Tieto- ja viestintätekniikan käyttötaitojen opetus pelillisesti

Tutkielmassa perehdytään tieto- ja viestintätekniikan opettamiseen digitaalisen pelin ja sen tarinankerronnan avulla. Tutkielma on toteutettu kehittämistutkimuksena, jonka tuloksena tuotetaan oppimispellin suunnitelma, joka kuvailee pelin konseptin, tarinan, pelimekaniikkoja ja tehtäviä. Lopussa tuo...

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Main Author: Nieminen, Juho
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Tietotekniikan laitos, Department of Mathematical Information Technology, University of Jyväskylä, Jyväskylän yliopisto
Format: Master's thesis
Language:fin
Published: 2016
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/50611
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author Nieminen, Juho
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Tietotekniikan laitos Department of Mathematical Information Technology University of Jyväskylä Jyväskylän yliopisto
author_facet Nieminen, Juho Informaatioteknologian tiedekunta Faculty of Information Technology Tietotekniikan laitos Department of Mathematical Information Technology University of Jyväskylä Jyväskylän yliopisto Nieminen, Juho Informaatioteknologian tiedekunta Faculty of Information Technology Tietotekniikan laitos Department of Mathematical Information Technology University of Jyväskylä Jyväskylän yliopisto
author_sort Nieminen, Juho
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description Tutkielmassa perehdytään tieto- ja viestintätekniikan opettamiseen digitaalisen pelin ja sen tarinankerronnan avulla. Tutkielma on toteutettu kehittämistutkimuksena, jonka tuloksena tuotetaan oppimispellin suunnitelma, joka kuvailee pelin konseptin, tarinan, pelimekaniikkoja ja tehtäviä. Lopussa tuotoksen käytännöllisyyttä ja soveltuvuutta tieto- ja viestintätekniikan opetukseen arviodaan. This research examines the teaching of information and communications technology with a digital game and its story-telling. This thesis is implemented with the development research method which produces a design for a learning game. The design describes the game concept, story, mechanics and objectives. At the end the practicality and suitability of the design for teaching information and communications technology is estimated.
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spellingShingle Nieminen, Juho Tieto- ja viestintätekniikan käyttötaitojen opetus pelillisesti kehittämistutkimus narratiivisuus pelisuunnittelu oppimispelit digitaaliset pelit Tietotekniikka Mathematical Information Technology Kehittämistutkimus 602 tieto- ja viestintätekniikka oppiminen
title Tieto- ja viestintätekniikan käyttötaitojen opetus pelillisesti
title_full Tieto- ja viestintätekniikan käyttötaitojen opetus pelillisesti
title_fullStr Tieto- ja viestintätekniikan käyttötaitojen opetus pelillisesti Tieto- ja viestintätekniikan käyttötaitojen opetus pelillisesti
title_full_unstemmed Tieto- ja viestintätekniikan käyttötaitojen opetus pelillisesti Tieto- ja viestintätekniikan käyttötaitojen opetus pelillisesti
title_short Tieto- ja viestintätekniikan käyttötaitojen opetus pelillisesti
title_sort tieto ja viestintätekniikan käyttötaitojen opetus pelillisesti
title_txtP Tieto- ja viestintätekniikan käyttötaitojen opetus pelillisesti
topic kehittämistutkimus narratiivisuus pelisuunnittelu oppimispelit digitaaliset pelit Tietotekniikka Mathematical Information Technology Kehittämistutkimus 602 tieto- ja viestintätekniikka oppiminen
topic_facet 602 Kehittämistutkimus Mathematical Information Technology Tietotekniikka digitaaliset pelit kehittämistutkimus narratiivisuus oppiminen oppimispelit pelisuunnittelu tieto- ja viestintätekniikka
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