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[{"key": "dc.contributor.advisor", "value": "Salo, Markus", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Palsa, Mikko", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2019-08-14T07:01:53Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2019-08-14T07:01:53Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2019", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/65231", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Peliala muuttuu muun maailman mukana kiihtyv\u00e4\u00e4 tahtia. Videopeleihin on tullut viime aikoina paljon erilaisia rahoitusmalleja ja pelinsis\u00e4isi\u00e4 j\u00e4rjestelmi\u00e4, joiden on tarkoitus pit\u00e4\u00e4 pelaaja kiinni peliss\u00e4 kauemmin. Tutkimuksen tarkoituksena oli tutkia, miten, milloin ja miksi pelaaminen muuttuu huvista uuvuttavaksi ja lis\u00e4\u00e4k\u00f6 eksklusiivinen pelisis\u00e4lt\u00f6 peliaddiktiota. Tutkittavaksi peliksi valittiin League of Legends, joka on eritt\u00e4in suosittu ilmainen verkkopeli. Tutkittavaksi stressoriksi valittiin eksklusiivisuus, sill\u00e4 yh\u00e4 useampi peli hy\u00f6dynt\u00e4\u00e4 eksklusiivisuutta pelij\u00e4rjestelmiss\u00e4\u00e4n. Tutkimuksen toteutustavat ovat kirjallisuuskatsaus ja kvalitatiivinen teemahaastattelu. Kirjallisuuskatsauksesta k\u00e4vi ilmi, ett\u00e4 videopelien aiheuttamaa teknostressi\u00e4 on tutkittu melko v\u00e4h\u00e4n. L\u00e4hteit\u00e4 l\u00f6ytyi kuitenkin runsaasti muista aihealueista ja siit\u00e4 pystyttiin vet\u00e4m\u00e4\u00e4n hyvin johtop\u00e4\u00e4t\u00f6ksi\u00e4 videopeleihin liittyen. Tutkimuksen voi perustella t\u00e4rke\u00e4ksi niin pelaajien hyvinvoinnin kuin my\u00f6s pelintekij\u00f6iden menestyksen kannalta. Tutkimustulosten mukaan useat, yksil\u00f6st\u00e4 riippuvaiset seikat vaikuttavat siihen, miten pelaaminen muuttuu uuvuttavaksi. Pelaaminen koettiin uuvuttavaksi, jos pelaaja tunsi olevansa pakotettu pelaamaan joko eksklusiivisen sis\u00e4ll\u00f6n tai oman tavoitteen saavuttamiseksi. Pelaaminen muuttui uuvuttavaksi my\u00f6s silloin, kun pelaaja alkoi ottamaan pelin tosissaan. Eksklusiivinen sis\u00e4lt\u00f6 lis\u00e4si pelituntim\u00e4\u00e4r\u00e4\u00e4 kaikilla haastateltavilla, mutta uupumusta siit\u00e4 kokivat vain ker\u00e4ilij\u00e4tyyppiset pelaajat. Tulosten perusteella ei voida sanoa, ett\u00e4 eksklusiivisuutta lis\u00e4\u00e4v\u00e4t pelij\u00e4rjestelm\u00e4t aiheuttaisivat peliaddiktiota kaikilla pelaajilla. Tutkimustuloksista selvisi, ett\u00e4 kilpailullisuus on eksklusiivisuutta suurempi ja vakavempi stressori, mutta my\u00f6s parempi motivaattori. Eksklusiivisuus kuitenkin lis\u00e4si haastateltavien pelitunteja, joka taas lis\u00e4si altistumista kilpailullisuudesta johtuville stressoreille ja straineille.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Gaming industry is changing rapidly alongside with the rest of the world. Lately, video games have added different types of monetization models and in-game systems, that are meant to keep players playing their game for longer. The means of this research is to study how, when and why does playing games turn from fun to exhausting. This study also tries to find if exclusive in-game content increases gaming addiction. The game studied is League of Legends, which is a free to play online multiplayer game for PC. The chosen stressor for this study is exclusivity as more and more gaming companies are trying to take advantage of in-game systems that add exclusive content in their game. The research methods for this study are literature review and qualitative interviews. During the literature review it was realized that there\u2019s hardly any research about technostress in video games. However, there was enough material to draw conclusions from research on other similar subjects. This research can be claimed important by players well-being and game developer\u2019s success factors. Based on the research results in this study, gaming turns exhausting from several reasons depending on the individual. According to the interviews, gaming was exhausting when the player felt forced to play to achieve their goal or exclusive content. It also was exhausting if the gamer took the game too seriously. Exclusive content increased the hours played but only the collector type players felt fatigued by exclusive content. According to the results it can\u2019t be said that exclusive content makes a game more addicting, at least not for everyone. According to the results, competitiveness was a bigger and more serious stressor than exclusivity. It was also a better motivator. However, exclusivity added everyone\u2019s gaming time, which in turn exposed players to the stress from competitiveness.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Miia Hakanen (mihakane@jyu.fi) on 2019-08-14T07:01:53Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2019-08-14T07:01:53Z (GMT). No. of bitstreams: 0\n Previous issue date: 2019", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "61", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "teknostressi", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "eksklusiivisuus", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "pelij\u00e4rjestelm\u00e4t", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Teknostressi videopeleiss\u00e4 - huvista uupumukseen", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-201908143839", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "restrictedAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "riippuvuus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "uupumus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.rights.accessrights", "value": "The author has not given permission to make the work publicly available electronically. Therefore the material can be read only at the archival workstation at Jyv\u00e4skyl\u00e4 University Library (https://kirjasto.jyu.fi/en/workspaces/facilities).", "language": "en", "element": "rights", "qualifier": "accessrights", "schema": "dc"}, {"key": "dc.rights.accessrights", "value": "Tekij\u00e4 ei ole antanut lupaa avoimeen julkaisuun, joten aineisto on luettavissa vain Jyv\u00e4skyl\u00e4n yliopiston kirjaston arkistoty\u00f6semalta. Ks. https://kirjasto.jyu.fi/fi/tyoskentelytilat/laitteet-ja-tilat..", "language": "fi", "element": "rights", "qualifier": "accessrights", "schema": "dc"}, {"key": "dc.type.okm", "value": "G2", "language": null, "element": "type", "qualifier": "okm", "schema": "dc"}]
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