Long short-term memory ja pelit tekoälytutkimuksessa

Tekoälytutkimus pelien avulla on viime vuosina saanut suurta huomiota monien eri toteutusten saavutettua yli-inhimillisen tai ihmisenkaltaisen taitotason. Tässä tutkielmassa tutustutaan yhteen toteutuksissa olleeseen olennaiseen komponenttiin, Long Short-Term Memoryyn. Sen toimintaperiaate käydään l...

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Main Author: Tuomikoski, Joonas
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Bachelor's thesis
Language:fin
Published: 2020
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/69247
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author Tuomikoski, Joonas
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Tuomikoski, Joonas Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Tuomikoski, Joonas Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Tuomikoski, Joonas
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description Tekoälytutkimus pelien avulla on viime vuosina saanut suurta huomiota monien eri toteutusten saavutettua yli-inhimillisen tai ihmisenkaltaisen taitotason. Tässä tutkielmassa tutustutaan yhteen toteutuksissa olleeseen olennaiseen komponenttiin, Long Short-Term Memoryyn. Sen toimintaperiaate käydään läpi, sekä tehdään kirjallisuuskatsaus tutkimuksiin, joissa se on peliä pelaavan toteutuksen komponenttina. Katsauksesta havaitaan, että vaikka tämä on tärkeä komponentti, tutkimus keskittyy tällä hetkellä muihin osa-alueisiin, kuten oppimismenetelmiin ja arkkitehtuuriin. AI-research using games has garnered a lot of attention with many different implementations achieving super-human or human-like skill level. In this thesis one essential component of these implementation, Long Short-Term Memory, is explored. It’s working principles are explainen, and a literature review is made to map it’s use as a component of a game-playing AI-implementation. The review shows that even though it is a core component in implementations, research today focuses in other sections, like learning methods and AI-architecture.
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spellingShingle Tuomikoski, Joonas Long short-term memory ja pelit tekoälytutkimuksessa Tietotekniikka Mathematical Information Technology 602 neuroverkot tekoäly pelit tietokonepelit
title Long short-term memory ja pelit tekoälytutkimuksessa
title_full Long short-term memory ja pelit tekoälytutkimuksessa
title_fullStr Long short-term memory ja pelit tekoälytutkimuksessa Long short-term memory ja pelit tekoälytutkimuksessa
title_full_unstemmed Long short-term memory ja pelit tekoälytutkimuksessa Long short-term memory ja pelit tekoälytutkimuksessa
title_short Long short-term memory ja pelit tekoälytutkimuksessa
title_sort long short term memory ja pelit tekoälytutkimuksessa
title_txtP Long short-term memory ja pelit tekoälytutkimuksessa
topic Tietotekniikka Mathematical Information Technology 602 neuroverkot tekoäly pelit tietokonepelit
topic_facet 602 Mathematical Information Technology Tietotekniikka neuroverkot pelit tekoäly tietokonepelit
url https://jyx.jyu.fi/handle/123456789/69247 http://www.urn.fi/URN:NBN:fi:jyu-202005273499
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