Serious games as catalyst for intercultural literacy development? a case study of Immigropoly
This thesis inquires into whether a specific online game could be used as a catalyst for intercultural literacy development. The case study focused on Immigropoly, a game aimed at introducing the hardships of immigrants to society at large in Europe by putting players in control of a fictional immig...
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| Muut tekijät: | , , , , , |
| Aineistotyyppi: | Pro gradu |
| Kieli: | eng |
| Julkaistu: |
2017
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| Aiheet: | |
| Linkit: | https://jyx.jyu.fi/handle/123456789/53078 |