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[{"key": "dc.contributor.advisor", "value": "Lepp\u00e4nen, Mauri", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Vilhunen, Eetu", "language": null, "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2016-02-09T11:00:45Z", "language": "", "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2016-02-09T11:00:45Z", "language": "", "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2016", "language": null, "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.other", "value": "oai:jykdok.linneanet.fi:1522099", "language": null, "element": "identifier", "qualifier": "other", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/48704", "language": "", "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Viime vuosien aikana peliala on kasvanut voimakkaasti ja siit\u00e4 on kehittynyt viihteen ala, jonka asiakaskunta vaatii entist\u00e4 hauskempia ja viihdytt\u00e4v\u00e4mpi\u00e4 pelej\u00e4. Pelien odotetaan my\u00f6s hy\u00f6dynt\u00e4v\u00e4n nopeasti kehittyv\u00e4n teknologian luomia uusia mahdollisuuksia. N\u00e4iden haasteiden ohella pelikehitykseen osallistuu monien eri alojen toimijoita, mik\u00e4 lis\u00e4\u00e4 entisest\u00e4\u00e4n pelien kehitt\u00e4misen haastavuutta. T\u00e4st\u00e4 johtuen pelistudion kehitys- ja yll\u00e4pitoprosessien tulee olla huippuluokkaa. Tehokkuutta ja luovuutta on ohjelmistokehityksen alueella tavoiteltu ketteri\u00e4 menetelmill\u00e4 ja k\u00e4yt\u00e4nteill\u00e4. Ketteri\u00e4 menetelmi\u00e4 on k\u00e4ytetty jossain m\u00e4\u00e4rin my\u00f6s pelikehityksess\u00e4. Pelin julkaisun j\u00e4lkeisest\u00e4 toiminnasta ei ole kovin paljon tutkimustietoa. T\u00e4m\u00e4n tutkielman tarkoituksena on selvitt\u00e4\u00e4, mill\u00e4 tavoin ketteri\u00e4 menetelmi\u00e4 voidaan hy\u00f6dynt\u00e4\u00e4 videopelien julkaisun j\u00e4lkeisess\u00e4 yll\u00e4pito-/ jatkokehittelyprosessissa. Tutkielma koostuu kahdesta osasta, kirjallisuuskatsauksesta ja haastattelututkimuksesta. Kirjallisuuskatsauksella valotetaan pelien, peliteollisuuden, pelikehityksen, ketterien menetelmien ja pelien yll\u00e4pidon taustoja. Haastattelututkimus on tehty nelj\u00e4ss\u00e4 suomalaisessa pelistudiossa, jotka poikkeavat toisistaan kooltaan ja pelialustoiltaan.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "In recent years, the game industry has developed into a highly competitive entertainment industry with the market demanding more and more interesting and fun games. In addition, these games should take advantage of rapidly evolving technological opportunities available. These qualitative and technological challenges, together with problems with participating stakeholders from multiple different fields, make game development very challenging. As a result, game development and maintenance prosesses used by game studios should be top-notch. In software engineering, productivity and creativity has been pursuited through agile methods and practices. Also in game development agile methods have, to some extent, been used. There are only a few studies on agile game development. These studies do not, however, concern activities carried out after the first release or in game maintenance. The purpose of this study is to find out how agile methods can be deployed in game further development or game maintenance. The thesis consists of two main parts, a literature review and an empirical part. The literature review sheds light onto games, gaming industry, game development, agile methods and game maintenance. The empirical part comprises interviews conducted in four game studios differing in terms of size and platform of games.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted using Plone Publishing form by Eetu Vilhunen (eekrvilh) on 2016-02-09 11:00:45.038626. Form: Pro gradu -lomake (https://kirjasto.jyu.fi/julkaisut/julkaisulomakkeet/pro-gradu-lomake). JyX data: [jyx_publishing-allowed (fi) =True]", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by jyx lomake-julkaisija (jyx-julkaisija.group@korppi.jyu.fi) on 2016-02-09T11:00:45Z\r\nNo. of bitstreams: 2\r\nURN:NBN:fi:jyu-201602091516.pdf: 629423 bytes, checksum: 4298b048e2f75bb149c65e911270eb4d (MD5)\r\nlicense.html: 4849 bytes, checksum: ad82c48d87ce3e9a407614dd1a4f9929 (MD5)", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2016-02-09T11:00:45Z (GMT). No. of bitstreams: 2\r\nURN:NBN:fi:jyu-201602091516.pdf: 629423 bytes, checksum: 4298b048e2f75bb149c65e911270eb4d (MD5)\r\nlicense.html: 4849 bytes, checksum: ad82c48d87ce3e9a407614dd1a4f9929 (MD5)\r\n Previous issue date: 2016", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "1 verkkoaineisto (114 sivua)", "language": null, "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "Ketter\u00e4t menetelm\u00e4t", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "peliteollisuus", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "videopelien yll\u00e4pito", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Ketterien menetelmien hy\u00f6dynt\u00e4minen videopelien julkaisun j\u00e4lkeisess\u00e4 yll\u00e4pitoprosessissa", "language": null, "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-201602091516", "language": null, "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Tietojenk\u00e4sittelytieteiden laitos", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Department of Computer Science and Information Systems", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", 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