Oppimispelien ja pelillistämisen käyttö opetuksessa

Pelillistäminen on opetuksessa hyvin monipuolinen kokonaisuus, jota voidaan toteuttaa tuomalla pelinomaisia elementtejä pois pelimaailmasta. Myös digitaalisen ympäristön pelillistäminen on mahdollista. Pelillistämisellä on havaittu motivoivia piirteitä opiskelijoissa. Oppimispelit puolestaan ovat pe...

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Päätekijä: Keskiniemi, Matti
Muut tekijät: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Aineistotyyppi: Kandityö
Kieli:fin
Julkaistu: 2018
Aiheet:
Linkit: https://jyx.jyu.fi/handle/123456789/58196
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author Keskiniemi, Matti
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Keskiniemi, Matti Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Keskiniemi, Matti Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Keskiniemi, Matti
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description Pelillistäminen on opetuksessa hyvin monipuolinen kokonaisuus, jota voidaan toteuttaa tuomalla pelinomaisia elementtejä pois pelimaailmasta. Myös digitaalisen ympäristön pelillistäminen on mahdollista. Pelillistämisellä on havaittu motivoivia piirteitä opiskelijoissa. Oppimispelit puolestaan ovat pelejä, joilla nimensä mukaisesti on pedagoginen tarkoitus, esimerkiksi sanojen opettelu. Pelillistäminen ja oppimispelit ovat vanhoja konsepteja, mutta termit ovat uusia. Tässä tutkielmassa pyrin tutkimaan, miten oppimispelejä tai pelillistämistä käytetään opetuksessa nykyään, sekä vertailemaan näitä kahta toisiaan lähellä olevaa konseptia. Oppimispelejä ja pelillistämistä hyödynnetään opetuksessa, mutta on mahdotonta sanoa, kuinka paljon ja miten. Gamification is a large concept used in teaching. It can be produced by using game-like elements apart from the game itself, for example in classroom. It is also possible to bring gamification in digital enviroment. There have been observations that gamification can boost learning motivation in pupils. Learning games on the other hand are games that have pedagogical purpose, like their name suggests. Both gamification and learning games are old concepts but the terms themselves are fairly new. This purpose can be for example learning of words. In this bachelor’s thesis I try to find out, how learning games or digital gamification is used in modern teaching and also compare these two methods. Both methods are used in teaching but it is impossible to say how much and how they are used.
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My\u00f6s\ndigitaalisen ymp\u00e4rist\u00f6n pelillist\u00e4minen on mahdollista. Pelillist\u00e4misell\u00e4 on havaittu motivoivia piirteit\u00e4 opiskelijoissa. Oppimispelit puolestaan ovat pelej\u00e4, joilla nimens\u00e4 mukaisesti on pedagoginen tarkoitus, esimerkiksi sanojen opettelu. Pelillist\u00e4minen ja oppimispelit ovat vanhoja konsepteja, mutta termit ovat uusia. T\u00e4ss\u00e4 tutkielmassa pyrin tutkimaan, miten oppimispelej\u00e4 tai pelillist\u00e4mist\u00e4 k\u00e4ytet\u00e4\u00e4n\nopetuksessa nyky\u00e4\u00e4n, sek\u00e4 vertailemaan n\u00e4it\u00e4 kahta toisiaan l\u00e4hell\u00e4 olevaa konseptia. Oppimispelej\u00e4 ja pelillist\u00e4mist\u00e4 hy\u00f6dynnet\u00e4\u00e4n opetuksessa, mutta on mahdotonta sanoa, kuinka paljon ja miten.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Gamification is a large concept used in teaching. It can be produced by\nusing game-like elements apart from the game itself, for example in classroom. It is\nalso possible to bring gamification in digital enviroment. There have been observations that gamification can boost learning motivation in pupils. Learning games on\nthe other hand are games that have pedagogical purpose, like their name suggests.\nBoth gamification and learning games are old concepts but the terms themselves\nare fairly new. This purpose can be for example learning of words. In this bachelor\u2019s\nthesis I try to find out, how learning games or digital gamification is used in modern\nteaching and also compare these two methods. 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spellingShingle Keskiniemi, Matti Oppimispelien ja pelillistämisen käyttö opetuksessa digitaalinen pelillistäminen Tietotekniikka Mathematical Information Technology 602 oppimispelit pelillistäminen
title Oppimispelien ja pelillistämisen käyttö opetuksessa
title_full Oppimispelien ja pelillistämisen käyttö opetuksessa
title_fullStr Oppimispelien ja pelillistämisen käyttö opetuksessa Oppimispelien ja pelillistämisen käyttö opetuksessa
title_full_unstemmed Oppimispelien ja pelillistämisen käyttö opetuksessa Oppimispelien ja pelillistämisen käyttö opetuksessa
title_short Oppimispelien ja pelillistämisen käyttö opetuksessa
title_sort oppimispelien ja pelillistämisen käyttö opetuksessa
title_txtP Oppimispelien ja pelillistämisen käyttö opetuksessa
topic digitaalinen pelillistäminen Tietotekniikka Mathematical Information Technology 602 oppimispelit pelillistäminen
topic_facet 602 Mathematical Information Technology Tietotekniikka digitaalinen pelillistäminen oppimispelit pelillistäminen
url https://jyx.jyu.fi/handle/123456789/58196 http://www.urn.fi/URN:NBN:fi:jyu-201805292868
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