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[{"key": "dc.contributor.advisor", "value": "Pirkkalainen Henri", "language": null, "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Haaranen, Antti", "language": null, "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2015-11-25T11:43:58Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2015-11-25T11:43:58Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2015", "language": null, "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/47821", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "T\u00e4m\u00e4 ty\u00f6 on kirjallisuuskatsaus, jossa perehdyt\u00e4\u00e4n oppimispeleihin ja pellist\u00e4miseen sek\u00e4 oppijan motivointiin. Tutkielmassa on pyritty selvitt\u00e4m\u00e4\u00e4n se, mit\u00e4 tarkoitetaan pelillist\u00e4misell\u00e4, mik\u00e4 on oppimispeli ja kuinka oppijaa voidaan motivoida oppimispeleiss\u00e4 k\u00e4ytt\u00e4en pelillist\u00e4mist\u00e4. Pelaaminen on 2000-luvulla yleistynyt ja siit\u00e4 on tullut osa l\u00e4hes kaikkien ihmisten arkea. T\u00e4st\u00e4 syyst\u00e4 pelej\u00e4 ja pellist\u00e4mist\u00e4 on tutkittu paljon ja pohdittu pelien potentiaalia ja hy\u00f6dynt\u00e4mist\u00e4 opetuksessa. Pelillist\u00e4misell\u00e4 tarkoitetaan pelillisten elementtien k\u00e4ytt\u00f6\u00e4 ei-pelillisess\u00e4 kontekstissa. Tutkielmassa on tuotu esille kolme teoriaa motivoinnista ja sovellettu niit\u00e4 oppimispeleihin.\nARCS-malli keskittyy oppijan sis\u00e4iseen motivaatioon. Malli koostuu nel-j\u00e4st\u00e4 avainelementist\u00e4, joita ovat huomio, merkitys, itseluottamus ja tyytyv\u00e4i-syys.\nLuonnollisen motivaation malli perehtyy niihin pelillisiin elementteihin, jotka tekev\u00e4t pelist\u00e4 motivoivan, hauskan ja mielenkiintoisen. N\u00e4it\u00e4 elementtej\u00e4 ovat, haaste, fantasia ja uteliaisuus. \nInput-process-output mallissa yhdistet\u00e4\u00e4n oppimissis\u00e4lt\u00f6 pelillisiin ele-mentteihin, jotka k\u00e4ynnist\u00e4v\u00e4t pelisyklin. Hyv\u00e4 pelisykli on itse\u00e4\u00e4n yll\u00e4pit\u00e4v\u00e4 ja sen tuotoksena tapahtuu oppimista.\nARCS-mallissa kuvatut avainelementit ja pelilliset elementit vaikuttavat motivaatioon. On kuitenkin vaikea sanoa yksitt\u00e4ist\u00e4 tekij\u00e4\u00e4, joka tekee pelist\u00e4 motivoivan. Pelkk\u00e4 pelillist\u00e4minen itsess\u00e4\u00e4n ja pelilliset elementit eiv\u00e4t tee oppimispelist\u00e4 motivoivaa.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "This study is a review of literature. The topic of this study is gamification, e-learning games and motivation of the learner. The aim is to find out what does gamification mean? What is an E-learning game and how can we motivate the learner by using gamification? Playing games has become very popular in dur-ing the 2000\u2019s. It has become a part of nearly everyone\u2019s daily life. Due to games popularity, they have been widely studied. Lately many studies have been exploring the instructional potential of video games.\nGamification is using the game design elements in a non-game environ-ment. This study focuses on three motivating theories. The theories focus on elements that make the learner motivated, and how to maintain the motivation. The theories are then applied to e-learning games.\nThe ARCS-model focuses on intrinsic motivation. The model consists of four key elements: attention, relevance, confidence and satisfaction. Theory of intrinsically motivated instruction looks at three game elements that make the game motivational: challenge, fantasy and curiosity. \nInput-output-process model combines instructional content with the game elements. This initiates a process called game cycle. This is a self-sustained process that results in learning.\nBoth game elements and the elements introduced in the ARCS model af-fect the motivation of the learner however game elements themselves do not make a game motivational.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted using Plone Publishing form by Antti Haaranen (anjuhaar) on 2015-11-25 11:43:57.879873. Form: Kandidaatintutkielma -lomake (https://kirjasto.jyu.fi/julkaisut/julkaisulomakkeet/kandin-tutkielma-lomake). JyX data: [jyx_publishing-allowed (fi) =True]", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by jyx lomake-julkaisija (jyx-julkaisija.group@korppi.jyu.fi) on 2015-11-25T11:43:58Z\nNo. of bitstreams: 2\nURN:NBN:fi:jyu-201511253809.pdf: 837749 bytes, checksum: 63d65d4e1184f5b6433c3a46d535f1be (MD5)\nlicense.html: 4804 bytes, checksum: 95ab53076cea9293c6b4e2e034771c69 (MD5)", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2015-11-25T11:43:58Z (GMT). No. of bitstreams: 2\nURN:NBN:fi:jyu-201511253809.pdf: 837749 bytes, checksum: 63d65d4e1184f5b6433c3a46d535f1be (MD5)\nlicense.html: 4804 bytes, checksum: 95ab53076cea9293c6b4e2e034771c69 (MD5)\n Previous issue date: 2015", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "26", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "oppimispeli", "language": null, "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "pelillist\u00e4minen", "language": null, "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "pelillinen elementti", "language": null, "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "E-learning", "language": null, "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "motivointi", "language": null, "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "ARCS-malli", "language": null, "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "pelisykli", "language": null, "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Oppimispelit ja oppijan motivointi pelillist\u00e4misen avulla", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "bachelor thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-201511253809", "language": null, "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Kandidaatintutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Bachelor's thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.date.updated", "value": "2015-11-25T11:43:59Z", "language": null, "element": "date", "qualifier": "updated", "schema": "dc"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_7a1f", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": "fi", "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "bachelorThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}]
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