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[{"key": "dc.contributor.advisor", "value": "Palonen, Teija", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Kuosmanen, V\u00e4in\u00f6", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2019-07-04T04:39:46Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2019-07-04T04:39:46Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2019", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/64976", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "T\u00e4ss\u00e4 kirjallisuuskatsauksena toteutetussa kandidaatintutkielmassa k\u00e4sitell\u00e4\u00e4n pelillist\u00e4mist\u00e4 ja sen k\u00e4ytt\u00f6\u00e4 osana opetusta. Tutkielmassa k\u00e4sitell\u00e4\u00e4n erityisesti digitaalista pelillist\u00e4mist\u00e4. Pelillist\u00e4minen on vanha ilmi\u00f6, mutta noussut viime aikoina erityisen ajankohtaiseksi aiheeksi. Pelillist\u00e4minen tarkoittaa pelien elementtien, kuten pistetaulukoiden tai tasojen, k\u00e4ytt\u00e4mist\u00e4 jonkin muun kontekstin kuin pelin osana. Digitaalisessa pelillist\u00e4misess\u00e4 pelillistetty konteksti on digitaalinen. Pelillist\u00e4misen yleisimm\u00e4t todetut vaikutukset ovat k\u00e4ytt\u00e4j\u00e4motivaation ja -kokemuksen kasvu, mutta sill\u00e4 on todettu olevan my\u00f6s negatiivisia vaikutuksia. Aihetta tulee tutkia jatkossa lis\u00e4\u00e4, jotta sen vaikutusten aiheutumismekanismeista p\u00e4\u00e4st\u00e4isiin tarkemmin selville. Digitalisaatio muokkaa opetusta tuomalla uusia oppimissis\u00e4lt\u00f6j\u00e4 ja muutta-malla jo olemassa olevia. Digitalisaation my\u00f6t\u00e4 oppimisesta katoavat ajan ja paikan rajoitteet, tuoden mukanaan uusia mahdollisuuksia pelillist\u00e4misen k\u00e4ytt\u00f6\u00f6notolle. Pelillist\u00e4mist\u00e4 k\u00e4ytet\u00e4\u00e4n kaikenik\u00e4isten opiskelijoiden opetuksessa monin eri tavoin. Pelillist\u00e4misratkaisuja l\u00f6ydettiin koulujen ja oppilaitosten opintosis\u00e4lt\u00f6jen joukosta sek\u00e4 teknologioihin liittyvist\u00e4 koulutuksista. Pelillist\u00e4mist\u00e4 havaittiin k\u00e4ytett\u00e4v\u00e4n opetuksessa samojen tavoitteiden vuoksi kuin muissakin konteksteissa. K\u00e4ytt\u00e4j\u00e4n motivaation ja sitoutumisen kasvun lis\u00e4ksi havaittiin my\u00f6s muita positiivisia vaikutuksia, kuten osallistumisen ja nautinnon tason kohoaminen. Toisaalta l\u00f6ydettiin, ett\u00e4 vaikutukset voivat olla negatiivisia ja pelillist\u00e4misen k\u00e4ytt\u00f6\u00f6notossa pelillistett\u00e4v\u00e4 ydintuote tulee tuntea hyvin onnistuneen ratkaisun saamiseksi.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "This bachelor's thesis fulfilled as a literature review deals with gamification and it\u2019s use as part of education. The thesis deals in particular with digital gamification. Gamification is an old phenomenon but has recently become a topical issue. Gamification means using elements of games, such as point ta-bles or levels, as part of a context other than a game. In digital gamification, the gamified context is digital. The most common effects of gamification have been the increase in user motivation and experience, but it has also been found to have negative effects. Further research will be needed to find out more about the mechanisms of its impact. Digitalization transforms teaching by introducing new learning contents and changing the existing ones. With digitalization, learning is losing time and space constraints that brings new opportunities for gamification. Gamification is used in a variety of ways for students of all ages. Gamification solutions were found in school and universi-ty educational contents as well as in technology-related training. Gamification was found to be used in teaching for the same purposes as in other contexts. In addition to increasing the motivation and commitment of the user, other positive effects were also seen, such as an increase in the level of participation and enjoyment. On the other hand, it was found that the effects can be nega-tive and that the core product to be gamification in the introduction of gamifi-cation should be known well to allow a successful solution.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Miia Hakanen (mihakane@jyu.fi) on 2019-07-04T04:39:45Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2019-07-04T04:39:46Z (GMT). No. of bitstreams: 0\n Previous issue date: 2019", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "29", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "digitaalinen pelillist\u00e4minen", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "opetuksen pelillist\u00e4minen", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "opetuksen digitalisaatio", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Opetuksen pelillist\u00e4minen", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "bachelor thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-201907043566", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Bachelor's thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Kandidaatinty\u00f6", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_7a1f", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "bachelorThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelillist\u00e4minen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "opetus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digitaaliset pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}]
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