Constructing i dentities in an Online Community of a Video Game

Video game production is more than a successful entertainment industry. With games as vessels, many stories have been told and experienced differently. Like many other forms of human-computer interaction, games are partly designed to break the need for other participants, however, a player still fee...

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Main Author: Shi, Qianlu
Other Authors: Humanistis-yhteiskuntatieteellinen tiedekunta, Faculty of Humanities and Social Sciences, Kieli- ja viestintätieteiden laitos, Department of Language and Communication Studies, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:eng
Published: 2020
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/69994
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author Shi, Qianlu
author2 Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies Jyväskylän yliopisto University of Jyväskylä
author_facet Shi, Qianlu Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies Jyväskylän yliopisto University of Jyväskylä Shi, Qianlu Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies Jyväskylän yliopisto University of Jyväskylä
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description Video game production is more than a successful entertainment industry. With games as vessels, many stories have been told and experienced differently. Like many other forms of human-computer interaction, games are partly designed to break the need for other participants, however, a player still feels the need to remain in contact with other players, and thus, communities of single-player games are built. This study uses Communication Theory of Identity (CTI) as a framework, explores the identity gaps and identity guided behaviors in an online forum discussing lore of The Witcher game franchises. During a qualitative content analysis, over 80 forum threads and more than 5000 posts and replies were analyzed. Findings showed that in The Witcher 3 forum, CTI as a multi-layered framework still applies in general. However, the result also presented the need for group-based layering in future CTI development. Furthermore, through this study, I attempt to explore a new way to study and observe CTI propositions. Focusing on communication environments instead of looking into specific identity gaps may be able to help scholars to further analyze possible forms of interaction between different layers of identity.
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spellingShingle Shi, Qianlu Constructing i dentities in an Online Community of a Video Game Communication Theory of Identity Computer-Mediated Communication kulttuurienvälinen viestintä Master's Degree Programme in Intercultural Communication 3134 identiteetti videopelit fanius viestintä viestintäteoriat pelit identity (mental objects) video games fandom intercultural communication communication communication theories games
title Constructing i dentities in an Online Community of a Video Game
title_full Constructing i dentities in an Online Community of a Video Game
title_fullStr Constructing i dentities in an Online Community of a Video Game Constructing i dentities in an Online Community of a Video Game
title_full_unstemmed Constructing i dentities in an Online Community of a Video Game Constructing i dentities in an Online Community of a Video Game
title_short Constructing i dentities in an Online Community of a Video Game
title_sort constructing i dentities in an online community of a video game
title_txtP Constructing i dentities in an Online Community of a Video Game
topic Communication Theory of Identity Computer-Mediated Communication kulttuurienvälinen viestintä Master's Degree Programme in Intercultural Communication 3134 identiteetti videopelit fanius viestintä viestintäteoriat pelit identity (mental objects) video games fandom intercultural communication communication communication theories games
topic_facet 3134 Communication Theory of Identity Computer-Mediated Communication Master's Degree Programme in Intercultural Communication communication communication theories fandom fanius games identiteetti identity (mental objects) intercultural communication kulttuurienvälinen viestintä pelit video games videopelit viestintä viestintäteoriat
url https://jyx.jyu.fi/handle/123456789/69994 http://www.urn.fi/URN:NBN:fi:jyu-202006174227
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