Quality in videogames good design practices

Tämä tutkimus on keskittynyt löytämään kvalitatiivisia tekijöitä videopeli toteutuksista. Tutkimus on toteutettu tutkimalla olemassa olevia heuristisia arvi-ointimalleja, joiden kivijalkana toimivat hyvät suunnittelukäytänteet. Hyvällä käytänteellä tarkoitetaan tämän tutkimuksen yhteydessä ratkaisuj...

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Main Author: Pylkkönen, Taneli
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Bachelor's thesis
Language:eng
Published: 2019
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/63010
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author Pylkkönen, Taneli
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Pylkkönen, Taneli Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Pylkkönen, Taneli Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Pylkkönen, Taneli
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description Tämä tutkimus on keskittynyt löytämään kvalitatiivisia tekijöitä videopeli toteutuksista. Tutkimus on toteutettu tutkimalla olemassa olevia heuristisia arvi-ointimalleja, joiden kivijalkana toimivat hyvät suunnittelukäytänteet. Hyvällä käytänteellä tarkoitetaan tämän tutkimuksen yhteydessä ratkaisuja, jotka johtavat positiiviseen käyttäjäkokemukseen. Malleja verrataan keskenään tutkimuksen edetessä toisiinsa ja yhteisiä nimittäjiä malleissa on valittu esittämään erinäisiä laadullisia tekijöitä, jotka ilmenevät videopeleissä, jotka ovat viehättäviä, viihdyttäviä, käytettäviä, pelattavia ja muut vastaavat tekijät, jotka kielivät hyvistä suunnittelu käytänteistä. Nämä käytänteet kategorisoidaan uuden määritelmän alle, joka antaa keskitetymmän kuvan moniulotteisesta videopelien rakenteesta. Asiasanat: videopelit, pelattavuus, käytettävyys, laatu, heuristiikat This research is focused on qualitative factors in video games. The research is conducted by looking into existing heuristic models that present good design practices as their foundation. In the context of this research good design practices mean implementations that lead to positive user experience. These models are compared between each other and common nominators are picked to present different qualities in video game that are engaging, entertaining, usable, playable and overall done with good design choices. These qualities are categorized under new categorical perspective that offers more solid basis for understanding the dimensional structure of video games.
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spellingShingle Pylkkönen, Taneli Quality in videogames : good design practices heuristics gameflow categorization re-organization game mechanics playability Tietojärjestelmätiede Information Systems Science 601 käytettävyys suunnittelu pelit videopelit pelisuunnittelu digitaaliset pelit tietokonepelit leikit (tuotokset) usability planning and design games video games game design digital games computer games plays and games
title Quality in videogames : good design practices
title_full Quality in videogames : good design practices
title_fullStr Quality in videogames : good design practices Quality in videogames : good design practices
title_full_unstemmed Quality in videogames : good design practices Quality in videogames : good design practices
title_short Quality in videogames
title_sort quality in videogames good design practices
title_sub good design practices
title_txtP Quality in videogames : good design practices
topic heuristics gameflow categorization re-organization game mechanics playability Tietojärjestelmätiede Information Systems Science 601 käytettävyys suunnittelu pelit videopelit pelisuunnittelu digitaaliset pelit tietokonepelit leikit (tuotokset) usability planning and design games video games game design digital games computer games plays and games
topic_facet 601 Information Systems Science Tietojärjestelmätiede categorization computer games digitaaliset pelit digital games game design game mechanics gameflow games heuristics käytettävyys leikit (tuotokset) pelisuunnittelu pelit planning and design playability plays and games re-organization suunnittelu tietokonepelit usability video games videopelit
url https://jyx.jyu.fi/handle/123456789/63010 http://www.urn.fi/URN:NBN:fi:jyu-201903041713
work_keys_str_mv AT pylkkönentaneli qualityinvideogamesgooddesignpractices