Generatiivisen kilpailevan verkon soveltaminen Conwayn Game of Life -soluautomaattiin

Generatiiviset kilpailevat verkot ovat yksi tuoreimmista koneoppimisen kehityksistä ja sillä on saatu lupaavia tuloksia kuvien generoinnissa. Tässä tutkielmassa tarkastellaan GAN-menetelmää ja sen ominaisuuksia sekä siihen pohjautuvan Pix2pix-menetelmän toimivuutta pelatessa Conwayn Game of Life -pe...

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Main Author: Monola, Petri
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:fin
Published: 2020
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/70108
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author Monola, Petri
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Monola, Petri Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Monola, Petri Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Monola, Petri
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description Generatiiviset kilpailevat verkot ovat yksi tuoreimmista koneoppimisen kehityksistä ja sillä on saatu lupaavia tuloksia kuvien generoinnissa. Tässä tutkielmassa tarkastellaan GAN-menetelmää ja sen ominaisuuksia sekä siihen pohjautuvan Pix2pix-menetelmän toimivuutta pelatessa Conwayn Game of Life -peliä. Pix2pix-menetelmä pystyy generoi- maan tarkasti pelin sukupolvia, noin 2,49% virheellä. In recent years Generative Adversarial Networks have shown interesting developement in generating realistic images. In this thesis we study GAN and it’s capabilities while also applying it in a new setting using Pix2pix to play Conway’s Game of life. The network is able to generate accurate generations to the game with about 2.49% error.
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spellingShingle Monola, Petri Generatiivisen kilpailevan verkon soveltaminen Conwayn Game of Life -soluautomaattiin generatiiviset kilpailevat neuroverkot GAN puoliohjattu oppiminen Tietotekniikka Mathematical Information Technology 602 neuroverkot soluautomaatit koneoppiminen tekoäly
title Generatiivisen kilpailevan verkon soveltaminen Conwayn Game of Life -soluautomaattiin
title_full Generatiivisen kilpailevan verkon soveltaminen Conwayn Game of Life -soluautomaattiin
title_fullStr Generatiivisen kilpailevan verkon soveltaminen Conwayn Game of Life -soluautomaattiin Generatiivisen kilpailevan verkon soveltaminen Conwayn Game of Life -soluautomaattiin
title_full_unstemmed Generatiivisen kilpailevan verkon soveltaminen Conwayn Game of Life -soluautomaattiin Generatiivisen kilpailevan verkon soveltaminen Conwayn Game of Life -soluautomaattiin
title_short Generatiivisen kilpailevan verkon soveltaminen Conwayn Game of Life -soluautomaattiin
title_sort generatiivisen kilpailevan verkon soveltaminen conwayn game of life soluautomaattiin
title_txtP Generatiivisen kilpailevan verkon soveltaminen Conwayn Game of Life -soluautomaattiin
topic generatiiviset kilpailevat neuroverkot GAN puoliohjattu oppiminen Tietotekniikka Mathematical Information Technology 602 neuroverkot soluautomaatit koneoppiminen tekoäly
topic_facet 602 GAN Mathematical Information Technology Tietotekniikka generatiiviset kilpailevat neuroverkot koneoppiminen neuroverkot puoliohjattu oppiminen soluautomaatit tekoäly
url https://jyx.jyu.fi/handle/123456789/70108 http://www.urn.fi/URN:NBN:fi:jyu-202006224302
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