How augmented reality games can improve social health case Pokémon GO

Tämän tutkielman tarkoituksena on tutkia lisättyä todellisuutta hyödyntävien pelien sosiaalisia ja terveydellisiä vaikutuksia. Tutkimuksen tavoitteena on selvittää suomalaisten Pokémon GO pelaajien mielipiteitä ja selvittää yksilöllistä kuuluvuutta. Lisäksi selvitetään muita terveydellisiä vaikutuks...

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Bibliographic Details
Main Author: Kosonen, Helena
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:eng
Published: 2019
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/63496
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author Kosonen, Helena
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Kosonen, Helena Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Kosonen, Helena Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Kosonen, Helena
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description Tämän tutkielman tarkoituksena on tutkia lisättyä todellisuutta hyödyntävien pelien sosiaalisia ja terveydellisiä vaikutuksia. Tutkimuksen tavoitteena on selvittää suomalaisten Pokémon GO pelaajien mielipiteitä ja selvittää yksilöllistä kuuluvuutta. Lisäksi selvitetään muita terveydellisiä vaikutuksia, joita lisätyn todellisuuden pelit, keskittyen Pokémon GO peliin, tuovat. Tutkimusmenetelmänä käytetään kyselytutkimusta. Lisätyn todellisuuden pelit, jotka vievät pelaajan ulos, ovat koko ajan kehittymässä ja lisääntymässä. Liikuntaan kannustavia pelejä on jo paljon, mutta harvat niistä saavat pelaajat kokemaan sosiaalista kanssakäymistä kasvokkain toisten ihmisten kanssa. Liikunnan vähäisyys, sosiaalinen ahdistuneisuus sekä sosiaalisten suhteiden heikkeneminen ovat suuria ongelmia sekä yksilön että yhteiskunnan kannalta. Pelien on tutkittu antavan positiivisia vaikutuksia pelaamisen alkuvaiheessa, mutta niiden pitkäaikaisvaikutteita tulee tutkia lisää. Tämä tutkimus antaa arvokasta tietoa pelin vaikutuksista vuosi pelin julkaisemisen jälkeen suomalaisten pelaajien yhteisöllisyydestä ja sukupuolten välisistä eroista. Tutkimuksen tuloksissa selviää, että sukupuolten väliltä ei löydy merkittäviä eroja. Suomalaiset pelaajat pitävät pelin yhteisöstä ja vain joka kymmenes suomalainen pelaaja pelaa peliä aina yksin. Tutkimus viittaa pelaajien lisääntyneeseen fyysiseen aktiivisuuteen ja yhteisöllisyyteen, jotka johtuvat pelistä. The aim of this study is to research augmented reality games’ health and social health benefits. The aim is to find out Finnish Pokémon GO players opinions and feelings of social belonging. In addition, other health benefits that augmented reality games generate are examined focusing on Pokémon GO. Research methods of this thesis are a literature review of the theories and an online survey as a quantitative research method. Augmented reality games that lure the player outside are evolving and growing in numbers. There are many games that motivate physical activity, but few of them generate social belonging and face-to-face contact with others. Low physical activity levels, social anxiousness and lessening social contacts are an increasing problem for the individuals and for the society. Studies show that games promoting physical activity generate positive effects on the early usage of the game, but the effect seems to lessen with time. This study gives valuable information on the Finnish players’ social paying habits and their gender differences. The results of this study show that there are no major gender differences in the social playing habits of Finnish players. Finnish players, in general, like the Pokémon GO community and only few players play the game always alone. The theoretical part and the results both gesture that the game generates an increase in physical activity and encourages social connectedness.
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spellingShingle Kosonen, Helena How augmented reality games can improve social health : case Pokémon GO Pokémon GO lisätty todellisuus exergame terveyspelit Tietojärjestelmätiede Information Systems Science 601 yhteisöllisyys täydennetty todellisuus pelit todellisuus digitaaliset pelit pelikulttuuri videopelit communality augmented reality games reality digital games game culture video games
title How augmented reality games can improve social health : case Pokémon GO
title_full How augmented reality games can improve social health : case Pokémon GO
title_fullStr How augmented reality games can improve social health : case Pokémon GO How augmented reality games can improve social health : case Pokémon GO
title_full_unstemmed How augmented reality games can improve social health : case Pokémon GO How augmented reality games can improve social health : case Pokémon GO
title_short How augmented reality games can improve social health
title_sort how augmented reality games can improve social health case pokémon go
title_sub case Pokémon GO
title_txtP How augmented reality games can improve social health : case Pokémon GO
topic Pokémon GO lisätty todellisuus exergame terveyspelit Tietojärjestelmätiede Information Systems Science 601 yhteisöllisyys täydennetty todellisuus pelit todellisuus digitaaliset pelit pelikulttuuri videopelit communality augmented reality games reality digital games game culture video games
topic_facet 601 Information Systems Science Pokémon GO Tietojärjestelmätiede augmented reality communality digitaaliset pelit digital games exergame game culture games lisätty todellisuus pelikulttuuri pelit reality terveyspelit todellisuus täydennetty todellisuus video games videopelit yhteisöllisyys
url https://jyx.jyu.fi/handle/123456789/63496 http://www.urn.fi/URN:NBN:fi:jyu-201904152177
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