Pelillistämisen vaikutus motivaatioon

Pelillistämisen implementointia erilaisiin sovelluksiin ja aktiviteetteihin on viimevuosina alettu hyödyntämään lisääntyvissä määrin. Tässä kirjallisuuskatsauksessa tutkitaan mitä pelillistäminen terminä tarkoittaa, analysoidaan pelien psykologisesti vaikuttavia tekijöitä sekä tarkastellaan, kuinka...

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Main Author: Niskakoski, Panu
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Bachelor's thesis
Language:fin
Published: 2019
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/67117
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author Niskakoski, Panu
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Niskakoski, Panu Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Niskakoski, Panu Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Niskakoski, Panu
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description Pelillistämisen implementointia erilaisiin sovelluksiin ja aktiviteetteihin on viimevuosina alettu hyödyntämään lisääntyvissä määrin. Tässä kirjallisuuskatsauksessa tutkitaan mitä pelillistäminen terminä tarkoittaa, analysoidaan pelien psykologisesti vaikuttavia tekijöitä sekä tarkastellaan, kuinka pelillistämisellä voidaan vaikuttaa ihmisten motivaatioon. Lopuksi tutkitaan, millä tavalla pelillistämistä sovelletaan nykypäivänä ja mitä tulisi ottaa huomioon tulevia tutkimuksia tehdessä. The implementation of gamification into different types of applications and activities has been popularized in recent years. This study will clarify what gamification means as a term, analyze psychological factors that are linked to games and inspect how gamification affects people’s motivation. Finally, the study examines how gamification is applied today and what kind of issues should be considered in future studies.
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spellingShingle Niskakoski, Panu Pelillistämisen vaikutus motivaatioon Tietotekniikka Mathematical Information Technology 602 pelillistäminen motivaatio pelit
title Pelillistämisen vaikutus motivaatioon
title_full Pelillistämisen vaikutus motivaatioon
title_fullStr Pelillistämisen vaikutus motivaatioon Pelillistämisen vaikutus motivaatioon
title_full_unstemmed Pelillistämisen vaikutus motivaatioon Pelillistämisen vaikutus motivaatioon
title_short Pelillistämisen vaikutus motivaatioon
title_sort pelillistämisen vaikutus motivaatioon
title_txtP Pelillistämisen vaikutus motivaatioon
topic Tietotekniikka Mathematical Information Technology 602 pelillistäminen motivaatio pelit
topic_facet 602 Mathematical Information Technology Tietotekniikka motivaatio pelillistäminen pelit
url https://jyx.jyu.fi/handle/123456789/67117 http://www.urn.fi/URN:NBN:fi:jyu-202001071060
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