Luovien musiikkipelien parantaminen musiikinluontipelin kehitysprosessi ja evaluointi

Musiikkipeleistä rytmipelit ovat nousseet selkeästi suurempaan suosioon kuin luovat musiikkipelit, joissa pelaaja voi soittaa ja säveltää musiikkia. Tässä tutkimuksessa selvitettiin musiikinluontipelin (ML-peli) kehitysprosessia ja kuinka evaluoida kehitettyä MLpeliä. Esitän ML-pelin uutena käsittee...

Full description

Bibliographic Details
Main Author: Kukkonen, Eerik
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:fin
Published: 2018
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/58648
_version_ 1826225745085595648
author Kukkonen, Eerik
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Kukkonen, Eerik Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Kukkonen, Eerik Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Kukkonen, Eerik
datasource_str_mv jyx
description Musiikkipeleistä rytmipelit ovat nousseet selkeästi suurempaan suosioon kuin luovat musiikkipelit, joissa pelaaja voi soittaa ja säveltää musiikkia. Tässä tutkimuksessa selvitettiin musiikinluontipelin (ML-peli) kehitysprosessia ja kuinka evaluoida kehitettyä MLpeliä. Esitän ML-pelin uutena käsitteenä musiikkipelien olemassa olevaan teoriaan. Kehitin mobiilialustalle ML-pelin prototyypin, jota verrattiin julkaistuihin mobiilipeleihin. Tulosten mukaan ML-peli voi tarjota miellyttävän ja opettavan pelikokemuksen. ML-pelin tulisi tarjota pelaajalle selkeitä pitkäaikaisia tavoitteita, jotta peli vetäisi paremmin vertoja julkaistuihin mobiilipeleihin. Hyvän pelisuunnittelun omaava ML-peli voi avata musiikinluonnin yleisölle, joka ei ole aiemmin harrastanut musiikinluontia. Tutkimuksesta saadun suunnittelutietämyksen huomioinnilla voidaan parantaa luovien musiikkipelien tunnetuksi tulemisen mahdollisuutta. In the genre of music games rhythm games have become a lot more popular than creative music games which provide the opportunity to play and compose music. In this research I looked into the development process of music creation game (MC game) and how to evaluate the created MC game. I present the MC game as a new concept to the music game literature. I developed an MC game prototype for the mobile platform and the prototype was compared to published mobile games. According to the results MC game can provide a pleasant and educational game experience. The MC game should provide clear long-term goals in order to compare better against published mobile games. An MC game with good game design can bring music creation to an audience that haven’t had previous experience of music creation. When taking into account the design knowledge acquired through this research the possibility of creative music games to get more awareness can be increased.
first_indexed 2019-08-19T08:21:13Z
format Pro gradu
free_online_boolean 1
fullrecord [{"key": "dc.contributor.advisor", "value": "Isom\u00f6tt\u00f6nen, Ville", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.advisor", "value": "Varsaluoma, Jukka", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Kukkonen, Eerik", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2018-06-20T09:09:51Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2018-06-20T09:09:51Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2018", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/58648", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Musiikkipeleist\u00e4 rytmipelit ovat nousseet selke\u00e4sti suurempaan suosioon kuin luovat musiikkipelit, joissa pelaaja voi soittaa ja s\u00e4velt\u00e4\u00e4 musiikkia. T\u00e4ss\u00e4 tutkimuksessa selvitettiin musiikinluontipelin (ML-peli) kehitysprosessia ja kuinka evaluoida kehitetty\u00e4 MLpeli\u00e4. Esit\u00e4n ML-pelin uutena k\u00e4sitteen\u00e4 musiikkipelien olemassa olevaan teoriaan. Kehitin mobiilialustalle ML-pelin prototyypin, jota verrattiin julkaistuihin mobiilipeleihin. Tulosten mukaan ML-peli voi tarjota miellytt\u00e4v\u00e4n ja opettavan pelikokemuksen. ML-pelin tulisi tarjota pelaajalle selkeit\u00e4 pitk\u00e4aikaisia tavoitteita, jotta peli vet\u00e4isi paremmin vertoja julkaistuihin mobiilipeleihin. Hyv\u00e4n pelisuunnittelun omaava ML-peli voi avata musiikinluonnin yleis\u00f6lle, joka ei ole aiemmin harrastanut musiikinluontia. Tutkimuksesta saadun suunnittelutiet\u00e4myksen huomioinnilla voidaan parantaa luovien musiikkipelien tunnetuksi tulemisen mahdollisuutta.