Teknostressi videopeleissä - huvista uupumukseen

Peliala muuttuu muun maailman mukana kiihtyvää tahtia. Videopeleihin on tullut viime aikoina paljon erilaisia rahoitusmalleja ja pelinsisäisiä järjestelmiä, joiden on tarkoitus pitää pelaaja kiinni pelissä kauemmin. Tutkimuksen tarkoituksena oli tutkia, miten, milloin ja miksi pelaaminen muuttuu huv...

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Main Author: Palsa, Mikko
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:fin
Published: 2019
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/65231
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author Palsa, Mikko
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Palsa, Mikko Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Palsa, Mikko Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Palsa, Mikko
datasource_str_mv jyx
description Peliala muuttuu muun maailman mukana kiihtyvää tahtia. Videopeleihin on tullut viime aikoina paljon erilaisia rahoitusmalleja ja pelinsisäisiä järjestelmiä, joiden on tarkoitus pitää pelaaja kiinni pelissä kauemmin. Tutkimuksen tarkoituksena oli tutkia, miten, milloin ja miksi pelaaminen muuttuu huvista uuvuttavaksi ja lisääkö eksklusiivinen pelisisältö peliaddiktiota. Tutkittavaksi peliksi valittiin League of Legends, joka on erittäin suosittu ilmainen verkkopeli. Tutkittavaksi stressoriksi valittiin eksklusiivisuus, sillä yhä useampi peli hyödyntää eksklusiivisuutta pelijärjestelmissään. Tutkimuksen toteutustavat ovat kirjallisuuskatsaus ja kvalitatiivinen teemahaastattelu. Kirjallisuuskatsauksesta kävi ilmi, että videopelien aiheuttamaa teknostressiä on tutkittu melko vähän. Lähteitä löytyi kuitenkin runsaasti muista aihealueista ja siitä pystyttiin vetämään hyvin johtopäätöksiä videopeleihin liittyen. Tutkimuksen voi perustella tärkeäksi niin pelaajien hyvinvoinnin kuin myös pelintekijöiden menestyksen kannalta. Tutkimustulosten mukaan useat, yksilöstä riippuvaiset seikat vaikuttavat siihen, miten pelaaminen muuttuu uuvuttavaksi. Pelaaminen koettiin uuvuttavaksi, jos pelaaja tunsi olevansa pakotettu pelaamaan joko eksklusiivisen sisällön tai oman tavoitteen saavuttamiseksi. Pelaaminen muuttui uuvuttavaksi myös silloin, kun pelaaja alkoi ottamaan pelin tosissaan. Eksklusiivinen sisältö lisäsi pelituntimäärää kaikilla haastateltavilla, mutta uupumusta siitä kokivat vain keräilijätyyppiset pelaajat. Tulosten perusteella ei voida sanoa, että eksklusiivisuutta lisäävät pelijärjestelmät aiheuttaisivat peliaddiktiota kaikilla pelaajilla. Tutkimustuloksista selvisi, että kilpailullisuus on eksklusiivisuutta suurempi ja vakavempi stressori, mutta myös parempi motivaattori. Eksklusiivisuus kuitenkin lisäsi haastateltavien pelitunteja, joka taas lisäsi altistumista kilpailullisuudesta johtuville stressoreille ja straineille. Gaming industry is changing rapidly alongside with the rest of the world. Lately, video games have added different types of monetization models and in-game systems, that are meant to keep players playing their game for longer. The means of this research is to study how, when and why does playing games turn from fun to exhausting. This study also tries to find if exclusive in-game content increases gaming addiction. The game studied is League of Legends, which is a free to play online multiplayer game for PC. The chosen stressor for this study is exclusivity as more and more gaming companies are trying to take advantage of in-game systems that add exclusive content in their game. The research methods for this study are literature review and qualitative interviews. During the literature review it was realized that there’s hardly any research about technostress in video games. However, there was enough material to draw conclusions from research on other similar subjects. This research can be claimed important by players well-being and game developer’s success factors. Based on the research results in this study, gaming turns exhausting from several reasons depending on the individual. According to the interviews, gaming was exhausting when the player felt forced to play to achieve their goal or exclusive content. It also was exhausting if the gamer took the game too seriously. Exclusive content increased the hours played but only the collector type players felt fatigued by exclusive content. According to the results it can’t be said that exclusive content makes a game more addicting, at least not for everyone. According to the results, competitiveness was a bigger and more serious stressor than exclusivity. It was also a better motivator. However, exclusivity added everyone’s gaming time, which in turn exposed players to the stress from competitiveness.
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spellingShingle Palsa, Mikko Teknostressi videopeleissä - huvista uupumukseen teknostressi eksklusiivisuus pelijärjestelmät Tietojärjestelmätiede Information Systems Science 601 riippuvuus uupumus videopelit pelit
title Teknostressi videopeleissä - huvista uupumukseen
title_full Teknostressi videopeleissä - huvista uupumukseen
title_fullStr Teknostressi videopeleissä - huvista uupumukseen Teknostressi videopeleissä - huvista uupumukseen
title_full_unstemmed Teknostressi videopeleissä - huvista uupumukseen Teknostressi videopeleissä - huvista uupumukseen
title_short Teknostressi videopeleissä - huvista uupumukseen
title_sort teknostressi videopeleissä huvista uupumukseen
title_txtP Teknostressi videopeleissä - huvista uupumukseen
topic teknostressi eksklusiivisuus pelijärjestelmät Tietojärjestelmätiede Information Systems Science 601 riippuvuus uupumus videopelit pelit
topic_facet 601 Information Systems Science Tietojärjestelmätiede eksklusiivisuus pelijärjestelmät pelit riippuvuus teknostressi uupumus videopelit
url https://jyx.jyu.fi/handle/123456789/65231 http://www.urn.fi/URN:NBN:fi:jyu-201908143839
work_keys_str_mv AT palsamikko teknostressivideopeleissähuvistauupumukseen