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[{"key": "dc.contributor.advisor", "value": "Kujala, Janne", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.advisor", "value": "Huolman, Sini", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.advisor", "value": "Kanerva, Kaisa", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.advisor", "value": "Kujala, Tuomo", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Katila, Matti", "language": null, "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Soukka, Asko", "language": null, "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2016-01-26T17:41:32Z", "language": "", "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2016-01-26T17:41:32Z", "language": "", "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2015", "language": null, "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.other", "value": "oai:jykdok.linneanet.fi:1704669", "language": null, "element": "identifier", "qualifier": "other", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/48469", "language": "", "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "T\u00e4ss\u00e4 tutkielmassa tutkimme lasten suoriutumista selaimella pelattavassa oppimispeliss\u00e4. Kehitimme tutkimusta varten uuden pelin, jossa oli 10 erilaista ty\u00f6muistia kuormittavaa kentt\u00e4\u00e4. N\u00e4ist\u00e4 kuusi perustui auditiivisiin ja nelj\u00e4 visuaalisiin \u00e4rsykkeisiin. Pelikenttien vaikeustaso eli niiss\u00e4 muistettavien \u00e4rsykkeiden m\u00e4\u00e4r\u00e4 adaptoitiin peliss\u00e4 bayesilaisella algoritmilla pelaajien suoritustasoa vastaavaksi. Pelin pelaaminen edellytti suomen kielen ja numeroiden ymm\u00e4rt\u00e4mist\u00e4. Mainostimme peli\u00e4 p\u00e4iv\u00e4kodeissa ja Facebookin Leijonaemot-ryhm\u00e4ss\u00e4, joka on ryhm\u00e4 erityislasten \u00e4ideille. Saimme tutkimukseen 1 074 vapaaehtoista pelaajaa, jotka pelasivat yhteens\u00e4 23 315 peliyrityst\u00e4, keskiarvon ollessa 22 ja mediaanin 8 yrityst\u00e4 pelaajaa kohti. Pelaamisen my\u00f6t\u00e4 peliss\u00e4 suoriutuminen parani tilastollisesti, kun pelaajat oppivat k\u00e4ytt\u00e4m\u00e4\u00e4n peliss\u00e4 paremmin omaa rajattua muistikapasiteettiaan: pelaajien kentt\u00e4kohtainen maksimitulos ei juuri parantunut, mutta pelaajien keskiarvo peliyrityksiss\u00e4 parani. Lis\u00e4ksi jaoimme pelaajat kahteen ryhm\u00e4\u00e4n, joista toiselle annettiin 30 % peliyrityksiss\u00e4 ryhmiteltyj\u00e4 sy\u00f6tteit\u00e4. T\u00e4ll\u00e4 ei havaittu edist\u00e4v\u00e4\u00e4 vaikutusta, vaan pieniss\u00e4 \u00e4rsykem\u00e4\u00e4riss\u00e4 ryhmittely jopa heikensi suoritusta. Lopuksi havaitsimme pelaajien virheiss\u00e4 toistuvan tilastollisesti eritt\u00e4in merkitsev\u00e4n\u00e4 (N = 443, p < 0,001) jo aikaisemmasta tutkimuksesta tunnetun edelt\u00e4v\u00e4n listan takaumaksi kutsutun ilmi\u00f6n, jossa onnistuneen pelikerran vastaus vaikutti sit\u00e4 seuranneen ep\u00e4onnistuneen pelikerran virheelliseen vastaukseen.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "In this study we examined children\u2019s performance in an educational web game. We published a new game containing 10 different working memory intensive tasks. The presentation modality was visual in four games and auditory in six games. The difficulty level of the game \u2013 the amount of given stimulus in the level \u2013 adapted to player skills with bayesian algorithm. Ability to understand Finnish and numbers was needed to successfully play the game. We advertised the game in kindergartens and in a Facebook group for mothers of children with special needs. We got 1 074 volunteer players\u2019 who performed 23 315 game tries, average being 22 and median 8 tries per player. Game results got statistically better with playing but only within the limits of players memory capacity. There was very small change in maximum results in different game levels and the noticable change happened in average results. In addition, we divided the players into two groups, one of which was given 30 % chunked stimulus. There was no improvement effect between groups, and even worse, on the memory span of two results were interfered by chunking. Finally, in our study we reproduced, with statistically higly significant results (N = 443, p < 0,001), a well known phenomenon called prior-list intrusion, where stimulus from the previous trials affect responses of the subsequent trials.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted using Plone Publishing form by Asko Soukka (atsoukka) on 2016-01-26 17:41:30.859564. Form: Pro gradu -lomake (https://kirjasto.jyu.fi/julkaisut/julkaisulomakkeet/pro-gradu-lomake). JyX data: [jyx_publishing-allowed (fi) =True]", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by jyx lomake-julkaisija (jyx-julkaisija.group@korppi.jyu.fi) on 2016-01-26T17:41:32Z\r\nNo. of bitstreams: 2\r\nURN:NBN:fi:jyu-201601261286.pdf: 7651104 bytes, checksum: c6385b06f47845d7850f0683f5123f2a (MD5)\r\nlicense.html: 5157 bytes, checksum: 601f900ff3d99b97ce2b7f850c86baae (MD5)", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2016-01-26T17:41:32Z (GMT). No. of bitstreams: 2\r\nURN:NBN:fi:jyu-201601261286.pdf: 7651104 bytes, checksum: c6385b06f47845d7850f0683f5123f2a (MD5)\r\nlicense.html: 5157 bytes, checksum: 601f900ff3d99b97ce2b7f850c86baae (MD5)\r\n Previous issue date: 2015", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "1 verkkoaineisto (121 sivua)", "language": null, "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "ty\u00f6muisti", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": 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It can be read at the workstation at Jyv\u00e4skyl\u00e4 University Library reserved for the use of archival materials: https://kirjasto.jyu.fi/en/workspaces/facilities.", "language": "en", "element": "rights", "qualifier": "accessrights", "schema": "dc"}, {"key": "dc.rights.accessrights", "value": "Aineistoon p\u00e4\u00e4sy\u00e4 on rajoitettu tekij\u00e4noikeussyist\u00e4. Aineisto on luettavissa Jyv\u00e4skyl\u00e4n yliopiston kirjaston arkistoty\u00f6asemalta. Ks. https://kirjasto.jyu.fi/fi/tyoskentelytilat/laitteet-ja-tilat.", "language": "fi", "element": "rights", "qualifier": "accessrights", "schema": "dc"}, {"key": "dc.type.okm", "value": "G2", "language": null, "element": "type", "qualifier": "okm", "schema": "dc"}]
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