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[{"key": "dc.contributor.advisor", "value": "Luoma, Eetu", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Lehkonen, Mikko", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2018-06-20T06:59:07Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2018-06-20T06:59:07Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2018", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/58633", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "K\u00e4ytt\u00e4j\u00e4kokemuksen ymm\u00e4rt\u00e4minen on kriittist\u00e4 videopelien kannalta sill\u00e4 videopelien tarkoituksena on olla mahdollisimman viihdytt\u00e4vi\u00e4. Jotta t\u00e4ss\u00e4 tavoitteessa onnistuttaisiin niin kehitt\u00e4jill\u00e4 t\u00e4ytyy olla mahdollisimman hyv\u00e4 ymm\u00e4rrys k\u00e4ytt\u00e4j\u00e4kokemuksesta. Huono k\u00e4ytt\u00e4j\u00e4kokemus voi johtaa pelaamisen lopettamiseen sek\u00e4 huonoihin arvioihin mediassa. T\u00e4m\u00e4 taas voi johtaa kehitt\u00e4jien liikevoiton pienenemiseen. Hyv\u00e4ll\u00e4 k\u00e4ytt\u00e4j\u00e4kokemuksen tuntemuksella voidaan kuitenkin v\u00e4hent\u00e4\u00e4 kehityksest\u00e4 johtuvia kuluja sek\u00e4 tuottaa pelej\u00e4 joita pelaajat pelaavat mielell\u00e4\u00e4n. Tutkimuksessa pyrittiin vastaamaan siihen mit\u00e4 k\u00e4ytt\u00e4j\u00e4kokemus on videopelien kontekstissa sek\u00e4 miten virtuaalitodellisuus videopelien k\u00e4ytt\u00e4j\u00e4kokemus eroaa perinteisist\u00e4 videopeleist\u00e4. T\u00e4m\u00e4 suoritettiin tarkastelemalla k\u00e4ytt\u00e4j\u00e4kokemusta, virtuaalitodellisuutta, ja siihen liittyvi\u00e4 laitteita sek\u00e4 immersiota ja l\u00e4sn\u00e4oloa. Tutkimus toteutettiin kirjallisuuskatsauksena. L\u00e4hteiden haussa k\u00e4ytettiin kolmea elektronista kirjastoa. T\u00e4m\u00e4n lis\u00e4ksi l\u00e4hteit\u00e4 etsittiin jo valittujen l\u00e4hteiden l\u00e4hdeluetteloista, sek\u00e4 etsim\u00e4ll\u00e4 l\u00e4hteit\u00e4 joissa viitattiin jo valittuihin l\u00e4hteisiin. K\u00e4ytt\u00e4j\u00e4kokemuksen havaittiin olevan moniosainen kokonaisuus, jolle l\u00f6ytyy useampia m\u00e4\u00e4ritelmi\u00e4. Virtuaalitodellisuus videopelien, ja perinteisten pelien v\u00e4lill\u00e4 tunnistettiin eroja jotka voivat vaikuttaa vahvasti pelaajien k\u00e4ytt\u00e4j\u00e4kokemukseen.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Understanding user experience is critical for video games since video games are meant to be enjoyable. In order to achieve this goal, developers need to have a clear understanding of user experience. A bad user experience may result in the termination of playing as well as bad reviews in the media. This can then lead to a decrease in the developers profits. A good understanding user experience on the other hand can lead to reduced cost in the development phase and the production of games that players enjoy playing. This thesis attempts to answer what user experience is in the context of video games, and also how the user experience of virtual reality video games differs from traditional video games. This was done by analysing user experience, virtual reality, virtual reality devices as well as immersion and presence. Research was conducted as a literature review. Three electronic libraries were used to search for sources. Sources were also searched from the bibliographies of selected sources and by searching for sources that refer to selected sources. User experience was observed to be a multi faceted concept that has multiple different definitions. The research also identified differences between virtual reality video games and traditional games that may affect the user experience strongly.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Paivi Vuorio (paelvuor@jyu.fi) on 2018-06-20T06:59:07Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2018-06-20T06:59:07Z (GMT). No. of bitstreams: 0\n Previous issue date: 2018", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "37", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "immersio", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "K\u00e4ytt\u00e4j\u00e4kokemus virtuaalitodellisuus videopeleiss\u00e4", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "bachelor thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-201806203269", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Bachelor's thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Kandidaatinty\u00f6", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_7a1f", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "restrictedAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "bachelorThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "l\u00e4sn\u00e4olo", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "k\u00e4ytt\u00e4j\u00e4kokemus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "k\u00e4ytett\u00e4vyys", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelitutkimus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "virtuaalitodellisuus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.rights.accessrights", "value": "The author has not given permission to make the work publicly available electronically. Therefore the material can be read only at the archival workstation at Jyv\u00e4skyl\u00e4 University Library (https://kirjasto.jyu.fi/en/workspaces/facilities).", "language": "en", "element": "rights", "qualifier": "accessrights", "schema": "dc"}, {"key": "dc.rights.accessrights", "value": "Tekij\u00e4 ei ole antanut lupaa avoimeen julkaisuun, joten aineisto on luettavissa vain Jyv\u00e4skyl\u00e4n yliopiston kirjaston arkistoty\u00f6semalta. Ks. https://kirjasto.jyu.fi/fi/tyoskentelytilat/laitteet-ja-tilat..", "language": "fi", "element": "rights", "qualifier": "accessrights", "schema": "dc"}]
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