Vokselit tietokonepeleissä

Tässä tutkielmassa selvitettiin vokseleiden käyttöä tietokonepeleissä ja kartoitettiin yleisesti vokselitekniikan hyötyjä, mahdollisuuksia ja ongelmia reaaliaikaisen grafiikan tuottamisessa. Vokseleita verrattiin perinteiseen polygonipohjaiseen esitystapaan ja esiteltiin kuinka vokselitekniikka saat...

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Main Author: Partanen, Petri
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, University of Jyväskylä, Jyväskylän yliopisto
Format: Bachelor's thesis
Language:fin
Published: 2013
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/49219
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author Partanen, Petri
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_facet Partanen, Petri Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto Partanen, Petri Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_sort Partanen, Petri
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description Tässä tutkielmassa selvitettiin vokseleiden käyttöä tietokonepeleissä ja kartoitettiin yleisesti vokselitekniikan hyötyjä, mahdollisuuksia ja ongelmia reaaliaikaisen grafiikan tuottamisessa. Vokseleita verrattiin perinteiseen polygonipohjaiseen esitystapaan ja esiteltiin kuinka vokselitekniikka saattaisi ratkaista joitain polygonipiirron ongelmakohtia. Vokselipiirron todettiin monista hyvistä teknisistä ratkaisuistaan huolimatta kaipaavan yhä huomattavasti lisää tutkimusta, sillä yleinen työkalujen puute, animoinnin vaikeus, muistinkäyttö ja muut ongelmat rajoittavat vokseleiden käyttöä tietokonepeleissä vielä ainakin toistaiseksi. This study examined the usage of voxel technology in video games. The benefits and limitations of voxels for interactive graphics were investigated. Voxels were compared to the more traditional polygon technology and some of the beneficial effects from voxel usage were introduced. Despite of these positive features it was determined that the voxel technique still requires a lot of improvement on the memory usage and general tools, before it can be truly useful for video games.
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spellingShingle Partanen, Petri Vokselit tietokonepeleissä vokseli pelit tilavuusrenderointi kasipuu säteenseuranta dynaaminen virtuaaliympäristö Tietotekniikka Mathematical Information Technology
title Vokselit tietokonepeleissä
title_full Vokselit tietokonepeleissä
title_fullStr Vokselit tietokonepeleissä Vokselit tietokonepeleissä
title_full_unstemmed Vokselit tietokonepeleissä Vokselit tietokonepeleissä
title_short Vokselit tietokonepeleissä
title_sort vokselit tietokonepeleissä
title_txtP Vokselit tietokonepeleissä
topic vokseli pelit tilavuusrenderointi kasipuu säteenseuranta dynaaminen virtuaaliympäristö Tietotekniikka Mathematical Information Technology
topic_facet Mathematical Information Technology Tietotekniikka dynaaminen virtuaaliympäristö kasipuu pelit säteenseuranta tilavuusrenderointi vokseli
url https://jyx.jyu.fi/handle/123456789/49219 http://www.urn.fi/URN:NBN:fi:jyu-201603301966
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