_version_ |
1799835179745804288
|
annif_keywords_txtF_mv |
video games
design (artistic creation)
quality
product development
planning and design
|
annif_uris_txtF_mv |
http://www.yso.fi/onto/yso/p17281
http://www.yso.fi/onto/yso/p6455
http://www.yso.fi/onto/yso/p5029
http://www.yso.fi/onto/yso/p2721
http://www.yso.fi/onto/yso/p1377
|
author |
Pylkkönen, Taneli
|
author2 |
Informaatioteknologian tiedekunta
Faculty of Information Technology
Informaatioteknologia
Information Technology
Jyväskylän yliopisto
University of Jyväskylä
Tietojärjestelmätiede
Information Systems Science
601
|
author_facet |
Pylkkönen, Taneli
Informaatioteknologian tiedekunta
Faculty of Information Technology
Informaatioteknologia
Information Technology
Jyväskylän yliopisto
University of Jyväskylä
Tietojärjestelmätiede
Information Systems Science
601
Pylkkönen, Taneli
|
author_sort |
Pylkkönen, Taneli
|
building |
Jyväskylän yliopisto
JYX-julkaisuarkisto
|
datasource_str_mv |
jyx
|
department_txtF |
Informaatioteknologia
|
faculty_txtF |
Informaatioteknologian tiedekunta
|
first_indexed |
2019-08-19T08:21:53Z
|
format |
Kandityö
|
format_ext_str_mv |
Opinnäyte
Kandityö
|
free_online_boolean |
1
|
fullrecord |
<?xml version="1.0"?>
<qualifieddc schemaLocation="http://purl.org/dc/terms/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dcterms.xsd http://purl.org/dc/elements/1.1/ http://dublincore.org/schemas/xmls/qdc/2006/01/06/dc.xsd"><title>Quality in videogames : good design practices</title><creator>Pylkkönen, Taneli</creator><contributor type="tiedekunta" lang="fi">Informaatioteknologian tiedekunta</contributor><contributor type="tiedekunta" lang="en">Faculty of Information Technology</contributor><contributor type="laitos" lang="fi">Informaatioteknologia</contributor><contributor type="laitos" lang="en">Information Technology</contributor><contributor type="yliopisto" lang="fi">Jyväskylän yliopisto</contributor><contributor type="yliopisto" lang="en">University of Jyväskylä</contributor><contributor type="oppiaine" lang="fi">Tietojärjestelmätiede</contributor><contributor type="oppiaine" lang="en">Information Systems Science</contributor><contributor type="oppiainekoodi">601</contributor><subject type="other">heuristics</subject><subject type="other">gameflow</subject><subject type="other">categorization</subject><subject type="other">re-organization</subject><subject type="other">game mechanics</subject><subject type="other">playability</subject><subject type="yso">käytettävyys</subject><subject type="yso">suunnittelu</subject><subject type="yso">pelit</subject><subject type="yso">videopelit</subject><subject type="yso">pelisuunnittelu</subject><subject type="yso">digitaaliset pelit</subject><subject type="yso">tietokonepelit</subject><subject type="yso">leikit (tuotokset)</subject><subject type="yso">usability</subject><subject type="yso">planning and design</subject><subject type="yso">games</subject><subject type="yso">video games</subject><subject type="yso">game design</subject><subject type="yso">digital games</subject><subject type="yso">computer games</subject><subject type="yso">plays and games</subject><available>2019-03-04T09:32:57Z</available><issued>2019</issued><type lang="en">Bachelor's thesis</type><type lang="fi">Kandidaatintyö</type><identifier type="uri">https://jyx.jyu.fi/handle/123456789/63010</identifier><identifier type="urn">URN:NBN:fi:jyu-201903041713</identifier><language type="iso">en</language><rights type="copyright" lang="fi">Julkaisu on tekijänoikeussäännösten alainen. Teosta voi lukea ja tulostaa henkilökohtaista käyttöä varten. Käyttö kaupallisiin tarkoituksiin on kielletty.</rights><rights type="copyright" lang="en">This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.</rights><permaddress type="urn">http://www.urn.fi/URN:NBN:fi:jyu-201903041713</permaddress><file bundle="ORIGINAL" href="https://jyx.jyu.fi/bitstream/123456789/63010/1/URN%3aNBN%3afi%3ajyu-201903041713.pdf" name="URN:NBN:fi:jyu-201903041713.pdf" type="application/pdf" length="998210" sequence="1"/><recordID>123456789_63010</recordID></qualifieddc>
|
id |
jyx.123456789_63010
|
language |
eng
|
last_indexed |
2024-05-13T20:04:19Z
|
main_date |
2019-01-01T00:00:00Z
|
main_date_str |
2019
|
online_boolean |
1
|
online_urls_str_mv |
{"url":"https:\/\/jyx.jyu.fi\/bitstream\/123456789\/63010\/1\/URN%3aNBN%3afi%3ajyu-201903041713.pdf","text":"URN:NBN:fi:jyu-201903041713.pdf","source":"jyx","mediaType":"application\/pdf"}
|
oppiainekoodi_txtF |
601
|
publication_first_indexed |
2019-08-19T08:21:53Z
|
publishDate |
2019
|
record_format |
qdc
|
source_str_mv |
jyx
|
spellingShingle |
Pylkkönen, Taneli
Quality in videogames : good design practices
heuristics
gameflow
categorization
re-organization
game mechanics
playability
käytettävyys
suunnittelu
pelit
videopelit
pelisuunnittelu
digitaaliset pelit
tietokonepelit
leikit (tuotokset)
usability
planning and design
games
video games
game design
digital games
computer games
plays and games
|
subject_txtF |
Kognitiotiede
|
thumbnail |
https://jyu.finna.fi/Cover/Show?source=Solr&id=jyx.123456789_63010&index=0&size=large
|
title |
Quality in videogames : good design practices
|
title_full |
Quality in videogames : good design practices
|
title_fullStr |
Quality in videogames : good design practices
Quality in videogames : good design practices
|
title_full_unstemmed |
Quality in videogames : good design practices
Quality in videogames : good design practices
|
title_short |
Quality in videogames
|
title_sort |
quality in videogames good design practices
|
title_sub |
good design practices
|
title_txtP |
Quality in videogames : good design practices
|
topic |
heuristics
gameflow
categorization
re-organization
game mechanics
playability
käytettävyys
suunnittelu
pelit
videopelit
pelisuunnittelu
digitaaliset pelit
tietokonepelit
leikit (tuotokset)
usability
planning and design
games
video games
game design
digital games
computer games
plays and games
|
topic_facet |
categorization
computer games
digitaaliset pelit
digital games
game design
game mechanics
gameflow
games
heuristics
käytettävyys
leikit (tuotokset)
pelisuunnittelu
pelit
planning and design
playability
plays and games
re-organization
suunnittelu
tietokonepelit
usability
video games
videopelit
|
url |
https://jyx.jyu.fi/handle/123456789/63010
http://www.urn.fi/URN:NBN:fi:jyu-201903041713
|
work_keys_str_mv |
AT pylkkönentaneli qualityinvideogamesgooddesignpractices
|