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[{"key": "dc.contributor.advisor", "value": "Virtaluoto, Jenni", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Oksanen, Jere", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2020-07-10T08:56:52Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2020-07-10T08:56:52Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2020", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/71124", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Videopelien ja vieraan kielen oppimisen yhteys on suuresti tutkittu aihe, mutta yksinpeli-videopelien tutkimus on ollut alalla hyvin v\u00e4h\u00e4ist\u00e4. Viimeisen kymmenen vuoden aikana on ilmestynyt monta menestynytt\u00e4 yksinpeli-videopeli\u00e4, jotka pohjautuvat pelaajan vuorovaikutukseen pelin maailman ja juonen v\u00e4lill\u00e4, kuten The Witcher 3, Life is Strange. N\u00e4iss\u00e4 peleiss\u00e4 pelaaja tekee p\u00e4\u00e4henkil\u00f6n\u00e4 suuria ja pieni\u00e4 valintoja, jotka muokkaavat pelin tarinaa pelaajan tekemien valintojen mukaisesti. T\u00e4t\u00e4 aspektia ei ole tutkittu tarkasti aiemmin kielenoppimisen n\u00e4k\u00f6kulmasta. \nT\u00e4ss\u00e4 tutkimuksessa tutkin interaktiivisten yksinpeli-videopelien vaikutusta englannin kielen omaksumiseen ja mill\u00e4 keinoin juoni valinnat edist\u00e4v\u00e4t englannin kielen oppimista. Tutkimuksessani hy\u00f6dynn\u00e4n Reindersin (2012) kertomaa kielen omaksumisteoriaa, jossa vierasta kielt\u00e4 opitaan olemalla sen ymp\u00e4r\u00f6im\u00e4n\u00e4. Hy\u00f6dynsin tutkimuksessani kysely\u00e4, jonka l\u00e4hetin Jyv\u00e4skyl\u00e4n yliopiston englannin p\u00e4\u00e4aineopiskelijoille, jotka pelaavat s\u00e4\u00e4nn\u00f6llisesti videopelej\u00e4. Tutkimuksen analyysiss\u00e4 hy\u00f6dynsin temaattista analyysi\u00e4, jossa jaoin l\u00f6yt\u00f6ni teemoittain. Analysoin l\u00f6yt\u00f6j\u00e4ni my\u00f6s aiemmilla tutkimuksilla aiheesta. \nSain selville tutkimuksessani, ett\u00e4 interaktiivisilla yksinpeli-videopeleill\u00e4 sek\u00e4 juoni valinnoilla oli suuri positiivinen yhteys vastaajien englanninkielen omaksumisen kanssa pelatessaan videopelej\u00e4. T\u00e4rkeimpi\u00e4 l\u00f6yt\u00f6j\u00e4 oli, ett\u00e4 interaktiiviset yksinpeli-videopelit pohjautuvat paljon rikkaaseen englannin kielen k\u00e4ytt\u00f6\u00f6n, jonka ymm\u00e4rt\u00e4misen apuna videopelit hy\u00f6dynt\u00e4v\u00e4t paljon auditiivista ja visuaalista apukeinoja, jotka edistiv\u00e4t videopelien kielellisten kontekstien k\u00e4sitt\u00e4mist\u00e4 pelaajalle. Yksi t\u00e4rke\u00e4 p\u00e4\u00e4telm\u00e4 oli my\u00f6s juonipohjaisten valintojen luoma immersio. Immersio sai vastaajat motivoituneemmaksi pelata kyseisi\u00e4 videopelej\u00e4, koska he kokivat vahvasti olevansa osa videopeli\u00e4 itse\u00e4\u00e4n. Korkea motivaatio sai aikaan vastaajien pelaavan videopeli\u00e4 paljon s\u00e4\u00e4nn\u00f6llisemmin ja t\u00e4ten omaksuen englannin kielt\u00e4 passiivisesti olemalla englannin kielen ymp\u00e4r\u00f6im\u00e4n\u00e4 pelatessa. \nToinen t\u00e4rke\u00e4 l\u00f6yt\u00f6 interaktiivisten yksinpelien ja juoni valinnoilla oli niiden luoma tarve oppia englantia, jotta pelaaja voi jatkaa pelaamista. Pelin tekem\u00e4t valinnat vaativat pelaajaa tarkasti lukemaan ja kuuntelemaan englannin kielt\u00e4 sek\u00e4 ymm\u00e4rt\u00e4\u00e4 valinnat mit\u00e4 h\u00e4n aikoo tehd\u00e4. Kielen tarkka seuraaminen tuo paljon englannin kielen omaksumista, koska pelaajan tarvitsee keskitty\u00e4 puhuttuihin konteksteihin, jotta h\u00e4n pystyy edet\u00e4 peliss\u00e4.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Miia Hakanen (mihakane@jyu.fi) on 2020-07-10T08:56:52Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2020-07-10T08:56:52Z (GMT). No. of bitstreams: 0\n Previous issue date: 2020", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "21", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.language.iso", "value": "eng", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.title", "value": "Single-player interactive story videogames and narrative decision making\u2019s correlation to English language learning : views and experiences of English majors who play videogames regularly", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "bachelor thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202007105288", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Bachelor's thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Kandidaatinty\u00f6", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Humanistis-yhteiskuntatieteellinen tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Humanities and Social Sciences", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Kieli- ja viestint\u00e4tieteiden laitos", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Department of Language and Communication Studies", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Englannin kieli", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "English", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_7a1f", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "bachelorThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "301", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "oppiminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digitaaliset pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "narratiivisuus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "kielen oppiminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "englannin kieli", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelaaminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelitutkimus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "verkkopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "learning", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digital games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "video games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "narrativity", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "language learning", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "English language", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "playing (games and sports)", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "game research", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "online games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": 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