Impact of social features on player retention in free-to-play mobile games

Ilmaiseksi ladattavien ns. free-to-play -pelien ansaintamalli perustuu virtuaalisten hyödykkeiden myymiseen, mainoksiin, tai molempiin. Pelaajalta on siis mahdollista saada tuloja tämän koko käyttöelinkaaren ajalta. Pelaajien pitäminen saman pelin parissa viikkojen, kuukausien tai vuosien ajan...

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Main Author: Kitola, Mikael
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:eng
Published: 2019
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/66822
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author Kitola, Mikael
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Kitola, Mikael Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Kitola, Mikael Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Kitola, Mikael
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description Ilmaiseksi ladattavien ns. free-to-play -pelien ansaintamalli perustuu virtuaalisten hyödykkeiden myymiseen, mainoksiin, tai molempiin. Pelaajalta on siis mahdollista saada tuloja tämän koko käyttöelinkaaren ajalta. Pelaajien pitäminen saman pelin parissa viikkojen, kuukausien tai vuosien ajan on kuitenkin haastavaa. Sosiaalisten toiminnallisuuksien, jotka mahdollistavat pelaajien välisen vuorovaikutuksen ja kommunikoinnin pelin sisällä, lisäämisen on väitetty edesauttavan pelaajien pysymistä pelin parissa. Tässä tutkimuksessa luodaan katsaus käytön jatkumiseen tietojärjestelmätutkimuksessa ja sosiaalisen kanssakäymisen suhdetta peleihin. Mobiilipelien sosiaalisten toiminnallisuuksien käytön ja käyttäjäpysyvyyden välistä suhdetta selvitetään logistisen regressioanalyysin keinoin. Tutkimuksessa hyödynnetään käyttäjäanalytiikkalokeja kahdesta kaupallisesta free-to-play -mobiilipelistä. Kahdesta tutkitusta pelistä toisessa sosiaalisten toiminnallisuuksien käyttö ensimmäisen viikon aikana edesauttoi selvästi käyttäjän pysymistä pelin parissa vielä kuukauden jälkeen ensimmäisestä pelisessiosta. Toisessa pelissä vastaavaa yhteyttä ei löytynyt. Molempien pelien osalta pelin parissa vietettyjen päivien määrä ensimmäisen viikon aikana edesauttoi pysymistä pelin parissa. Sosiaalisten toiminnallisuuksien lisääminen ei siis välttämättä johda pelikehittäjän kannalta toivottuihin tuloksiin, mutta ainakin joissain olosuhteissa sosiaaliset toiminnallisuudet edesauttavat käyttäjien pysymistä pelin parissa. The so-called “free-to-play” revenue model relies on selling virtual goods, showing ads, or both, in digital games that are downloadable free of charge. In free-to-play games players can be monetised over their whole player lifetime. However, keeping the players playing the same game over weeks, months or even years is difficult. Social features that enable interaction and communication between players inside the game have been claimed to improve the retention of players. This study examines use continuance literature from the IT field as well as the relationship between social interaction and games. The relationship between social feature engagement and player retention is analysed by utilising logistic regression analysis. This study utilises actual player analytics data from two commercial free-to-play mobile games for the analysis. In one of the games, social feature engagement during the first seven days was found to have a positive impact on player retention even after 30 days from the first day of playing. In the other game, no such effect could be observed. In both games, the count of distinct days of playing the game was found to have a positive effect on player retention. While adding social features into a game does not necessarily improve its player retention, there seems to be a connection between social feature engagement and player retention at least under certain conditions.
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spellingShingle Kitola, Mikael Impact of social features on player retention in free-to-play mobile games free-to-play user retention Tietojärjestelmätiede Information Systems Science 601 ansaintalogiikka mobiilipelit sosiaalinen vuorovaikutus revenue model mobile games social interaction
title Impact of social features on player retention in free-to-play mobile games
title_full Impact of social features on player retention in free-to-play mobile games
title_fullStr Impact of social features on player retention in free-to-play mobile games Impact of social features on player retention in free-to-play mobile games
title_full_unstemmed Impact of social features on player retention in free-to-play mobile games Impact of social features on player retention in free-to-play mobile games
title_short Impact of social features on player retention in free-to-play mobile games
title_sort impact of social features on player retention in free to play mobile games
title_txtP Impact of social features on player retention in free-to-play mobile games
topic free-to-play user retention Tietojärjestelmätiede Information Systems Science 601 ansaintalogiikka mobiilipelit sosiaalinen vuorovaikutus revenue model mobile games social interaction
topic_facet 601 Information Systems Science Tietojärjestelmätiede ansaintalogiikka free-to-play mobiilipelit mobile games revenue model social interaction sosiaalinen vuorovaikutus user retention
url https://jyx.jyu.fi/handle/123456789/66822 http://www.urn.fi/URN:NBN:fi:jyu-201912165314
work_keys_str_mv AT kitolamikael impactofsocialfeaturesonplayerretentioninfreetoplaymobilegames