The effects of user interface type on player immersion in first-person shooter games

Videopelien vaikutuksia pelaajien käyttäytymiseen on tutkittu laajasti, kuten myös niitä tekijöitä jotka vaikuttavat pelaajien tyytyväisyyteen ja kiinnostukseen videopelejä kohtaan. Tästä huolimatta on puutetta julkisesti saatavilla olevasta empiirisestä tutkimuksesta, joka keskittyisi käyttöliittym...

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Main Author: Lehmusjoki, Joonas
Other Authors: Faculty of Information Technology, Informaatioteknologian tiedekunta, Informaatioteknologia, University of Jyväskylä, Jyväskylän yliopisto
Format: Master's thesis
Language:eng
Published: 2017
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/56744
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author Lehmusjoki, Joonas
author2 Faculty of Information Technology Informaatioteknologian tiedekunta Informaatioteknologia University of Jyväskylä Jyväskylän yliopisto
author_facet Lehmusjoki, Joonas Faculty of Information Technology Informaatioteknologian tiedekunta Informaatioteknologia University of Jyväskylä Jyväskylän yliopisto Lehmusjoki, Joonas Faculty of Information Technology Informaatioteknologian tiedekunta Informaatioteknologia University of Jyväskylä Jyväskylän yliopisto
author_sort Lehmusjoki, Joonas
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description Videopelien vaikutuksia pelaajien käyttäytymiseen on tutkittu laajasti, kuten myös niitä tekijöitä jotka vaikuttavat pelaajien tyytyväisyyteen ja kiinnostukseen videopelejä kohtaan. Tästä huolimatta on puutetta julkisesti saatavilla olevasta empiirisestä tutkimuksesta, joka keskittyisi käyttöliittymän vaikutukseen pelaajan kokemaan immersioon pelin aikana sekä siihen, mikä käyttöliittymissä vaikuttaa immersion kokemuksen syntymiseen. Käyttöliittymät ensimmäisen persoonan kuvakulmasta olevissa videopeleissä voidaan jakaa kahteen eri tyyppiin, diegeettisiin ja epädiegeettisiin käyttöliittymiin. Nämä kaksi eri käyttöliittymätyyppiä saattavat vaikuttaa pelaajan kokemukseen eri tavoin. Parempi ymmärrys siitä, kuinka eri tyyppiset käyttöliittymät ensimmäisen persoonan videopeleissä tukevat nautittavaa ja optimaalista pelikokemusta olisi hyödyllistä käyttöliittymien ja käyttäjäkokemuksen tutkijoille, kuten myös videopelien kehittäjille. Tämä tutkielma keskittyy suosittuun ensimmäisen persoonan ammuntapeligenreen, käyttäen monimenetelmätutkimusta ja A/B-testausta selvittääkseen kuinka diegeettiset ja epädiegeettiset käyttöliittymät vaikuttavat immersion kokemukseen. Tutkimuksen tulokset näyttävät, että diegeettiset käyttöliittymät lisäävät pelin haastavuutta, ja että kokeneet pelaajat suosivat diegeettisiä käyttöliittymiä jossain määrin noviiseja enemmän. Luotettavaa tai voimakasta todistusaineistoa siitä, että käyttöliittymätyyppi vaikuttaisi pelaajan immersioon ei kuitenkaan löytynyt. Tällä tutkielmalla saattaa olla vaikutusta tapoihin, jolla pelien käyttöliittymiä suunnitellaan parhaalla mahdollisella tavalla eri tasoisille pelaajille, kuten ensikertalaisille tai vuosia pelanneille, sekä tutkijoille jotka keskittyvät videopelien käyttöliittymiin ja pelien kehittäjille. The effects of video games on player behaviour, especially on aggression, have been researched extensively in recent years, as well as the different factors that can affect user enjoyment and engagement in video games on a general level. There is still however a rather limited amount of academic empirical research on video game user interfaces used during gameplay, and how they may affect the player’s sense of immersion. User interfaces of first-person video games can be divided into two different types, diegetic and non-diegetic user interfaces. These may influence the player’s gameplay experience in differing ways. A better understanding of what user interface elements in first-person video games support an enjoyable and optimal gaming experience would be beneficial for both user interface and user experience researchers, as well as game developers themselves. This thesis concentrates on the popular first-person shooter genre, and through the utilisation of mixed methods and A/B testing, it examines the level of immersion for two different types of user interface; diegetic and non-diegetic. The main findings show strong evidence that diegetic user interfaces are more difficult, and some support that expert players prefer them. However, there is insufficient evidence to make claims on the effect of user interface type on player immersion. This master’s research may have some implications for the ways in which user interfaces of video games are designed in order to achieve a desired player experience. Further implications can also be seen from the perspective of research on user interfaces in other related areas such as virtual reality.
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spellingShingle Lehmusjoki, Joonas The effects of user interface type on player immersion in first-person shooter games user interface user experience immersion diegesis video games first-person shooter käyttöliittymä käyttäjäkokemus immersio videopelit ensimmäisen persoonan ammuntapeli FPS Information Systems Science Tietojärjestelmätiede 601 käyttöliittymät ammuntapelit
title The effects of user interface type on player immersion in first-person shooter games
title_full The effects of user interface type on player immersion in first-person shooter games
title_fullStr The effects of user interface type on player immersion in first-person shooter games The effects of user interface type on player immersion in first-person shooter games
title_full_unstemmed The effects of user interface type on player immersion in first-person shooter games The effects of user interface type on player immersion in first-person shooter games
title_short The effects of user interface type on player immersion in first-person shooter games
title_sort effects of user interface type on player immersion in first person shooter games
title_txtP The effects of user interface type on player immersion in first-person shooter games
topic user interface user experience immersion diegesis video games first-person shooter käyttöliittymä käyttäjäkokemus immersio videopelit ensimmäisen persoonan ammuntapeli FPS Information Systems Science Tietojärjestelmätiede 601 käyttöliittymät ammuntapelit
topic_facet 601 FPS Information Systems Science Tietojärjestelmätiede ammuntapelit diegesis ensimmäisen persoonan ammuntapeli first-person shooter immersio immersion käyttäjäkokemus käyttöliittymä käyttöliittymät user experience user interface video games videopelit
url https://jyx.jyu.fi/handle/123456789/56744 http://www.urn.fi/URN:NBN:fi:jyu-201801151208
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