Oppimispelit ja oppijan motivointi pelillistämisen avulla

Tämä työ on kirjallisuuskatsaus, jossa perehdytään oppimispeleihin ja pellistämiseen sekä oppijan motivointiin. Tutkielmassa on pyritty selvittämään se, mitä tarkoitetaan pelillistämisellä, mikä on oppimispeli ja kuinka oppijaa voidaan motivoida oppimispeleissä käyttäen pelillistämistä. Pelaaminen o...

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Bibliographic Details
Main Author: Haaranen, Antti
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, University of Jyväskylä, Jyväskylän yliopisto
Format: Bachelor's thesis
Language:fin
Published: 2015
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/47821
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author Haaranen, Antti
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_facet Haaranen, Antti Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto Haaranen, Antti Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_sort Haaranen, Antti
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description Tämä työ on kirjallisuuskatsaus, jossa perehdytään oppimispeleihin ja pellistämiseen sekä oppijan motivointiin. Tutkielmassa on pyritty selvittämään se, mitä tarkoitetaan pelillistämisellä, mikä on oppimispeli ja kuinka oppijaa voidaan motivoida oppimispeleissä käyttäen pelillistämistä. Pelaaminen on 2000-luvulla yleistynyt ja siitä on tullut osa lähes kaikkien ihmisten arkea. Tästä syystä pelejä ja pellistämistä on tutkittu paljon ja pohdittu pelien potentiaalia ja hyödyntämistä opetuksessa. Pelillistämisellä tarkoitetaan pelillisten elementtien käyttöä ei-pelillisessä kontekstissa. Tutkielmassa on tuotu esille kolme teoriaa motivoinnista ja sovellettu niitä oppimispeleihin. ARCS-malli keskittyy oppijan sisäiseen motivaatioon. Malli koostuu nel-jästä avainelementistä, joita ovat huomio, merkitys, itseluottamus ja tyytyväi-syys. Luonnollisen motivaation malli perehtyy niihin pelillisiin elementteihin, jotka tekevät pelistä motivoivan, hauskan ja mielenkiintoisen. Näitä elementtejä ovat, haaste, fantasia ja uteliaisuus. Input-process-output mallissa yhdistetään oppimissisältö pelillisiin ele-mentteihin, jotka käynnistävät pelisyklin. Hyvä pelisykli on itseään ylläpitävä ja sen tuotoksena tapahtuu oppimista. ARCS-mallissa kuvatut avainelementit ja pelilliset elementit vaikuttavat motivaatioon. On kuitenkin vaikea sanoa yksittäistä tekijää, joka tekee pelistä motivoivan. Pelkkä pelillistäminen itsessään ja pelilliset elementit eivät tee oppimispelistä motivoivaa. This study is a review of literature. The topic of this study is gamification, e-learning games and motivation of the learner. The aim is to find out what does gamification mean? What is an E-learning game and how can we motivate the learner by using gamification? Playing games has become very popular in dur-ing the 2000’s. It has become a part of nearly everyone’s daily life. Due to games popularity, they have been widely studied. Lately many studies have been exploring the instructional potential of video games. Gamification is using the game design elements in a non-game environ-ment. This study focuses on three motivating theories. The theories focus on elements that make the learner motivated, and how to maintain the motivation. The theories are then applied to e-learning games. The ARCS-model focuses on intrinsic motivation. The model consists of four key elements: attention, relevance, confidence and satisfaction. Theory of intrinsically motivated instruction looks at three game elements that make the game motivational: challenge, fantasy and curiosity. Input-output-process model combines instructional content with the game elements. This initiates a process called game cycle. This is a self-sustained process that results in learning. Both game elements and the elements introduced in the ARCS model af-fect the motivation of the learner however game elements themselves do not make a game motivational.
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spellingShingle Haaranen, Antti Oppimispelit ja oppijan motivointi pelillistämisen avulla oppimispeli pelillistäminen pelillinen elementti E-learning motivointi ARCS-malli pelisykli Tietojärjestelmätiede Information Systems Science
title Oppimispelit ja oppijan motivointi pelillistämisen avulla
title_full Oppimispelit ja oppijan motivointi pelillistämisen avulla
title_fullStr Oppimispelit ja oppijan motivointi pelillistämisen avulla Oppimispelit ja oppijan motivointi pelillistämisen avulla
title_full_unstemmed Oppimispelit ja oppijan motivointi pelillistämisen avulla Oppimispelit ja oppijan motivointi pelillistämisen avulla
title_short Oppimispelit ja oppijan motivointi pelillistämisen avulla
title_sort oppimispelit ja oppijan motivointi pelillistämisen avulla
title_txtP Oppimispelit ja oppijan motivointi pelillistämisen avulla
topic oppimispeli pelillistäminen pelillinen elementti E-learning motivointi ARCS-malli pelisykli Tietojärjestelmätiede Information Systems Science
topic_facet ARCS-malli E-learning Information Systems Science Tietojärjestelmätiede motivointi oppimispeli pelillinen elementti pelillistäminen pelisykli
url https://jyx.jyu.fi/handle/123456789/47821 http://www.urn.fi/URN:NBN:fi:jyu-201511253809
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