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[{"key": "dc.contributor.advisor", "value": "Piirainen-Marsh, Arja", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Eskelinen, Satu", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2019-05-28T07:15:48Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2019-05-28T07:15:48Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2019", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/64245", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Videopelien pelaajilla on yleisesti tunnistettu ja tutkimuksissa havaittu kokemus kielenoppimisesta viihdepelien kautta (Cornillie, Thorne ja Desmet 2012, Sundqvist and Sylv\u00e9n 2012). Huomio kuitenkin usein kiinnittyy verkkomoninpeleihin ja sanastonoppimiseen, yksinpelaamisen ja muiden kielen taitojen j\u00e4\u00e4dess\u00e4 v\u00e4hemm\u00e4lle huomiolle. Tutkimuksen tavoitteena on tarkastella viihteellisten yksinpelien tarjoamia oppimismahdollisuuksia pelaajien n\u00e4kemysten ja kokemusten kautta. Tarkemmin k\u00e4sitell\u00e4\u00e4n motivaatiota, pelien piirteit\u00e4, pelien kielt\u00e4 ja oppimisstrategioita.\n\nTutkimus asettuu Reinhardtin ja Sykesin (2012) m\u00e4\u00e4ritt\u00e4m\u00e4ss\u00e4 viitekehyksess\u00e4 informaaliin kielenoppimiseen viihdepelien kautta, ja tarkastelee oppimismahdollisuuksia van Lierin (2000) tarjoumien eli affordanssien kaltaisena vuorovaikutuksena oppijan ja ymp\u00e4rist\u00f6n v\u00e4lill\u00e4. Tutkimus toteutettiin haastattelemalla seitsem\u00e4\u00e4 aktiivisesti pelaavaa yliopisto-opiskelijaa. Haastattelut analysoitiin laadullisella sis\u00e4ll\u00f6nanalyysilla k\u00e4ytt\u00e4en teema-analyysi\u00e4 osin aineistol\u00e4ht\u00f6isesti ja k\u00e4ytt\u00e4en useita eri teorioita avoimena viitekehyksen\u00e4 tulkinnoille.\n\nEsiin nousi kolme kielenoppimista motivoivaa tekij\u00e4\u00e4: englanti pelaamisen valtakielen\u00e4, sek\u00e4 peliss\u00e4 eteneminen (progressio) ja peliin uppoutuminen (immersio), jotka vastasivat Yeen (2006) yleisi\u00e4 pelaamismotivaatioita. T\u00e4rkeimpi\u00e4 pelej\u00e4 haastateltujen kielenoppimisessa olivat tarinalliset rooli- ja seikkailupelit, joissa kielen ymm\u00e4rt\u00e4minen on olennaisinta itse pelaamiselle. Yksinpelien tarjoama kieli n\u00e4htiin monipuolisena ja teemojen mukaan erikoistuneena. Haastatelluille t\u00e4rkein kielen taito pelatessa on ymm\u00e4rt\u00e4minen, ja eniten opittu taito sanasto. Kokemuksia oli my\u00f6s kieliopin oppimisesta peleist\u00e4, ja tuottamistaidoille oli k\u00e4ytt\u00f6\u00e4 tietyiss\u00e4 peleihin liittyviss\u00e4 tilanteissa. Kielenoppimiseen k\u00e4ytettiin useita eri strategioita, pelivalinnoilla kielelle itsens\u00e4 altistamisesta tietoiseen kieleen keskittymiseen, esimerkiksi tekstitysten ja sanakirjan avulla.\n\nTutkimuksen tulokset antoivat monipuolisen ja aiempia tutkimuksia t\u00e4ydent\u00e4v\u00e4n kuvan yksinpelien pelaajien kokemuksista kielenoppimisesta. Kielen osaamisen kautta pelaaminen on helpompaa ja antoisampaa, joten pelaajalle syntyy motivaatio oppia pelin kielt\u00e4. Pelaajat hy\u00f6dynt\u00e4v\u00e4t pelien tarjoamia kielenoppimismahdollisuuksia monipuolisesti ja itseohjautuvasti. Pelatessa saadut my\u00f6nteiset oppimiskokemukset voivat my\u00f6s tukea ja motivoida kielenoppimista muissa konteksteissa.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Miia Hakanen (mihakane@jyu.fi) on 2019-05-28T07:15:48Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2019-05-28T07:15:48Z (GMT). No. of bitstreams: 0\n Previous issue date: 2019", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "111", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "eng", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "second language learning", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "game-enhanced learning", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "toisen kielen oppiminen", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "pelien kautta oppiminen", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Single-player video games as an informal language learning environment : views and experiences of gaming young adults", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-201905282842", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Humanistis-yhteiskuntatieteellinen tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Humanities and Social Sciences", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Kieli- ja viestint\u00e4tieteiden laitos", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Department of Language and Communication Studies", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Englannin kieli", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "English", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "301", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "yksinpelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "informaali oppiminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "toinen kieli", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "kielen oppiminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digitaaliset pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "single-player games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "informal learning", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "second language", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "language learning", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digital games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "video games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.type.okm", "value": "G2", "language": null, "element": "type", "qualifier": 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