Vektorigrafiikat ja niiden käyttö videopeleissä

Tässä tutkielmassa pohditaan, minkä syiden takia vektorigrafiikoiden käyttö ei ole yleistynyt videopeleissä. Lisäksi esitellään joitain vektorigrafiikoita käyttäviä pelejä. Huolimatta vektorigrafiikoiden eduista bittikarttagrafiikoihin verrattuna, on niiden käytössä monia ongelmia, kuten huonompi su...

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Main Author: Helppolainen, Ville
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Bachelor's thesis
Language:fin
Published: 2018
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/60684
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author Helppolainen, Ville
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Helppolainen, Ville Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Helppolainen, Ville Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Helppolainen, Ville
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description Tässä tutkielmassa pohditaan, minkä syiden takia vektorigrafiikoiden käyttö ei ole yleistynyt videopeleissä. Lisäksi esitellään joitain vektorigrafiikoita käyttäviä pelejä. Huolimatta vektorigrafiikoiden eduista bittikarttagrafiikoihin verrattuna, on niiden käytössä monia ongelmia, kuten huonompi suorituskyky, puuttuva pelimoottorituki ja taiteellinen rajoittuneisuus. Näitä ongelmia pyritään vähentämään parantamalla vektorigrafiikoiden suorituskykyä ja tarjoamalla työkaluja, joiden avulla vektorigrafiikoita on helpompi käyttää. This study discusses reasons for the lack of adoption of vector graphics in videogames. In addition, some games that do use vector graphics are presented. Despite the benefits of vector graphics over raster graphics, their usage has many problems such as performance, the lack of game engine support and artistic limitations. Vector graphics are constantly developed in attempt to overcome these problems by increasing the performance and offering tools for more accessible use.
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spellingShingle Helppolainen, Ville Vektorigrafiikat ja niiden käyttö videopeleissä Tietotekniikka Mathematical Information Technology 602 vektorigrafiikka videopelit pelit SVG grafiikka peligrafiikka
title Vektorigrafiikat ja niiden käyttö videopeleissä
title_full Vektorigrafiikat ja niiden käyttö videopeleissä
title_fullStr Vektorigrafiikat ja niiden käyttö videopeleissä Vektorigrafiikat ja niiden käyttö videopeleissä
title_full_unstemmed Vektorigrafiikat ja niiden käyttö videopeleissä Vektorigrafiikat ja niiden käyttö videopeleissä
title_short Vektorigrafiikat ja niiden käyttö videopeleissä
title_sort vektorigrafiikat ja niiden käyttö videopeleissä
title_txtP Vektorigrafiikat ja niiden käyttö videopeleissä
topic Tietotekniikka Mathematical Information Technology 602 vektorigrafiikka videopelit pelit SVG grafiikka peligrafiikka
topic_facet 602 Mathematical Information Technology SVG Tietotekniikka grafiikka peligrafiikka pelit vektorigrafiikka videopelit
url https://jyx.jyu.fi/handle/123456789/60684 http://www.urn.fi/URN:NBN:fi:jyu-201812195219
work_keys_str_mv AT helppolainenville vektorigrafiikatjaniidenkäyttövideopeleissä