Coping to play the effect of user-driven innovations on user experience in games

Tässä Pro Gradu -tutkielmassa tutkitaan miten käyttäjälähtöisiä innovaatioita voi hyödyntää videopeleissä esiintyvien käytettävyysongelmien selvittämisessä coping-keinona. Lisäksi käsitellään käyttäjälähtöisten innovaatioiden vaikutusta pelien käyttökokemukseen. Aihe on tärkeä erityisesti pelite...

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Main Author: Hänninen, Juha
Other Authors: Faculty of Information Technology, Informaatioteknologian tiedekunta, Informaatioteknologia, University of Jyväskylä, Jyväskylän yliopisto
Format: Master's thesis
Language:eng
Published: 2017
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/53680
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author Hänninen, Juha
author2 Faculty of Information Technology Informaatioteknologian tiedekunta Informaatioteknologia University of Jyväskylä Jyväskylän yliopisto
author_facet Hänninen, Juha Faculty of Information Technology Informaatioteknologian tiedekunta Informaatioteknologia University of Jyväskylä Jyväskylän yliopisto Hänninen, Juha Faculty of Information Technology Informaatioteknologian tiedekunta Informaatioteknologia University of Jyväskylä Jyväskylän yliopisto
author_sort Hänninen, Juha
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description Tässä Pro Gradu -tutkielmassa tutkitaan miten käyttäjälähtöisiä innovaatioita voi hyödyntää videopeleissä esiintyvien käytettävyysongelmien selvittämisessä coping-keinona. Lisäksi käsitellään käyttäjälähtöisten innovaatioiden vaikutusta pelien käyttökokemukseen. Aihe on tärkeä erityisesti peliteollisuudelle, sillä useat peliyhtiöt ovat antaneet pelaajille mahdollisuuden muokata pelejä tietyiltä osin luomalla modifikaatioita, (engl. modification, mod) joilla voidaan vaikuttaa pelin ulkoasuun, mekaniikkaan ja sisältöön. Pelikehityksen jatkaminen lisäsisällön luomisella peliyhteisössä on nykyään merkittävä osa pelikulttuuria, joten peliyritysten on tärkeää ymmärtää sen sisältämät mahdollisuudet ja uhat. Tutkielman rakenne sisältää katsauksen aiheeseen liittyvään olemassa olevaan kirjallisuuteen sekä empiirisen osuuden. Kirjallisuuskatsauksessa perehdytään coping-keinoihin, käytettävyyteen ja käyttökokemukseen sekä käyttäjälähtöisiin innovaatioihin. Tämän jälkeen empiirisessä osuudessa käydään läpi tutkimusdatan kerääminen haastattelukysymyksillä, datan analysointi temaattisella analyysillä ja tulosten esittäminen teemoittain. Teemoiksi määritettiin pelikokemuksen osa-alueita, joilla todettiin olevan merkittävä vaikutus käyttökokemukseen, eli suorituskyky ja käytettävyys, sisältö ja estetiikka. Lisäksi jokaiseen teemaan voidaan vaikuttaa modifikaatioilla, jolloin niiden vaikutusta käyttökokemukseen voidaan voimistaa. Tulosten perusteella käyttäjä- lähtöisiä innovaatioita käytetään usein käytettävyysongelmista selviämiseen, mutta ne myös parantavat pelien käyttökokemusta yleisellä tasolla. Lopuksi käydään läpi pohdintaa tutkimustulosten merkityksestä ja esitetään mahdollisia jatkotutkimusaiheita. This master’s thesis studies how user-driven innovations help players to cope with usability problems in video games. Additionally, the effect of user-driven innovations on the user experience is covered. The topic is important for the game industry, as several game companies have given the opportunity for the players to modify their games with modifications, that can alter the games visual appearance, mechanics and logic, as well as content. Continuing the game development further in the gaming community has become a major part of the gaming culture. Therefore, it is important for the gaming companies to understand the opportunities and threats that lie beneath this phenomenon. The thesis consists of a literature review from the existing literature on coping, usability, user experience and user-driven innovations, and an empirical study. In the empirical study, the methodology for interviewing players is presented, along with the explanation of thematic analysis used for interpreting the interview data. Themes chosen based on the interview data were performance and usability, content, and aesthetics. Each theme is a fundamental part of the gaming experience and their effect on user experience can be further amplified with user-driven innovations. The results of the research indicate that user-driven innovations are often used by the players to cope with usability issues, but also they tend to improve the overall user experience as well. Finally, the thesis concludes with a discussion on the results and their meaning and possible topics for future research are presented.
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spellingShingle Hänninen, Juha Coping to play : the effect of user-driven innovations on user experience in games Coping käytettävyys käytettävyysongelma käyttäjälähtöinen innovaatio UDI käyttökokemus UX pelaaminen videopeli Information Systems Science Tietojärjestelmätiede 601 selviytyminen ongelmat innovaatiot käyttäjäkokemus käyttäjälähtöisyys videopelit
title Coping to play : the effect of user-driven innovations on user experience in games
title_alt Effect of user-driven innovations on user experience in games
title_full Coping to play : the effect of user-driven innovations on user experience in games
title_fullStr Coping to play : the effect of user-driven innovations on user experience in games Coping to play : the effect of user-driven innovations on user experience in games
title_full_unstemmed Coping to play : the effect of user-driven innovations on user experience in games Coping to play : the effect of user-driven innovations on user experience in games
title_short Coping to play
title_sort coping to play the effect of user driven innovations on user experience in games
title_sub the effect of user-driven innovations on user experience in games
title_txtP Coping to play : the effect of user-driven innovations on user experience in games
topic Coping käytettävyys käytettävyysongelma käyttäjälähtöinen innovaatio UDI käyttökokemus UX pelaaminen videopeli Information Systems Science Tietojärjestelmätiede 601 selviytyminen ongelmat innovaatiot käyttäjäkokemus käyttäjälähtöisyys videopelit
topic_facet 601 Coping Information Systems Science Tietojärjestelmätiede UDI UX innovaatiot käytettävyys käytettävyysongelma käyttäjäkokemus käyttäjälähtöinen innovaatio käyttäjälähtöisyys käyttökokemus ongelmat pelaaminen selviytyminen videopeli videopelit
url https://jyx.jyu.fi/handle/123456789/53680 http://www.urn.fi/URN:NBN:fi:jyu-201704262087
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