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[{"key": "dc.contributor.author", "value": "Koskenkorva, Risto", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2020-09-11T11:03:50Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2020-09-11T11:03:50Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2006", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/71737", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Leading a succesful game project requires surprisingly many things in addition\nto the leading and management skills and qualities. Leading usually means\nworking with people and taking care of their well-being while management often\nmeans scheduling and information handling [28]. Especially important are\nthe general views of the structure of the game and project as well as the people\nled. It's also essential to perceive the whole as well as the details.\nThe term success can be easily be de ned in a way that is useful for the project\nbut there are still many aspects to be considered, like a game from the market\npoint of view or a project as a quality process. In the center of the game project\nare computer games and the di erent elements that can be found in them. The\nstructure of a game project is actually very much like the structure of the game.\nEach person working in a game project, so called game developer, must be an\nexpert in his or her own eld. Because of the groups functionality and respect\nthe production leaders and managers have to know at least the same things their\nspecial group know. This sets a challenge for acquiring and providing the right\nkind of education. It is impossible for the actual project leader to everything\nabout every specialty of every group in the project. Further this sets even more\nharder requirements for the abilities and skills of the leader.\nA leading position can be given to many kinds of people, but what distinguishes\na good leader and what characteristics are required from them? What are the\nbasics of leadership?\nBecause of their con\nicting natures and constant need of precise control, leading\nand managing as well as nding a working balance between the two may prove\nto be too demanding a challenge for personnel, who would otherwise qualify for\nleaders. Leading a game project is possible only through managing and leading\ndevelopers working on di erent areas and in di erent geographical locations. In\ncompleting this task, the leader can use computers and information technology\nto their fullest. In game industry, the leader of the game development project is\noften in a role comparable to that of a game producer, whose responsibility is to\nsustain the overall idea behind the game product. It is vital to understand that\nthe position of a leader consists of varying tasks and possibly even too many\nroles, which depend on the nature of the project.\nThis Master's Thesis focuses on leading a game project from the viewpoint of the\nleader and thus limited covers all aspects of a game project. Central topics are\nthe structure of the product (i.e. the game), its consistency and the challenges\nit poses in the actual game project and, naturally, leader and leadership. Other\ntopics are the game developer, succesfullness of a game project and information\ntechnology as a tool for improved leadership and management. The research is\ndivided in seven sections: tietokonepelin elementit (The elements of a PC\ngame), pelinkehitt aj an koulutus (Game developer education), johtajuuden\nalkeet (Basics of leadership), johtaminen vastaan hallinnoiminen (Leading\nvs. Managing), tietotekniikan hy odynt aminen (Appliances of Information\nTechnology), peliprojektin rakenne (Structure of a Game Project) and\npeliprojektin menestyminen (Succesfullness of a Game Project). The sections also contain literature overviews and a research report [11] made by several\npeople (Mikko Tiusanen, Risto Koskenkorva, Risto Per anen ja Juha Halmetoja)\n- \"IGIOS peliprojektin rakenne (The structure of IGIOS game project)\". Because\nof the stucture, some results are already introduced in the subsections. In\nsome of the sections, IGIOS game project (http://www.igios.com) is used as\na sample scenario.\nAll sub-sections of the research are essential to the research process and together\nthey form a possible solution for leading a successful game project. In short, a\nlot depends on a leader who, with the help of information technology, is able to\nlead game developers working in the project into completing the elements of a\ngame and thus completing a succesfull game project.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Miia Hakanen (mihakane@jyu.fi) on 2020-09-11T11:03:50Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2020-09-11T11:03:50Z (GMT). No. of bitstreams: 0\n Previous issue date: 2006", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "74", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.title", "value": "Menestyksekk\u00e4\u00e4n peliprojektin johtaminen eli Peliprojektin s\u00e4\u00e4nn\u00f6t", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202009115837", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietotekniikka", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Mathematical Information Technology", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "602", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "tietotekniikka", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "projektit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "johtaminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "johtajuus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.type.okm", "value": "G2", "language": null, "element": "type", "qualifier": "okm", "schema": "dc"}]
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