Videopelaamisesta e-urheiluksi teknologinen näkökulma

Elektroninen urheilu, joka tunnetaan myös kilpapelaamisena tai e-urheiluna, on kasvava osa viihdekulttuuria. Se kerää miljoonia katsojia erilaisten turnausten ja pelilähetysten ääreen päivittäin. Elektronisen urheilun kehittyminen ei kuitenkaan olisi mahdollista ilman jatkuvaa teknologian kehitystä....

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Main Author: Neejärvi, Niki
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Bachelor's thesis
Language:fin
Published: 2018
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/60199
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author Neejärvi, Niki
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Neejärvi, Niki Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Neejärvi, Niki Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Neejärvi, Niki
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description Elektroninen urheilu, joka tunnetaan myös kilpapelaamisena tai e-urheiluna, on kasvava osa viihdekulttuuria. Se kerää miljoonia katsojia erilaisten turnausten ja pelilähetysten ääreen päivittäin. Elektronisen urheilun kehittyminen ei kuitenkaan olisi mahdollista ilman jatkuvaa teknologian kehitystä. Tämän tutkielman tarkoituksena on selvittää, mikä on ollut teknologian rooli videopelaamisen muutoksessa elektroniseksi urheiluksi. Tutkielmassa keskitytään suurimpiin elektronisen urheilun teknologisiin käännekohtiin ja käsitellään niiden vaikutusta kokonaiskehitykseen. Tämä tutkielma on toteutettu kirjallisuuskatsauksena hyödyntäen erilaisia tieteellisiä artikkeleita, verkkojulkaisuja sekä alan yhteisöjen verkkosivuja. Tutkimustuloksina havaittiin verkon ja informaatioteknologian kehityksen olleen suurimpia teknologisia vaikutteita, joiden avulla videopelaaminen on vuosikymmenien saatossa kehittynyt nykymuotoiseksi elektroniseksi urheiluksi. Electronic sports, also known as competitive gaming or eSports, is a growing part of the entertainment culture. It gathers millions of viewers for various tournaments and game broadcasts daily. However, the development of electronic sports would not be possible without the constant development of technology. The aim of this thesis is to find out what role has technology played in the change from video gaming to electronic sports. The thesis focuses on the major technological advances in the electronic sports industry and addresses their impact on the overall development. This thesis is conducted as a literature review utilizing a variety of scientific articles, online publications and community web sites. As a result of the research, the development of network and information technology has been one of the biggest technological influences that have allowed video gaming to evolve to a modern form of electronic sports over the decades.
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spellingShingle Neejärvi, Niki Videopelaamisesta e-urheiluksi : teknologinen näkökulma videopelaaminen peliteknologia Tietojärjestelmätiede Information Systems Science 601 videopelit elektroninen urheilu
title Videopelaamisesta e-urheiluksi : teknologinen näkökulma
title_full Videopelaamisesta e-urheiluksi : teknologinen näkökulma
title_fullStr Videopelaamisesta e-urheiluksi : teknologinen näkökulma Videopelaamisesta e-urheiluksi : teknologinen näkökulma
title_full_unstemmed Videopelaamisesta e-urheiluksi : teknologinen näkökulma Videopelaamisesta e-urheiluksi : teknologinen näkökulma
title_short Videopelaamisesta e-urheiluksi
title_sort videopelaamisesta e urheiluksi teknologinen näkökulma
title_sub teknologinen näkökulma
title_txtP Videopelaamisesta e-urheiluksi : teknologinen näkökulma
topic videopelaaminen peliteknologia Tietojärjestelmätiede Information Systems Science 601 videopelit elektroninen urheilu
topic_facet 601 Information Systems Science Tietojärjestelmätiede elektroninen urheilu peliteknologia videopelaaminen videopelit
url https://jyx.jyu.fi/handle/123456789/60199 http://www.urn.fi/URN:NBN:fi:jyu-201811164746
work_keys_str_mv AT neejärviniki videopelaamisestaeurheiluksiteknologinennäkökulma