Elektronisen ja perinteisen urheilun vertailua

Elektroninen urheilu, eli videopelien pelaaminen kilpailullisesti, on kasvattanut suosiota ja on merkittävä osa joidenkin elämää. Elektroninen urheilu on myös luonut monille ihmisille mahdollisuuden nousta suosioon e-urheilijana. Kyseessä on kuitenkin suhteellisen tuore ilmiö, joka muuttaa muotoaan...

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Main Author: Collan, Kalle
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, University of Jyväskylä, Jyväskylän yliopisto
Format: Bachelor's thesis
Language:fin
Published: 2017
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/54028
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author Collan, Kalle
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_facet Collan, Kalle Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto Collan, Kalle Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_sort Collan, Kalle
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description Elektroninen urheilu, eli videopelien pelaaminen kilpailullisesti, on kasvattanut suosiota ja on merkittävä osa joidenkin elämää. Elektroninen urheilu on myös luonut monille ihmisille mahdollisuuden nousta suosioon e-urheilijana. Kyseessä on kuitenkin suhteellisen tuore ilmiö, joka muuttaa muotoaan edelleen ja sen tämänhetkinen tila on epävakaa. Tässä tutkielmassa pyritään selvittämään elektronisen urheilun ”urheilullistamiseen” liittyviä haasteita. Pääpainona pyritään saamaan jonkinlainen käsitys, voiko elektronista urheilua luokitella urheiluksi. Playing video games competitively, also known as electronic sports, is a phenomenon which has lately grown in popularity and has become a great part of some people’s lives. Electronic sports has offered an opportunity for some to achieve and gain fame as an e-athlete. However, electronic sports is a relatively new phenomenon which is constantly changing its form and its current state is unstable. This thesis tries to provide information regarding the challenges of ”sportification” of electronic sports. The main focus is to achieve some kind of understanding if it is possible to classify electronic sports as sports.
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spellingShingle Collan, Kalle Elektronisen ja perinteisen urheilun vertailua eSports elektroninen urheilu e-urheilu videopelit tietokonepelit urheilu karkeamotoriikka hienomotoriikka fyysisyys Tietotekniikka Mathematical Information Technology
title Elektronisen ja perinteisen urheilun vertailua
title_full Elektronisen ja perinteisen urheilun vertailua
title_fullStr Elektronisen ja perinteisen urheilun vertailua Elektronisen ja perinteisen urheilun vertailua
title_full_unstemmed Elektronisen ja perinteisen urheilun vertailua Elektronisen ja perinteisen urheilun vertailua
title_short Elektronisen ja perinteisen urheilun vertailua
title_sort elektronisen ja perinteisen urheilun vertailua
title_txtP Elektronisen ja perinteisen urheilun vertailua
topic eSports elektroninen urheilu e-urheilu videopelit tietokonepelit urheilu karkeamotoriikka hienomotoriikka fyysisyys Tietotekniikka Mathematical Information Technology
topic_facet Mathematical Information Technology Tietotekniikka e-urheilu eSports elektroninen urheilu fyysisyys hienomotoriikka karkeamotoriikka tietokonepelit urheilu videopelit
url https://jyx.jyu.fi/handle/123456789/54028 http://www.urn.fi/URN:NBN:fi:jyu-201705182408
work_keys_str_mv AT collankalle elektronisenjaperinteisenurheilunvertailua