Proseduraalinen tehtävien luonti peleissä

Proseduraalista sisällönluontia on käytetty pelialalla 80-luvulta lähtien sekä teknisten että henkilöstön resurssirajoitusten kiertämiseen, mutta pelitehtävien proseduraalinen luonti on vielä melko vähän tutkittu ala. Tässä kirjallisuuskatsauksessa kootaan määritelmät proseduraaliselle sisällönluonn...

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Main Author: Lipas, Jaakko
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Bachelor's thesis
Language:fin
Published: 2020
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/69047
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author Lipas, Jaakko
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Lipas, Jaakko Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Lipas, Jaakko Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Lipas, Jaakko
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description Proseduraalista sisällönluontia on käytetty pelialalla 80-luvulta lähtien sekä teknisten että henkilöstön resurssirajoitusten kiertämiseen, mutta pelitehtävien proseduraalinen luonti on vielä melko vähän tutkittu ala. Tässä kirjallisuuskatsauksessa kootaan määritelmät proseduraaliselle sisällönluonnille, pelisisällölle ja pelitehtäville, tutkitaan pintapuolisesti useita proseduraalisen tehtävänluonnin metodeja, tunnistetaan alan haasteita sekä todetaan muutamia mahdollisuuksia lisätutkimukseen ja mahdollisiin sovelluksiin. Procedural content generation has been used in the game industry since the 80s to circumvent issues arising from limited technical and human resources, but the procedural generation of quests is as of yet to be widely studied. This survey collates definitions for procedural content generation, game content and quests, inspects many methods of procedural quest generation on the surface level, recognizes challenges within the area of study and suggests some opportunities for further research and possible applications.
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spellingShingle Lipas, Jaakko Proseduraalinen tehtävien luonti peleissä proseduraalinen sisällönluonti pelitehtävät Tietotekniikka Mathematical Information Technology 602 pelit generatiivinen kielioppi menetelmät tekoäly
title Proseduraalinen tehtävien luonti peleissä
title_full Proseduraalinen tehtävien luonti peleissä
title_fullStr Proseduraalinen tehtävien luonti peleissä Proseduraalinen tehtävien luonti peleissä
title_full_unstemmed Proseduraalinen tehtävien luonti peleissä Proseduraalinen tehtävien luonti peleissä
title_short Proseduraalinen tehtävien luonti peleissä
title_sort proseduraalinen tehtävien luonti peleissä
title_txtP Proseduraalinen tehtävien luonti peleissä
topic proseduraalinen sisällönluonti pelitehtävät Tietotekniikka Mathematical Information Technology 602 pelit generatiivinen kielioppi menetelmät tekoäly
topic_facet 602 Mathematical Information Technology Tietotekniikka generatiivinen kielioppi menetelmät pelit pelitehtävät proseduraalinen sisällönluonti tekoäly
url https://jyx.jyu.fi/handle/123456789/69047 http://www.urn.fi/URN:NBN:fi:jyu-202005183301
work_keys_str_mv AT lipasjaakko proseduraalinentehtävienluontipeleissä