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "In the genre of music games rhythm games have become a lot more popular than creative music games which provide the opportunity to play and compose music. In this research I looked into the development process of music creation game (MC game) and how to evaluate the created MC game. I present the MC game as a new concept to the music game literature. I developed an MC game prototype for the mobile platform and the prototype was compared to published mobile games. According to the results MC game can provide a pleasant and educational game experience. The MC game should provide clear long-term goals in order to compare better against published mobile games. An MC game with good game design can bring music creation to an audience that haven\u2019t had previous experience of music creation. When taking into account the design knowledge acquired through this research the possibility of creative music games to get more awareness can be increased.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Paivi Vuorio (paelvuor@jyu.fi) on 2018-06-20T09:09:51Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2018-06-20T09:09:51Z (GMT). No. of bitstreams: 0\n Previous issue date: 2018", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "80", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "pelinkehitys", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "s\u00e4vellyspeli", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Luovien musiikkipelien parantaminen : musiikinluontipelin kehitysprosessi ja evaluointi", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-201806203281", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietotekniikka", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Mathematical Information Technology", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "602", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "s\u00e4velt\u00e4minen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelitutkimus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelisuunnittelu", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "mobiilipelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "musiikkipelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "peliala", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "tietokonepelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.type.okm", "value": "G2", "language": null, "element": "type", "qualifier": "okm", "schema": "dc"}]
id jyx.123456789_58648
language fin
last_indexed 2025-02-18T10:54:27Z
main_date 2018-01-01T00:00:00Z
main_date_str 2018
online_boolean 1
online_urls_str_mv {"url":"https:\/\/jyx.jyu.fi\/bitstreams\/f43e04f6-a23a-4568-a8f1-a61346c31a51\/download","text":"URN:NBN:fi:jyu-201806203281.pdf","source":"jyx","mediaType":"application\/pdf"}
publishDate 2018
record_format qdc
source_str_mv jyx
spellingShingle Kukkonen, Eerik Luovien musiikkipelien parantaminen : musiikinluontipelin kehitysprosessi ja evaluointi pelinkehitys sävellyspeli Tietotekniikka Mathematical Information Technology 602 säveltäminen pelitutkimus pelisuunnittelu mobiilipelit musiikkipelit peliala tietokonepelit
title Luovien musiikkipelien parantaminen : musiikinluontipelin kehitysprosessi ja evaluointi
title_full Luovien musiikkipelien parantaminen : musiikinluontipelin kehitysprosessi ja evaluointi
title_fullStr Luovien musiikkipelien parantaminen : musiikinluontipelin kehitysprosessi ja evaluointi Luovien musiikkipelien parantaminen : musiikinluontipelin kehitysprosessi ja evaluointi
title_full_unstemmed Luovien musiikkipelien parantaminen : musiikinluontipelin kehitysprosessi ja evaluointi Luovien musiikkipelien parantaminen : musiikinluontipelin kehitysprosessi ja evaluointi
title_short Luovien musiikkipelien parantaminen
title_sort luovien musiikkipelien parantaminen musiikinluontipelin kehitysprosessi ja evaluointi
title_sub musiikinluontipelin kehitysprosessi ja evaluointi
title_txtP Luovien musiikkipelien parantaminen : musiikinluontipelin kehitysprosessi ja evaluointi
topic pelinkehitys sävellyspeli Tietotekniikka Mathematical Information Technology 602 säveltäminen pelitutkimus pelisuunnittelu mobiilipelit musiikkipelit peliala tietokonepelit
topic_facet 602 Mathematical Information Technology Tietotekniikka mobiilipelit musiikkipelit peliala pelinkehitys pelisuunnittelu pelitutkimus sävellyspeli säveltäminen tietokonepelit
url https://jyx.jyu.fi/handle/123456789/58648 http://www.urn.fi/URN:NBN:fi:jyu-201806203281
work_keys_str_mv AT kukkoneneerik luovienmusiikkipelienparantaminenmusiikinluontipelinkehitysprosessijaevaluointi