro gradu -tutkimuksessa hyödynnettiin laadullisia tutkimusmenetelmiä. Tarvittava data hankittiin puolistrukturoiduilla haastatteluilla. Keskeiset löydökset viittaavat siihen, että vastustukseen liittyvät teoriat auttavat ymmärtämään vastustusta myös kuluttajakontekstissa, mutta jotta ne sopisivat täysin, osa käsitteistä vaati muutoksia. Muutettavat käsitteet liittyivät järjestelmän tehokkuuteen ja järjestelmää käyttävään organisaatioon. Järjestelmän tehokkuuden vaikutus pitäisi vastata käyttäjän saamaa hedonistista arvoa. Organisaatioihin liittyvät käsitteet taas kuluttajakontekstissa vastaa yhteisöjä ja yksilöitä, jotka käyttävät samaa järjestelmää. Tutkielmassa tunnistettiin myös joitain syitä mikromaksujen hyväksymiselle. Joskus mikromaksujen ostaminen voi olla tapa tukea pelin kehittäjiä. Mikromaksujen vastustus johtui riittämättömästä organisaation tuesta, mikromaksuista, joiden avulla pystyi saamaan etuja verrattuna muihin pelaajiin tai siitä ettei pelaaja kokenut hyötyvänsä tarpeeksi mikromaksuista. User resistance is one of the key issues when implementing new information system. The resistance is usually identified to be opposite of acceptance without further investigating what the resistance is and how it functions. The goal of this thesis is to apply some of the existing theories of user resistance to context of resistance towards microtransactions in PC games. Microtransactions are small payments that provide user some form of digital value in exchange. This requires analyzing the phenomena in consumer context which has been hardly researched within information system sciences. This thesis will use qualitative research methods and the data will be acquired through semi-structured interviews. The main findings are that the user resistance theories help in understanding the resistance in consumer context but in order to fully apply some of the constructs require modifications. The required modifications were the efficiency of the system and concept of organization. The efficiency of the system needs to reflect the gained hedonistic value. The concept of organization in consumer context applies to communities and individuals using the same system. Some reasons for acceptance of microtransactions were also identified and surprisingly sometimes buying the microtransactions can be a way of supporting and showing appreciation to the developers of the game. Reasons for resistance refer to lacking organizational support, pay to win microtransactions or not receiving enough benefits from microtransactions.
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spellingShingle Qvick, Pyry Resistance against microtransactions in pc games microtransactions user resistance motivation to play Tietojärjestelmätiede Information Systems Science 601 digitaaliset pelit digital games
title Resistance against microtransactions in pc games
title_full Resistance against microtransactions in pc games
title_fullStr Resistance against microtransactions in pc games Resistance against microtransactions in pc games
title_full_unstemmed Resistance against microtransactions in pc games Resistance against microtransactions in pc games
title_short Resistance against microtransactions in pc games
title_sort resistance against microtransactions in pc games
title_txtP Resistance against microtransactions in pc games
topic microtransactions user resistance motivation to play Tietojärjestelmätiede Information Systems Science 601 digitaaliset pelit digital games
topic_facet 601 Information Systems Science Tietojärjestelmätiede digitaaliset pelit digital games microtransactions motivation to play user resistance
url https://jyx.jyu.fi/handle/123456789/72886 http://www.urn.fi/URN:NBN:fi:jyu-202012016846
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