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[{"key": "dc.contributor.advisor", "value": "Kari, Tuomas", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Koskinen, Laura", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2017-08-20T18:50:44Z", "language": "", "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2017-08-20T18:50:44Z", "language": "", "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2017", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/55145", "language": "", "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Videopelej\u00e4 on harvemmin yhdistetty liikuntaan. Nyky\u00e4\u00e4n monet pelit kuitenkin saavat ihmiset liikkumaan enemm\u00e4n, joten t\u00e4m\u00e4n ilmi\u00f6n tutkiminen on entist\u00e4 t\u00e4rke\u00e4mp\u00e4\u00e4 ja mielenkiintoisempaa. Digitaaliset liikuntapelit kuitenkin yhdist\u00e4v\u00e4t pelaamisen ja liikkumisen. T\u00e4m\u00e4n kandidaatintutkielman tarkoitus on selvitt\u00e4\u00e4, miksi ihmiset pelaavat digitaalisia liikuntapelej\u00e4 ja mik\u00e4 saa heid\u00e4t jatkamaan pelaamista. Aluksi esitell\u00e4\u00e4n ja m\u00e4\u00e4ritell\u00e4\u00e4n liikkuminen ja digitaaliset liikuntapelit k\u00e4sittein\u00e4, sek\u00e4 tarkastellaan kahta eri alustaa, joilla digitaalisia liikuntapelej\u00e4 voi pelata. T\u00e4m\u00e4n j\u00e4lkeen k\u00e4sitell\u00e4\u00e4n syit\u00e4 ja motivaatiota pelata digitaalisia liikuntapelej\u00e4, eli miksi ihmiset pelaavat kyseisi\u00e4 pelej\u00e4. Samassa kappaleessa k\u00e4sitell\u00e4\u00e4n motivaation yll\u00e4pit\u00e4mist\u00e4, eli kuinka liikkumista voidaan yll\u00e4pit\u00e4\u00e4 digitaalisten liikuntapelien avulla. Kuten tulokset ehdottavat, ihmiset pelaavat digitaalisia liikuntapelej\u00e4 siksi, ett\u00e4 he nauttivat siit\u00e4, harvemmin pelk\u00e4st\u00e4\u00e4n liikkuakseen lis\u00e4\u00e4. Lis\u00e4ksi tuloksista voidaan todeta, ett\u00e4 liikkumisen m\u00e4\u00e4r\u00e4 lis\u00e4\u00e4ntyy ensimm\u00e4isten kahden peliviikon aikana, jonka j\u00e4lkeen liikkuminen v\u00e4henee tasaisesti samalle tasolle, jolla se oli ennen pelaamisen aloittamista. Tutkielman lopussa ovat yhteenveto, johtop\u00e4\u00e4telm\u00e4t sek\u00e4 ehdotuksia jatkotutkimuksille. Suurin osa t\u00e4ss\u00e4 tutkielmassa k\u00e4ytetyist\u00e4 l\u00e4hteist\u00e4 keskittyy Pok\u00e9mon GO -peliin sen viimeaikaisen ja suuren suosion takia.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Video games have been perceived as sedentary for most of their existence. As games make people move more than before, studying this phenomenon is becoming more important and more interesting than before. Exergames combine digital games and non-sedentary physical activity. The purpose of this study is to find out why people play exergames and what keeps people playing exergames. First the focus is on exergaming: defining physical activity and exergaming, and taking a closer look at two different platforms for exergaming. After that, the reasons and motivation behind exergames, as in why people play them is discussed. The sustainability of the motivation to play exergames, in other words keeping up the level of physical activity with the help of exergames, is also discussed in this chapter. As the results suggest, people play exergames for fun, rarely purely for exercise. The results also show that the level of exertion rises during the first two weeks of playing but starts then to decrease towards the starting level, reaching it by the end of week six. At the end, there is a summary of the paper along with conclusions, and suggestions for further studies on the topic. Most of the studies reviewed for this paper are about Pok\u00e9mon GO, due to its popularity and recency.\r\n\r\ndigitaaliset liikuntapelit, liikunta, motivaatio, videopelit, mobiilipelit, pokemon go", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted using Plone Publishing form by Laura Koskinen (lakakosk) on 2017-08-20 18:50:43.893131. Form: Kandidaatintutkielma -lomake (https://kirjasto.jyu.fi/julkaisut/julkaisulomakkeet/kandin-tutkielma-lomake). JyX data: [jyx_publishing-allowed (fi) =False]", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by jyx lomake-julkaisija (jyx-julkaisija.group@korppi.jyu.fi) on 2017-08-20T18:50:44Z\r\nNo. of bitstreams: 2\r\nURN:NBN:fi:jyu-201708203524.pdf: 502366 bytes, checksum: 4e9d62c37b3430db4f802cfb3dbccebc (MD5)\r\nlicense.html: 1098 bytes, checksum: a3a5b8e08f0f68a5c772293aa6655d72 (MD5)", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2017-08-20T18:50:44Z (GMT). No. of bitstreams: 2\r\nURN:NBN:fi:jyu-201708203524.pdf: 502366 bytes, checksum: 4e9d62c37b3430db4f802cfb3dbccebc (MD5)\r\nlicense.html: 1098 bytes, checksum: a3a5b8e08f0f68a5c772293aa6655d72 (MD5)\r\n Previous issue date: 2017", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "21", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.language.iso", "value": "eng", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "exergaming", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "digitaaliset liikuntapelit", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "physical activity", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "liikunta", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "motivation", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "motivaatio", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "video games", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "videopelit", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "mobile games", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "mobiilipelit", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "Pok\u00e9mon Go", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Mobile exergaming : why do people play mobile exergames?", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "bachelor thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-201708203524", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Kandidaatintutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Bachelor's thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.date.updated", "value": "2017-08-20T18:50:44Z", "language": "", "element": "date", "qualifier": "updated", "schema": "dc"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_7a1f", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "restrictedAccess", "language": "fi", "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "bachelorThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.rights.accessrights", "value": "This material has a restricted access due to copyright reasons. It can be read at the workstation at Jyv\u00e4skyl\u00e4 University Library reserved for the use of archival materials: https://kirjasto.jyu.fi/en/workspaces/facilities.", "language": "en", "element": "rights", "qualifier": "accessrights", "schema": "dc"}, {"key": "dc.rights.accessrights", "value": "Aineistoon p\u00e4\u00e4sy\u00e4 on rajoitettu tekij\u00e4noikeussyist\u00e4. Aineisto on luettavissa Jyv\u00e4skyl\u00e4n yliopiston kirjaston arkistoty\u00f6asemalta. Ks. https://kirjasto.jyu.fi/fi/tyoskentelytilat/laitteet-ja-tilat.", "language": "fi", "element": "rights", "qualifier": "accessrights", "schema": "dc"}]
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